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[Iron Heroes] What's this game all about?
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<blockquote data-quote="jollyninja" data-source="post: 3317062" data-attributes="member: 3208"><p>Having run a game from lev 1-17 using the system let me say a few things. There is much potential for abuse of the feat system. a few of the chains to be frank are a bit much, specifically the one that increases the ammount of dr provided by armor. It makes many of the high level monsters in the game (d20 in general but most damningly in the iron heroes monster book itself) laughable. With that said, I love the feat system in this book, it is a vast improvement over the standard, making characters infinitely more customizable.</p><p></p><p>The character mix i had was two man at arms, a weaponmaster, a harrier, a thief and a berserker. I ran them through red hand of doom after getting them to one level below the listed appropriate level and then continued beyond that with my own stuff.</p><p></p><p>Unless I amped up the bosses in RHOD they got slaughtered, no matter the tactic's I used or how situationally difficult i made it for the pc's to gain victory, unless i simply raised the ac and hp of the villians, the battles were unmemorable to the point they would look around for the "real boss". Even the litch was so horribly inadequate that I had to resort to scaring them into negotiating or they would have mutilated him. which would have been fine but I don't enjoy a hack and slash style when i gm. </p><p></p><p>Once through RHOD, I found that due to the size of my group and their power level, I was using creatures three cr's higher then the party level as mooks. and would have to randomly assign damage in order to challenge some of the characters at all without killing the rest of the party. in short, if your weapon master wants to take the armor tree, don't let him. that would have solved the only major problem i had. You will still need to avoid creatures that do little damage but have many attacks in favor of the bigger damage per shot monsters. </p><p></p><p>Everyone had fun, the only one who had any rules gripes was me, and really only one at that, and I was encouraged to dig more deeply into the monster's manual's then usual. I like this system more then any of the other d20 variants i have played (I am addicted to d20 variants) and was glad to hear of Mr. mearls subsequent prosperity. It does exactly what it says it does, gives you cool, powerful characters without making them a product of their equipment. Even most creatures with DR's were handled easily enough though more slowly then the players had become accustomed.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 3317062, member: 3208"] Having run a game from lev 1-17 using the system let me say a few things. There is much potential for abuse of the feat system. a few of the chains to be frank are a bit much, specifically the one that increases the ammount of dr provided by armor. It makes many of the high level monsters in the game (d20 in general but most damningly in the iron heroes monster book itself) laughable. With that said, I love the feat system in this book, it is a vast improvement over the standard, making characters infinitely more customizable. The character mix i had was two man at arms, a weaponmaster, a harrier, a thief and a berserker. I ran them through red hand of doom after getting them to one level below the listed appropriate level and then continued beyond that with my own stuff. Unless I amped up the bosses in RHOD they got slaughtered, no matter the tactic's I used or how situationally difficult i made it for the pc's to gain victory, unless i simply raised the ac and hp of the villians, the battles were unmemorable to the point they would look around for the "real boss". Even the litch was so horribly inadequate that I had to resort to scaring them into negotiating or they would have mutilated him. which would have been fine but I don't enjoy a hack and slash style when i gm. Once through RHOD, I found that due to the size of my group and their power level, I was using creatures three cr's higher then the party level as mooks. and would have to randomly assign damage in order to challenge some of the characters at all without killing the rest of the party. in short, if your weapon master wants to take the armor tree, don't let him. that would have solved the only major problem i had. You will still need to avoid creatures that do little damage but have many attacks in favor of the bigger damage per shot monsters. Everyone had fun, the only one who had any rules gripes was me, and really only one at that, and I was encouraged to dig more deeply into the monster's manual's then usual. I like this system more then any of the other d20 variants i have played (I am addicted to d20 variants) and was glad to hear of Mr. mearls subsequent prosperity. It does exactly what it says it does, gives you cool, powerful characters without making them a product of their equipment. Even most creatures with DR's were handled easily enough though more slowly then the players had become accustomed. [/QUOTE]
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[Iron Heroes] What's this game all about?
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