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[Iron] IronNPC -- RAY SILVER WINS!
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<blockquote data-quote="Torx" data-source="post: 703954" data-attributes="member: 2730"><p><strong>Round 1, Match 2</strong></p><p><strong></strong></p><p><strong>Torx vs. theRuinedOne</strong></p><p></p><p>NPC Levels: 2, 6, 10, 16</p><p>NPC Race: Small-sized, ECL <= 1</p><p></p><p>Ingredients:</p><p>- Golden Raiment</p><p>- Hobgoblin Platoon</p><p>- Ignorance of the Law</p><p>- Jilted Lover</p><p>- Kyton Kidnapper</p><p>- Lost Religion</p><p></p><p><strong>Krie'Sn - The Ultimate Betrayal</strong></p><p></p><p><em>“The constant clink of chains. A bitter reminder of his failure. A short-lived remainder, to be sure. Krie’Sn proudly stood his full height, struggling against the weight of the chains surrounding him. Mud found its way through his clawed toes, begging to suck him down to join it. The ceiling, over six feet high, did not fill Krie’Sn with the sense of awe or reverence he would expect it to.</em></p><p><em></em></p><p><em> “Here he was in Draukari, home to the Watcher, Kurtulmak, God of all Kobolds. His deity. Gnomesmasher. Krie’Sn shuddered openly, the chains rattling in response. Two audible snickers were heard behind him.</em></p><p><em></em></p><p><em> “Krie’Sn ignored the jeers; the Kytons had done enough damage already. He was concentrating on the figure slowly melding from the shadows. He knew who it was, but he could not help but stare. Krie’Sn saw his deity’s jaw first. It jutted from behind impossibly dark shadows in an unreadable grin. Kurtulmak stepped slowly from the shadows, or did he let the shadows recede? He was awe-inspiring, standing over five feet tall! Fear-inspiring. He was beautiful.</em></p><p><em></em></p><p><em> “Still, in that moment of pious reverence, thoughts of Hiyla steeped his brain. His love for the gnome maiden still peaked. But he had done the unthinkable: he had fraternized with the enemy. Krie’Sn knew he was going to be punished. And he was afraid. Terrified. He just wanted to forget this whole thing had ever happened. </em></p><p><em></em></p><p><em>“As if in response, Kurtulmak smiled.”</em></p><p></p><p></p><p>Krie’Sn, Male Kobold Cleric16: CR 16; Size S; Type Humanoid (Reptilian); HD (16d8)+16; hp 82; Init +8 (+4 Dex, +4 Impr. Init.); Spd 30 ft.; AC 21 [flatfooted 18, touch 14] (+1 size, +3 Dex, +7 armor); Dagger +5 (Bane [Gnome], Unholy) +22/+15/+12 (1d4+5, crit 19-20/x2); SQ DR 5/+1, Evil Domain, Light Sensitivity; AL LE; SV Fort +11, Ref +9, Will +14; Str 10, Dex 18, Con 13, Int 13, Wis 18, Cha 16.</p><p></p><p><em>Skills and Feats</em>: Bluff +7, Concentration +20, Craft (Trapmaking) +8, Hide +8, Profession (Mining) +7, Search +7, Spellcraft +20, Empower Spell, Enlarge Spell, Extend Spell, Improved Initiative, Maximize Spell, Weapon Finesse [Dagger].</p><p></p><p><em>Special Qualities – Evil Domain (Ex)</em>: Character casts evils spells at +1 caster level.</p><p><em>Special Qualities – Light Sensitivity (Ex)</em>: Character suffers a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.</p><p></p><p><em>Equipment</em>: <em>Bag of Holding</em> (Type III), <em>Dagger +5</em> (Bane [Gnome], Unholy), <em>Potion of Alter Self</em>, <em>Potion of Cure Serious Wounds</em> (5), <em>Potion of Fire Breath</em>, <em>Potion of Neutralize Poison</em>, <em>Potion of Remove Blindness/Deafness</em>, <em>Potion of Remove Disease</em>, <em>Potion of Remove Paralysis</em>, <em>Ring of Invisibility</em>, <em>Rope of Entanglement</em>, <em>Scale Mail +3</em> (Invulnerability), <em>Scroll of Break Enchantment</em>, <em>Stone Salve</em>.