Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes vs Conan
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3286285" data-attributes="member: 710"><p>I have no experience with Conan, and I only played one or two sessions Iron Heroes so far.</p><p></p><p>But I own the books and read them thoroughly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(1) The Magic using class of Iron Heroes really has a lot of weaknesses. It is best to check the Malhavoc Press Message Boards for alternate write-ups. </p><p>But note that this doesn't matter a lot if you want magic out of hands of the characters. NPCs can use the standard spellcasting classes without problems. (You might want to adapt hit points and skill points to the IH system. There are a few guidelines available.) </p><p></p><p>(2) Iron Heroes has little world info, and nothing of it is part of the players handbook. I think the classes are very adaptable and open for any setting, as long as you have people fighting with swords and bows.</p><p></p><p>(3) Iron Heroes is fun, but one of its key features is the availability of a lot of options in combat. Depending on class and feats, you gather tokens that fuel special abilities (though you are never forced to use them). You have the options to make a lot of cool stunts to gain tactical benefits, all of them allowing you to do really anything you always wanted in combat, but usually had no idea how to do (if you want to stay in rules, and have more than flavour text). I love this approach, because quickly resolved combats without meaningful options are boring to me. </p><p>Combat is not any more brutal than D&D, I think. (Though this might actually change at higher levels, as there are several combat options to remove the opponents dex bonus to defense, and this changes a lot, as the class defense bonus of IH classes also applies to that. Combined with Power Attack or Sneak Attack, this can become very deadly. not to mention all the special abilities...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3286285, member: 710"] I have no experience with Conan, and I only played one or two sessions Iron Heroes so far. But I own the books and read them thoroughly. :) (1) The Magic using class of Iron Heroes really has a lot of weaknesses. It is best to check the Malhavoc Press Message Boards for alternate write-ups. But note that this doesn't matter a lot if you want magic out of hands of the characters. NPCs can use the standard spellcasting classes without problems. (You might want to adapt hit points and skill points to the IH system. There are a few guidelines available.) (2) Iron Heroes has little world info, and nothing of it is part of the players handbook. I think the classes are very adaptable and open for any setting, as long as you have people fighting with swords and bows. (3) Iron Heroes is fun, but one of its key features is the availability of a lot of options in combat. Depending on class and feats, you gather tokens that fuel special abilities (though you are never forced to use them). You have the options to make a lot of cool stunts to gain tactical benefits, all of them allowing you to do really anything you always wanted in combat, but usually had no idea how to do (if you want to stay in rules, and have more than flavour text). I love this approach, because quickly resolved combats without meaningful options are boring to me. Combat is not any more brutal than D&D, I think. (Though this might actually change at higher levels, as there are several combat options to remove the opponents dex bonus to defense, and this changes a lot, as the class defense bonus of IH classes also applies to that. Combined with Power Attack or Sneak Attack, this can become very deadly. not to mention all the special abilities...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes vs Conan
Top