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Iron Heroes...what's your opinion?
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<blockquote data-quote="Odhanan" data-source="post: 2576315" data-attributes="member: 12324"><p>Which goes along with the unfinished allegation, like says Wiz. I think along two lines on this precise issue: 1/ methods presented in the IH book are examples, not the only methods known to arcanists, so the system could be more balanced to some criticizing DMs with other, new methods. 2/ methods could be balanced with a light modification of the methods presented in the book for these same DMs without having to rebuild the magic system from the ground up, like Jeremy's take on the subject shows (see the link given by Wiz above).</p><p></p><p>In any case, I really don't think schools of magic are <em>that</em> unbalanced. Play a game without magic items and heavy damage devices. A fire burst of 4d6 damage (for instance) is something to be reckoned with, in such a rule set. And let's not forget the possible strain any advanced methods may create. </p><p></p><p></p><p></p><p>It really has nothing to do with "Fairy Tale RPG", and doesn't have much in common with Iron Heroes either, since Grim Tales does not propose a game where characters would be without magic but tougher to be able to fight standard D&D creatures, but proposes a ruleset based on d20 Modern for more medieval, or "low magic" settings without having the "Action" (tactical) emphasis that IH puts forward.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2576315, member: 12324"] Which goes along with the unfinished allegation, like says Wiz. I think along two lines on this precise issue: 1/ methods presented in the IH book are examples, not the only methods known to arcanists, so the system could be more balanced to some criticizing DMs with other, new methods. 2/ methods could be balanced with a light modification of the methods presented in the book for these same DMs without having to rebuild the magic system from the ground up, like Jeremy's take on the subject shows (see the link given by Wiz above). In any case, I really don't think schools of magic are [i]that[/i] unbalanced. Play a game without magic items and heavy damage devices. A fire burst of 4d6 damage (for instance) is something to be reckoned with, in such a rule set. And let's not forget the possible strain any advanced methods may create. It really has nothing to do with "Fairy Tale RPG", and doesn't have much in common with Iron Heroes either, since Grim Tales does not propose a game where characters would be without magic but tougher to be able to fight standard D&D creatures, but proposes a ruleset based on d20 Modern for more medieval, or "low magic" settings without having the "Action" (tactical) emphasis that IH puts forward. [/QUOTE]
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