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Iron Heroes...what's your opinion?
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<blockquote data-quote="Stormborn" data-source="post: 2483971" data-attributes="member: 14041"><p>I think that the combat system and most of the classes, as well as the skills and stunts and manuvers, are over all the thing that my group has wanted. It will def require some sample combats to work it out, but I think they will like it. They are always wanting to do things "like in that movie" or "that book" and I think the system has a better chance of doing that than standard d20.</p><p></p><p>I, like others, don't care for the magic system. And would replace it with something else escept that I honestly don't expect any of my players to want to be a spellcaster in this system. Instead I will likely just use standard d20 NPC spellcasters as villains, replacing their magic items with tattoos, grafts, or demonic boons or something.</p><p></p><p>If I did have a player who wanted to play a caster I would likely take the Arcanist class and adapt the spell mechanics using a homebrew, Black Company, Conan, or something else that fits the style of the campaign.</p><p></p><p></p><p>I too am not really please with the setting as given. I feel like mechanics and setting have to drive one another, and that obviously isn't the case here - although the "Swordlands" do seem to fit there isn't enough of it to be sure. But, I have never ran a published campaign setting, so for me that isn't as big an issue. But having a model would be nice.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2483971, member: 14041"] I think that the combat system and most of the classes, as well as the skills and stunts and manuvers, are over all the thing that my group has wanted. It will def require some sample combats to work it out, but I think they will like it. They are always wanting to do things "like in that movie" or "that book" and I think the system has a better chance of doing that than standard d20. I, like others, don't care for the magic system. And would replace it with something else escept that I honestly don't expect any of my players to want to be a spellcaster in this system. Instead I will likely just use standard d20 NPC spellcasters as villains, replacing their magic items with tattoos, grafts, or demonic boons or something. If I did have a player who wanted to play a caster I would likely take the Arcanist class and adapt the spell mechanics using a homebrew, Black Company, Conan, or something else that fits the style of the campaign. I too am not really please with the setting as given. I feel like mechanics and setting have to drive one another, and that obviously isn't the case here - although the "Swordlands" do seem to fit there isn't enough of it to be sure. But, I have never ran a published campaign setting, so for me that isn't as big an issue. But having a model would be nice. [/QUOTE]
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