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Iron Heroes vs Conan
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<blockquote data-quote="ruleslawyer" data-source="post: 3306874" data-attributes="member: 1757"><p>I still think the counter-tracking is a bit of a canard. I do have one player (wizofice, care to comment?) who doesn't like token-based characters (not a big deal for him; he plays a harrier, one of IH's three non-token-based classes, not counting the arcanist). Tokens are really, REALLY not that big a deal to track.</p><p></p><p>The ruleset is a bit more complicated than Conan, though. This has its ups and downs. On the upside, IH PCs' class abilities are, IMHO, more interesting than those for the Conan classes, especially at high levels. The Conan classes tend to be a bit on the bland side for my tastes, and too front-loaded. Certain classes are also, IMHO, just too weak (buccaneer and borderer, I'm thinking of you!). IH is just more mechanically-inclined in general.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3306874, member: 1757"] I still think the counter-tracking is a bit of a canard. I do have one player (wizofice, care to comment?) who doesn't like token-based characters (not a big deal for him; he plays a harrier, one of IH's three non-token-based classes, not counting the arcanist). Tokens are really, REALLY not that big a deal to track. The ruleset is a bit more complicated than Conan, though. This has its ups and downs. On the upside, IH PCs' class abilities are, IMHO, more interesting than those for the Conan classes, especially at high levels. The Conan classes tend to be a bit on the bland side for my tastes, and too front-loaded. Certain classes are also, IMHO, just too weak (buccaneer and borderer, I'm thinking of you!). IH is just more mechanically-inclined in general. [/QUOTE]
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