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Iron Heroes...what's your opinion?
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<blockquote data-quote="Lobo Lurker" data-source="post: 2485067" data-attributes="member: 25172"><p>That's cool. You're entitled to your own opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>1) You can take Improved Unarmed Strike if you like. And no one is stopping you from coming up with your own Unarmed Combat Mastery tree.</p><p></p><p>While reading through the feats chapter, I constantly got the feeling that Mike was trying to provide a bunch of really useful examples of how to do your own feats. I anticipate further Mastery feats either online or in one of the other Iron Heroes releases (<em>no proof of this though</em>).</p><p></p><p>2) One of the stated design goals of Iron Heroes was to make the combat more tactical. Sometimes, doing nothing is better than doing something. The fact that Iron Heroes rewards players for doing nothing is great. The Player gets to make the choice of whether they'll press an attack, or pause to gather thier resources so that they can do something special (and oft-times it's worth it to gather tokens instead of just attacking).</p><p></p><p>3) Not all of use are, nor want to be "<em>leet role players</em>". Some of us like throwing the dice around so that we can hack and slash our way to victory and then on to the next fight. </p><p></p><p>4) Keep in mind that the book is also intended to be read and easily understood by RPG (or at lease, D20) virgins. The fact that is has a roleplaying chapter is commendable.</p><p></p><p>5) It is my understanding that the Vitality Point/Wound Point system was developed specifically for Star Wars D20. No one else was supposed to use it. But the people who made SpyCraft did and WotC granted them permission to continue to use it. I'm not a lawyer, but it may be possible that no other company CAN use that system.</p><p></p><p><span style="color: White"><em>EDIT: And then I remember that this system made it's way into Unearthed Arcana, possibly invalidating point #5...</em></span></p><p></p><p>I know that I personally have not seen any of the Conan rpgs that are out there. But it seems to me that Iron Heroes does a good job of delivering upon it's promise of a "low/rare" magic ruleset. The fact that it seems to be balanced with the rest of D20 (dnd) material is just an added bonus.</p><p></p><p>If you don't like it then cool, don't like it. But don't blast a product for doing what it sets out to do and for not being something that it doesn't claim to be.</p><p></p><p><strong>Disclaimer</strong>: <em>I have not read the rulebook in it's entirety. </em></p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2485067, member: 25172"] That's cool. You're entitled to your own opinion. ;) 1) You can take Improved Unarmed Strike if you like. And no one is stopping you from coming up with your own Unarmed Combat Mastery tree. While reading through the feats chapter, I constantly got the feeling that Mike was trying to provide a bunch of really useful examples of how to do your own feats. I anticipate further Mastery feats either online or in one of the other Iron Heroes releases ([I]no proof of this though[/I]). 2) One of the stated design goals of Iron Heroes was to make the combat more tactical. Sometimes, doing nothing is better than doing something. The fact that Iron Heroes rewards players for doing nothing is great. The Player gets to make the choice of whether they'll press an attack, or pause to gather thier resources so that they can do something special (and oft-times it's worth it to gather tokens instead of just attacking). 3) Not all of use are, nor want to be "[I]leet role players[/I]". Some of us like throwing the dice around so that we can hack and slash our way to victory and then on to the next fight. 4) Keep in mind that the book is also intended to be read and easily understood by RPG (or at lease, D20) virgins. The fact that is has a roleplaying chapter is commendable. 5) It is my understanding that the Vitality Point/Wound Point system was developed specifically for Star Wars D20. No one else was supposed to use it. But the people who made SpyCraft did and WotC granted them permission to continue to use it. I'm not a lawyer, but it may be possible that no other company CAN use that system. [COLOR=White][I]EDIT: And then I remember that this system made it's way into Unearthed Arcana, possibly invalidating point #5...[/I][/COLOR] I know that I personally have not seen any of the Conan rpgs that are out there. But it seems to me that Iron Heroes does a good job of delivering upon it's promise of a "low/rare" magic ruleset. The fact that it seems to be balanced with the rest of D20 (dnd) material is just an added bonus. If you don't like it then cool, don't like it. But don't blast a product for doing what it sets out to do and for not being something that it doesn't claim to be. [B]Disclaimer[/B]: [I]I have not read the rulebook in it's entirety. [/I] [/QUOTE]
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