</p><p></p><p><em>Cleric Spells</em>: 6/6+1/6+1/6+1/5+1/4+1/3+1/3+1/2+1</p><p><em>Cleric Spells Prepared</em>: 0- <em>Create Water</em>, <em>Cure Minor Wounds</em>, <em>Detect Magic</em>, <em>Detect Poison</em>, <em>Read Magic</em>, <em>Resistance</em> 1- <em>Bane</em>, <em>Change Self</em> (Trickery), <em>Cure Light Wounds</em>, <em>Curse Water</em>, <em>Magic Weapon</em>, <em>Obscuring Mist</em>, <em>Protection From Good</em> 2- <em>Bull's Strength</em>, <em>Darkness</em>, <em>Find Traps</em>, <em>Invisibility</em> (Trickery), <em>Hold Person</em>, <em>Remove Paralysis</em>, <em>Silence</em> 3- <em>Cure Serious Wounds</em>, <em>Dispel Magic</em>, <em>Glyph of Warding</em>, <em>Inflict Serious Wounds</em>, <em>Magic Circle Against Good</em> (Evil), <em>Meld into Stone</em>, <em>Stone Shape</em> 4- <em>Confusion</em> (Trickery), <em>Divine Power</em>, <em>Greater Magic Weapon</em>, <em>Spell Immunity</em>, <em>Status</em>, <em>Unholy Blight</em> 5- <em>Circle of Doom</em>, <em>Dispel Good</em> (Evil), <em>Plane Shift</em>, <em>Righteous Might</em>, <em>Slay Living</em> 6- <em>Animate Objects</em>, <em>Blade Barrier</em>, <em>Harm</em>, <em>Mislead</em> (Trickery) 7- <em>Blasphemy</em>, <em>Resurrection</em>, <em>Screen</em> (Trickery), <em>Unholy Blight</em> (Maximize) 8- <em>Earthquake</em>, <em>Inflict Serious Wounds</em> (Empower, Maximize), <em>Polymorph Any Object</em> (Trickery). </p><p></p><p></p><p>Krie’Sn, kobold cleric of Kurtulmak, performed a transgression of immeasurable effrontery. While leading a warband of his fellow kobolds to scout a new gnomish settlement for weaknesses, they encountered a working patrol of gnomes. Through Krie’Sn’s cunning and Kurtulmak’s blessing, the kobolds were able to overcome most of the gnomes with only half casualties. The remainder of the gnomes took to foot, but were stopped as the rock formed a wall to bar their escape. Krie’Sn sent his brothers in to clean up the mess. As the joyous sounds of slaughter reached his ear, a single piercing, musical note resounded in the cavern. One of the gnomes was singing. And it was gorgeous. The cleric bounded to observe the source of the angelic music. There he saw Hiyla, a gnome bard of infinite beauty, at least to Krie’Sn’s eyes.</p><p></p><p>Krie’Sn ordered the bard’s capture, and he himself carried her back to their lair. Over the course of the next few months, he kept careful watch over his prisoner. He made clear his advances from the output, but his love was scorned. Still, he chose not to abate, nor to force himself on her. Hiyla eventually warmed to his attentions. A half year after her capture, she finally professed her love for her captor. Krie’Sn was so overjoyed he immediately bedded the gnome maiden. Afterwards he took her out for a tour of his tribe’s lair, so that she might see what lay outside the prison she had inhabited for six months. Near the outskirts of the lair, she blind-sided him with a vicious blow.</p><p></p><p>Hiyla attempted to take his holy dagger of Kurtulmak, but it burned her hand and her soul. She screamed a pure note, dropped the dagger, and sped into the cavernous darkness. Krie’Sn staggered to his feet, tears streaming from his reptilian eyes. He watched his love flee from him. He only half-watched as his brothers took up chase, but he had already resigned to let her go.</p><p></p><p>Kurtulmak was not pleased when a subordinate priest of Krie’Sn, one by the name of Daig’Hg, reported in prayer what had transpired. Kurtulmak sent two Kyton assassins to apprehend his most foul betrayer. Krie’Sn posed no threat for the assassins, for Kurtulmak had taken back his granted powers and his weapon’s might. The Kytons brought Krie’Sn back to Draukari, the domain of Kurtulmak. There, the kobold god decided to curse Krie’Sn in punishment. He would strip him of memories and abilities. He would further damn the traitor by placing a geas on him: Krie’Sn would seek out his own bastard child (Hiyla had borne his child and kept it only after much debate) and slay it without the knowledge that it was even his. Krie’Sn’s torture would be completed by the Law laid down by Kurtulmak – he may never harm a kobold. Thus, Kurtulmak had doomed Krie’Sn to failure, an unwitting failure at that.