Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes...what's your opinion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 2483541" data-attributes="member: 22103"><p>As soon as IH was announced, the comparisons began. When I read through it, I tried to be as unbiased as possible. I wanted to read through the book for what it was, not what I wanted it to be or what it wasn't. While my comments in my post reflect my overall view (and obviously I made comparisons to other products), I didn't start out not liking IH.</p><p></p><p>From a purely mechanical standpoint, I was disappointed, plain and simple. Disappointed doesn't mean I completely hated it - there's a lot of cool stuff in there - but on the whole, I felt it lacking.</p><p></p><p>Again, IH pats itself on the back multiple times throughout the book for being action-packed and fast-paced yet many of the classes are required to spend actions doing nothing to gain tokens. That's poor design IMO. IH points out that instant-death spells are much more deadly in IH. Yeah, duh. The solution? Reduce the number of times per day the creature can use its ability. How is that a solution? Why doesn't the author merely tell the user not to use those creatures? Again, I feel IH doesn't know what it wants to be.</p><p></p><p></p><p></p><p>Well I'm not sure if you've actually read any Conan stuff but I couldn't disagree more. If you took Conan and IH and printed out the mechanics only and removed all references to setting or publisher, Conan's ruleset immediately answers up the "why" and "how" the mechanics are what they are. If a set of mechanics can intuitively evoke the mood and feel of a genre or setting, it gets my praise. Conan does this. If you just had the mechanics from the Conan book and nothing else, you <em>know</em> what the style of play is.</p><p></p><p>I didn't get that feeling when reading IH.</p><p></p><p>Is it trying to be normal D&D? Is it a gritty setting like Conan? It is like Errol Flynn/Robin Hood?</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2483541, member: 22103"] As soon as IH was announced, the comparisons began. When I read through it, I tried to be as unbiased as possible. I wanted to read through the book for what it was, not what I wanted it to be or what it wasn't. While my comments in my post reflect my overall view (and obviously I made comparisons to other products), I didn't start out not liking IH. From a purely mechanical standpoint, I was disappointed, plain and simple. Disappointed doesn't mean I completely hated it - there's a lot of cool stuff in there - but on the whole, I felt it lacking. Again, IH pats itself on the back multiple times throughout the book for being action-packed and fast-paced yet many of the classes are required to spend actions doing nothing to gain tokens. That's poor design IMO. IH points out that instant-death spells are much more deadly in IH. Yeah, duh. The solution? Reduce the number of times per day the creature can use its ability. How is that a solution? Why doesn't the author merely tell the user not to use those creatures? Again, I feel IH doesn't know what it wants to be. Well I'm not sure if you've actually read any Conan stuff but I couldn't disagree more. If you took Conan and IH and printed out the mechanics only and removed all references to setting or publisher, Conan's ruleset immediately answers up the "why" and "how" the mechanics are what they are. If a set of mechanics can intuitively evoke the mood and feel of a genre or setting, it gets my praise. Conan does this. If you just had the mechanics from the Conan book and nothing else, you [I]know[/I] what the style of play is. I didn't get that feeling when reading IH. Is it trying to be normal D&D? Is it a gritty setting like Conan? It is like Errol Flynn/Robin Hood? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes...what's your opinion?
Top