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[Iron Heroes] What's this game all about?
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<blockquote data-quote="Wik" data-source="post: 3335918" data-attributes="member: 40177"><p>After our Savage Tide game ends, we were thinking of running a Dark Sun game with the Iron Heroes rules, calling it Iron Sun. I think it'd fit excellently.</p><p></p><p>You have to realize that IH is *not* low-magic. I made that mistake when I bought it - it very much expects a fair amount of magic, just not as much magic in the PC's hands. I have a review for the bestiary up... I think the bestiary is one of the best monster books out there, and fits in well with the general theme of IH (that is, to make combats as exciting as possible).</p><p></p><p>When we played, we had an archer, a weapon master, an Armiger, and an Arcanist. The whole group was pretty tough at the lower levels, taking out most of my monsters in only a round or two. Both the archer and weapon master were amazing characters - the other two didn't shine as much. </p><p></p><p>The rules in IH are great, but you really have to look over the system. Also, I found that it probably works better with players that are willing to read up and use the rules - it doesn't fit well with casual players (which is why my IH game bombed). Casual players just don't utilize things like challenges or stunts unless you out and out say "this area allows a combat stunt, if you'd like...". The token use can also be a bit iffy with casual players - our archer only saved up tokens when he felt he could get away with wasting an action, and our weapon master refused to touch 'em because they confused her. And the dodge token pool doesn't always make sense to me.</p><p></p><p>I really like the Man-At-Arms class. It allows you to replicate the effects of any feat in the game, with a bit of preparation. It's cool, because you can really play a jack-of-all-trades warrior, which is something I've always wanted to play.</p></blockquote><p></p>
[QUOTE="Wik, post: 3335918, member: 40177"] After our Savage Tide game ends, we were thinking of running a Dark Sun game with the Iron Heroes rules, calling it Iron Sun. I think it'd fit excellently. You have to realize that IH is *not* low-magic. I made that mistake when I bought it - it very much expects a fair amount of magic, just not as much magic in the PC's hands. I have a review for the bestiary up... I think the bestiary is one of the best monster books out there, and fits in well with the general theme of IH (that is, to make combats as exciting as possible). When we played, we had an archer, a weapon master, an Armiger, and an Arcanist. The whole group was pretty tough at the lower levels, taking out most of my monsters in only a round or two. Both the archer and weapon master were amazing characters - the other two didn't shine as much. The rules in IH are great, but you really have to look over the system. Also, I found that it probably works better with players that are willing to read up and use the rules - it doesn't fit well with casual players (which is why my IH game bombed). Casual players just don't utilize things like challenges or stunts unless you out and out say "this area allows a combat stunt, if you'd like...". The token use can also be a bit iffy with casual players - our archer only saved up tokens when he felt he could get away with wasting an action, and our weapon master refused to touch 'em because they confused her. And the dodge token pool doesn't always make sense to me. I really like the Man-At-Arms class. It allows you to replicate the effects of any feat in the game, with a bit of preparation. It's cool, because you can really play a jack-of-all-trades warrior, which is something I've always wanted to play. [/QUOTE]
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[Iron Heroes] What's this game all about?
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