</p><p></p><p>Krie’Sn was deposited on the surface, the overworld, several miles above his former home. Although he didn’t know that. He didn’t know anything. He had lost his abilities, lost his lover, and lost his religion. His meandering eventually found him stumbling across a camp of scores of hobgoblins. A hobgoblin sentry, by the name of Okarl, seized the amnesiac kobold and threw him in with the rest of the slaves. The other slaves, goblins only, gave him raiment to cover his naked body. He treasured the new clothing, his first possession in his new life. Upon discovering he had no name, they called him Cretin. Cretin found his name fitting somehow. He asked the goblins about a gnome-kobold boy, but he only received angry snarls in response.</p><p></p><p>The days dragged by, Cretin felt sick compulsions to find a gnome-kobold boy warred with his mind. After a few weeks of heavy slave work, his overseers discovered his work was on par or better than the rest of the goblin slaves. They decided to promote him to front line battle fodder. Cretin did not object. His first battle was against a small human hamlet, Mari’s Blood, or some silly name like that. He was given a small, rusty dagger, and chains to connect his legs. He detested those chains. As a wave of humans rushed to meet the line of goblins and Cretin (the hobgoblins stood back, of course), Cretin used all of his might to impale a stocky, blonde human. He leaped on the human’s fallen body and repeated stabbed downward into the man’s chest.</p><p></p><p>Some forgotten survival ability allowed Cretin to see the potential killing strike before it fell. A human had a short-sword aimed to lop of Cretin’s head. Cretin felt rather attached to his head. His raised his dagger to block the strike and closed his eyes. The force jarred his arm, and he opened his eyes to discover he had diverted the blow and now had an opportunity to strike. Cretin seized the opportunity and stabbed the attacking human in the heart. He grabbed the human’s fallen blade and struck at his own chains until the broke in two.</p><p></p><p></p><p>Krie’Sn, Male Kobold Fighter2: CR 2; Size S; Type Humanoid (Reptilian); HD (2d10)+2; hp 18; Init +8 (+4 Dex, +4 Impr. Init.); Spd 30 ft.; AC 15 [flatfooted 11, touch 15] (+1 size, +4 Dex); Shortsword +3 (1d6-1, crit 19-20/x2); SQ Light Sensitivity; AL LE; SV Fort +4, Ref +4, Will +3; Str 8, Dex 18, Con 13, Int 13, Wis 16, Cha 16.</p><p></p><p><em>Skills and Feats</em>: Bluff +5, Craft (Trapmaking) +3, Intimidate +5, Jump +0, Move Silently +5, Profession (Mining) +5, Search +4, Spot +4, Dodge, Improved Initiative, Weapon Focus [Shortsword].</p><p></p><p><em>Special Qualities – Light Sensitivity (Ex)</em>: Character suffers a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.</p><p></p><p><em>Equipment</em>: Goblin raiment, Shortword.</p><p></p><p></p><p>Now liberated from his imprisonment, Cretin attacked with new-found fury. In total, he killed six humans, at one point saving a hobgoblin from death. The hobgoblins noted his skill in battle. He then took part in every battle, gaining skill and notoriety within the hobgoblin platoon. They soon treated him as a near-equal. He kept asking them about the baby he was to seek, but he was met with shrugs or anger at his request to leave on his quest.