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Iron Heroes...what's your opinion?
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<blockquote data-quote="Gold Roger" data-source="post: 2483412" data-attributes="member: 33904"><p>I like it a lot. I haven't actually played it, but I've run through a cupple of test fights, to get familiar with the system and to see how good it really is.</p><p>Combats are reasonably fast, defenitely not slower than 3.5 once you know the rules. The Mastery system and classes are genious as is the skill use. Token are great, though sometimes not necesarry. I scraped the magic system and still have some problems with the stunt system. Traits are a great thing as well, though I think of those presented as examples. I advice on creating your own traits and just pic up those from the book you like/find appropiate for your campaign. They are a great tool for world-building.</p><p>Iron heroes isn't perfect, but it's a great system and a deffinite alternative to 3.5. Most of the content should be easy to export to other systems, expect for the classes, those should be left where they are.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2483412, member: 33904"] I like it a lot. I haven't actually played it, but I've run through a cupple of test fights, to get familiar with the system and to see how good it really is. Combats are reasonably fast, defenitely not slower than 3.5 once you know the rules. The Mastery system and classes are genious as is the skill use. Token are great, though sometimes not necesarry. I scraped the magic system and still have some problems with the stunt system. Traits are a great thing as well, though I think of those presented as examples. I advice on creating your own traits and just pic up those from the book you like/find appropiate for your campaign. They are a great tool for world-building. Iron heroes isn't perfect, but it's a great system and a deffinite alternative to 3.5. Most of the content should be easy to export to other systems, expect for the classes, those should be left where they are. [/QUOTE]
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