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Iron Heroes vs Conan
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<blockquote data-quote="ValhallaGH" data-source="post: 3295237" data-attributes="member: 41187"><p>Token pools are no more complicated than remembering how many times per day you may use a feat or class feature. Much better in many ways, since you can rage as desired (for example) rather than using a defining class feature only a handful of times each day.</p><p></p><p>Challenges are <em>exactly</em> the same as the "Fighting Defensively" option in D&D. In fact, that's one of the challenges. Very simple.</p><p></p><p>Stunts serve two purposes: first, they give you a framework to adjudicate all those wild ideas players come up with for their characters to attempt; adjudicate the ability used, the check difficulty and the benefit gained. Second, by being written and codified, the stunt mechanic encourages the cinematic and interactive combat that most people claim to want and so very few games ever have.</p><p></p><p>As I said before, the OP can't really go wrong either way. Conan is generally slightly lower in power, since the PCs are <strong>not</strong> expected to be able to take on the entire Monster Manual and have a decent chance of victory; this may be exactly what the OP wants. On the other hand, the additional options of Iron Heroes really adds a lot of spice and flavor to combat, as well as encouraging and reminding people to fight their characters the way the character prefers.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3295237, member: 41187"] Token pools are no more complicated than remembering how many times per day you may use a feat or class feature. Much better in many ways, since you can rage as desired (for example) rather than using a defining class feature only a handful of times each day. Challenges are [i]exactly[/i] the same as the "Fighting Defensively" option in D&D. In fact, that's one of the challenges. Very simple. Stunts serve two purposes: first, they give you a framework to adjudicate all those wild ideas players come up with for their characters to attempt; adjudicate the ability used, the check difficulty and the benefit gained. Second, by being written and codified, the stunt mechanic encourages the cinematic and interactive combat that most people claim to want and so very few games ever have. As I said before, the OP can't really go wrong either way. Conan is generally slightly lower in power, since the PCs are [b]not[/b] expected to be able to take on the entire Monster Manual and have a decent chance of victory; this may be exactly what the OP wants. On the other hand, the additional options of Iron Heroes really adds a lot of spice and flavor to combat, as well as encouraging and reminding people to fight their characters the way the character prefers. [/QUOTE]
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