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Iron Heroes...what's your opinion?
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<blockquote data-quote="JohnSnow" data-source="post: 2499300" data-attributes="member: 32164"><p>Except it would have to be renamed. <em>Iron Heroes</em> already has 2 mechanics called "Strain." In IH, strain is temporary damage (to hit points, ability scores or ability checks) that the character suffers under certain conditions. One of its effects is to simulate the mighty hero (Conan, say) pushing his strength to his uttermost to accomplish a great feat, in exchange for taking hit-point damage from muscle strain. Other ability scores take penalties - Con goes down, etc. </p><p></p><p>However, Arcanists who exceed their mana limit also suffer strain. In this case, strain is temporary ability score damage to all their ability scores equal to their negative mana. Personally I think this is a bit excessive, but it reminds me of the control (temporary Con damage) that FFG put on Channelers in <em>Midnight</em>.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2499300, member: 32164"] Except it would have to be renamed. [i]Iron Heroes[/i] already has 2 mechanics called "Strain." In IH, strain is temporary damage (to hit points, ability scores or ability checks) that the character suffers under certain conditions. One of its effects is to simulate the mighty hero (Conan, say) pushing his strength to his uttermost to accomplish a great feat, in exchange for taking hit-point damage from muscle strain. Other ability scores take penalties - Con goes down, etc. However, Arcanists who exceed their mana limit also suffer strain. In this case, strain is temporary ability score damage to all their ability scores equal to their negative mana. Personally I think this is a bit excessive, but it reminds me of the control (temporary Con damage) that FFG put on Channelers in [i]Midnight[/i]. [/QUOTE]
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Iron Heroes...what's your opinion?
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