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Iron Heroes...what's your opinion?
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<blockquote data-quote="ken-ichi" data-source="post: 2573039" data-attributes="member: 20061"><p>I agree. The Mastering Iron Heroes pdf could be named masting D20 fantasy in Iron Heroes style.</p><p>There is little that is specific to the Iron Heroes ruleset, but there are some real good ideas and rules that can be adapted to almost any game. </p><p>I like the wealth feat idea as it gives the characters a method and reason to set up a home base somewhere. Property, contacts, servants and henchmen. All the good stuff that original D&D had you do when you reached the higher levels are possible with structure to help you rule it.</p><p>Rules for bribery and buying your way out of dangerous or embarasing situations is great. Plus it works well as a means to drain excess money from the PCs without being an arbitrary ale & wenches tax.</p><p>I like the villain classes and would love to see more of them, I don't really care if the enemy is built HD by HD with appropriate skill points to their monster type. I just want a decent enemy with useful and easy to use abilities, even if the PCs are not able to use the same abilities. But I am still a little uncertain how they are supposed to work with monstrous races. When you have a bugbear war leader, do you add the bugbear HD and stat bonuses or are they just replaced and being a bugbear is just flavor (I suppose you could just pick a higher CR warleader if it is a bugbear than you would if it is a human, as that is what would happen using the normal class rules)?</p></blockquote><p></p>
[QUOTE="ken-ichi, post: 2573039, member: 20061"] I agree. The Mastering Iron Heroes pdf could be named masting D20 fantasy in Iron Heroes style. There is little that is specific to the Iron Heroes ruleset, but there are some real good ideas and rules that can be adapted to almost any game. I like the wealth feat idea as it gives the characters a method and reason to set up a home base somewhere. Property, contacts, servants and henchmen. All the good stuff that original D&D had you do when you reached the higher levels are possible with structure to help you rule it. Rules for bribery and buying your way out of dangerous or embarasing situations is great. Plus it works well as a means to drain excess money from the PCs without being an arbitrary ale & wenches tax. I like the villain classes and would love to see more of them, I don't really care if the enemy is built HD by HD with appropriate skill points to their monster type. I just want a decent enemy with useful and easy to use abilities, even if the PCs are not able to use the same abilities. But I am still a little uncertain how they are supposed to work with monstrous races. When you have a bugbear war leader, do you add the bugbear HD and stat bonuses or are they just replaced and being a bugbear is just flavor (I suppose you could just pick a higher CR warleader if it is a bugbear than you would if it is a human, as that is what would happen using the normal class rules)? [/QUOTE]
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