</p><p></p><p>When an opening came, he jumped on it. The leader of the platoon, Ragzog, insulted Cretin based on his diminutive size, kobold race, and obsession with an impossibly bred boy. Cretin challenged Ragzog to combat and ferociously jumped to the attack. After a brief battle, Cretin placed his clawed toes on Ragzog’s corpse and retrieved the former leader’s buckler. He now led the hobgoblin platoon.</p><p> </p><p></p><p>Krie’Sn, Male Kobold Fighter6: CR 6; Size S; Type Humanoid (Reptilian); HD (6d10)+6; hp 38; Init +8 (+4 Dex, +4 Impr. Init.); Spd 30 ft.; AC 16 [flatfooted 12, touch 15] (+1 size, +4 Dex, +1 buckler); Shortsword +7/+2 (1d6+1, crit 19-20/x2); SQ Light Sensitivity; AL LE; SV Fort +6, Ref +6, Will +5; Str 9, Dex 18, Con 13, Int 13, Wis 16, Cha 16.</p><p></p><p><em>Skills and Feats</em>: Bluff +6, Climb +0, Craft (Trapmaking) +3, Intimidate +7, Jump +1, Move Silently +5, Profession (Mining) +5, Search +5, Spot +5, Dodge, Improved Initiative, Leadership, Mobility, Spring Attack, Weapon Focus [Shortsword], Weapon Specialization [Shortsword].</p><p></p><p><em>Special Qualities – Light Sensitivity (Ex)</em>: Character suffers a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.</p><p></p><p><em>Equipment</em>: Buckler, Goblin raiment, Shortword.</p><p></p><p></p><p>Adorned in his goblin raiment still Cretin decided to remain with his first possession, and have the hobgoblin shamans enchant it with powerful sorceries. He now looked the part of the hobgoblin leader, cloaked in black raiment made by a goblin, enchanted by a hobgoblin, worn by a kobold. Cretin led his platoon into the cavernous deeps of the world under. His quest pressed his troops on with furious fervor. He assimilated tribes of kobolds into his platoon as engineers, teaching them to utilize their craft for full warfare. He searched for gnome encampments to seek out new information regarding his hunt. One such encampment yielded him Little Prick, his new shortsword that left nasty wounds behind in Cretin’s wake.</p><p></p><p>Still, he never forgot nor failed to pursue his quest, despite anything that stood in his way. He was forever trying to locate the boy he knew he must kill, ignorant of the Law that prevented him from doing so.</p><p></p><p></p><p>Krie’Sn, Male Kobold Fighter10: CR 10; Size S; Type Humanoid (Reptilian); HD (10d10)+10; hp 75; Init +8 (+4 Dex, +4 Impr. Init.); Spd 30 ft.; AC 19 [flatfooted 15, touch 15] (+1 size, +4 Dex, +2 goblin raiment, +2 buckler); Shortsword +12/+7 (1d6+2, crit 17-20/x2); SQ Light Sensitivity; AL LE; SV Fort +8, Ref +7, Will +6; Str 10, Dex 18, Con 13, Int 13, Wis 16, Cha 16.</p><p></p><p><em>Skills and Feats</em>: Bluff +8, Climb +1, Craft (Trapmaking) +3, Intimidate +9, Jump +2, Move Silently +5, Profession (Mining) +5, Search +6, Spot +6, Dodge, Expertise, Improved Critical [Shortsword], Improved Initiative, Leadership, Mobility, Spring Attack, Weapon Focus [Shortsword], Weapon Specialization [Shortsword], Whirlwind Attack.</p><p></p><p><em>Special Qualities – Light Sensitivity (Ex)</em>: Character suffers a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.</p><p></p><p><em>Equipment</em>: <em>Buckler +1</em>, <em>Goblin Raiment of Protection +2</em> (Shadow), <em>Shortword +1</em> (Keen).</p></blockquote><p></p>
