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Iron Heroes vs Conan
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<blockquote data-quote="Azgulor" data-source="post: 3286545" data-attributes="member: 14291"><p>While I concur that both games can probably fit the bill, I prefer Conan over IH. Originally, I thought IH was supposed to be a gritty, low-magic game and was hoping to combine it with Conan. The important distinction between the two is that IH is built to be on a power level on par with D&D (just without requiring that they be adorned with magic items). This led to some class abilities that just killed the feel I was going for. (The archer's ability to build "ladders" with their arrows is the worst offender I can remember.)</p><p></p><p>Conan characters can be powerful and heroic, but there is a more visceral feel to the game in my experience. Also, the sorcery system is definitely dark and works very well. In the core rulebook, there is not a lot of setting info. The races and setting-specific elements can be coverted to a homebrew setting with little or no effort.</p><p></p><p>If you're looking for "cool options" in combat, Conan does have combat manuevers. If those don't go far enough for you, I would suggest blending in the Book of Iron Might. I did so for my campaign and they work very well together.</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 3286545, member: 14291"] While I concur that both games can probably fit the bill, I prefer Conan over IH. Originally, I thought IH was supposed to be a gritty, low-magic game and was hoping to combine it with Conan. The important distinction between the two is that IH is built to be on a power level on par with D&D (just without requiring that they be adorned with magic items). This led to some class abilities that just killed the feel I was going for. (The archer's ability to build "ladders" with their arrows is the worst offender I can remember.) Conan characters can be powerful and heroic, but there is a more visceral feel to the game in my experience. Also, the sorcery system is definitely dark and works very well. In the core rulebook, there is not a lot of setting info. The races and setting-specific elements can be coverted to a homebrew setting with little or no effort. If you're looking for "cool options" in combat, Conan does have combat manuevers. If those don't go far enough for you, I would suggest blending in the Book of Iron Might. I did so for my campaign and they work very well together. Azgulor [/QUOTE]
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