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Iron Heroes...what's your opinion?
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<blockquote data-quote="JohnSnow" data-source="post: 2494359" data-attributes="member: 32164"><p>Just to stress this point...I'm certainly part of that "different crowd." I'm also one of the major <em>Iron Heroes</em> advocates/fans both here and on the ezboard site. I confess to having bought two previous Malhavoc products, both for their changes to magic - as I loathe the default D&D magic system and always have. I have the <em>Book of Eldritch Might</em> containing the variant sorcerer and bard in .pdf format. I also bought (again, mostly for its magic system) <em>Arcana Unearthed</em>. Both were, IMO, okay, but I was disappointed, and began to suspect that Monte and I had very different "goals" for our games. I certainly disagreed with his critiques of the changes that were made to 3e magic (particularly "buff" spell durations). I had not purchased another Malhavoc product SINCE.</p><p></p><p>So I'm far from being a Malhavoc "fanboy." Then I heard about <em>Iron Heroes</em> (back when it was still known as <em>Iron Lore</em>). I was intrigued. Then I started reading about it, and reading Mike Mearls' comments about it. And I became more intrigued. After becoming convinced it would do what I wanted done (which is allow me to play D&D without ubiquitous magic items), I pre-ordered the book through Amazon, and I bought the pdf when it was released on drivethrurpg.</p><p></p><p>I have NOT been disappointed. Well, except with the magic system not living up to the rest of this otherwise excellent product. I'd really like to see what Mike's ideal of the <em>Iron Heroes</em> magic system is. But I have hope that those of us who want to will be able to work with him and Malhavoc to help something very similar see the light of day. But I digress...</p><p></p><p>As far as what it's "trying to be," Mike commented in his design diaries that the creation of <em>Iron Heroes</em> was inspired by his somewhat garbled understanding of Fritz Leiber's Fafhrd & Grey Mouser stories based on reading the <em>Nehwon Mythos</em> chapter in the 1st Edition <em>Deities & Demigods</em> when he was 10. Now, I admit I'm a little older than Mike, but I understood that feel VERY well as I got the same one myself.</p><p></p><p>So what is <em>Iron Heroes?</em> It's Sword & Sorcery fiction or D&D without the reliable magic (especially magic <em>items</em>). In <em>Iron Heroes</em>, the stuff you find at the Bazaar of the Bizarre really is...bizarre. Basically, it's truer to D&D's fantasy, legendary, and mythical roots than the basic game is.</p><p></p><p>At least, that's how I see it.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2494359, member: 32164"] Just to stress this point...I'm certainly part of that "different crowd." I'm also one of the major [i]Iron Heroes[/i] advocates/fans both here and on the ezboard site. I confess to having bought two previous Malhavoc products, both for their changes to magic - as I loathe the default D&D magic system and always have. I have the [i]Book of Eldritch Might[/i] containing the variant sorcerer and bard in .pdf format. I also bought (again, mostly for its magic system) [i]Arcana Unearthed[/i]. Both were, IMO, okay, but I was disappointed, and began to suspect that Monte and I had very different "goals" for our games. I certainly disagreed with his critiques of the changes that were made to 3e magic (particularly "buff" spell durations). I had not purchased another Malhavoc product SINCE. So I'm far from being a Malhavoc "fanboy." Then I heard about [i]Iron Heroes[/i] (back when it was still known as [i]Iron Lore[/i]). I was intrigued. Then I started reading about it, and reading Mike Mearls' comments about it. And I became more intrigued. After becoming convinced it would do what I wanted done (which is allow me to play D&D without ubiquitous magic items), I pre-ordered the book through Amazon, and I bought the pdf when it was released on drivethrurpg. I have NOT been disappointed. Well, except with the magic system not living up to the rest of this otherwise excellent product. I'd really like to see what Mike's ideal of the [i]Iron Heroes[/i] magic system is. But I have hope that those of us who want to will be able to work with him and Malhavoc to help something very similar see the light of day. But I digress... As far as what it's "trying to be," Mike commented in his design diaries that the creation of [i]Iron Heroes[/i] was inspired by his somewhat garbled understanding of Fritz Leiber's Fafhrd & Grey Mouser stories based on reading the [i]Nehwon Mythos[/i] chapter in the 1st Edition [i]Deities & Demigods[/i] when he was 10. Now, I admit I'm a little older than Mike, but I understood that feel VERY well as I got the same one myself. So what is [i]Iron Heroes?[/i] It's Sword & Sorcery fiction or D&D without the reliable magic (especially magic [i]items[/i]). In [i]Iron Heroes[/i], the stuff you find at the Bazaar of the Bizarre really is...bizarre. Basically, it's truer to D&D's fantasy, legendary, and mythical roots than the basic game is. At least, that's how I see it. [/QUOTE]
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