[QUOTE="Torx, post: 703954, member: 2730"] [B]Round 1, Match 2 Torx vs. theRuinedOne[/B] NPC Levels: 2, 6, 10, 16 NPC Race: Small-sized, ECL <= 1 Ingredients: - Golden Raiment - Hobgoblin Platoon - Ignorance of the Law - Jilted Lover - Kyton Kidnapper - Lost Religion [B]Krie'Sn - The Ultimate Betrayal[/B] [I]“The constant clink of chains. A bitter reminder of his failure. A short-lived remainder, to be sure. Krie’Sn proudly stood his full height, struggling against the weight of the chains surrounding him. Mud found its way through his clawed toes, begging to suck him down to join it. The ceiling, over six feet high, did not fill Krie’Sn with the sense of awe or reverence he would expect it to. “Here he was in Draukari, home to the Watcher, Kurtulmak, God of all Kobolds. His deity. Gnomesmasher. Krie’Sn shuddered openly, the chains rattling in response. Two audible snickers were heard behind him. “Krie’Sn ignored the jeers; the Kytons had done enough damage already. He was concentrating on the figure slowly melding from the shadows. He knew who it was, but he could not help but stare. Krie’Sn saw his deity’s jaw first. It jutted from behind impossibly dark shadows in an unreadable grin. Kurtulmak stepped slowly from the shadows, or did he let the shadows recede? He was awe-inspiring, standing over five feet tall! Fear-inspiring. He was beautiful. “Still, in that moment of pious reverence, thoughts of Hiyla steeped his brain. His love for the gnome maiden still peaked. But he had done the unthinkable: he had fraternized with the enemy. Krie’Sn knew he was going to be punished. And he was afraid. Terrified. He just wanted to forget this whole thing had ever happened. “As if in response, Kurtulmak smiled.”[/I] Krie’Sn, Male Kobold Cleric16: CR 16; Size S; Type Humanoid (Reptilian); HD (16d8)+16; hp 82; Init +8 (+4 Dex, +4 Impr. Init.); Spd 30 ft.; AC 21 [flatfooted 18, touch 14] (+1 size, +3 Dex, +7 armor); Dagger +5 (Bane [Gnome], Unholy) +22/+15/+12 (1d4+5, crit 19-20/x2); SQ DR 5/+1, Evil Domain, Light Sensitivity; AL LE; SV Fort +11, Ref +9, Will +14; Str 10, Dex 18, Con 13, Int 13, Wis 18, Cha 16. [I]Skills and Feats[/I]: Bluff +7, Concentration +20, Craft (Trapmaking) +8, Hide +8, Profession (Mining) +7, Search +7, Spellcraft +20, Empower Spell, Enlarge Spell, Extend Spell, Improved Initiative, Maximize Spell, Weapon Finesse [Dagger]. [I]Special Qualities – Evil Domain (Ex)[/I]: Character casts evils spells at +1 caster level. [I]Special Qualities – Light Sensitivity (Ex)[/I]: Character suffers a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell. [I]Equipment[/I]: [I]Bag of Holding[/I] (Type III), [I]Dagger +5[/I] (Bane [Gnome], Unholy), [I]Potion of Alter Self[/I], [I]Potion of Cure Serious Wounds[/I] (5), [I]Potion of Fire Breath[/I], [I]Potion of Neutralize Poison[/I], [I]Potion of Remove Blindness/Deafness[/I], [I]Potion of Remove Disease[/I], [I]Potion of Remove Paralysis[/I], [I]Ring of Invisibility[/I], [I]Rope of Entanglement[/I], [I]Scale Mail +3[/I] (Invulnerability), [I]Scroll of Break Enchantment[/I], [I]Stone Salve[/I]. [I]Cleric Spells[/I]: 6/6+1/6+1/6+1/5+1/4+1/3+1/3+1/2+1 [I]Cleric Spells Prepared[/I]: 0- [I]Create Water[/I], [I]Cure Minor Wounds[/I], [I]Detect Magic[/I], [I]Detect Poison[/I], [I]Read Magic[/I], [I]Resistance[/I] 1- [I]Bane[/I], [I]Change Self[/I] (Trickery), [I]Cure Light Wounds[/I], [I]Curse Water[/I], [I]Magic Weapon[/I], [I]Obscuring Mist[/I], [I]Protection From Good[/I] 2- [I]Bull's Strength[/I], [I]Darkness[/I], [I]Find Traps[/I], [I]Invisibility[/I] (Trickery), [I]Hold Person[/I], [I]Remove Paralysis[/I], [I]Silence[/I] 3- [I]Cure Serious Wounds[/I], [I]Dispel Magic[/I], [I]Glyph of Warding[/I], [I]Inflict Serious Wounds[/I], [I]Magic Circle Against Good[/I] (Evil), [I]Meld into Stone[/I], [I]Stone Shape[/I] 4- [I]Confusion[/I] (Trickery), [I]Divine Power[/I], [I]Greater Magic Weapon[/I], [I]Spell Immunity[/I], [I]Status[/I], [I]Unholy Blight[/I] 5- [I]Circle of Doom[/I], [I]Dispel Good[/I] (Evil), [I]Plane Shift[/I], [I]Righteous Might[/I], [I]Slay Living[/I] 6- [I]Animate Objects[/I], [I]Blade Barrier[/I], [I]Harm[/I], [I]Mislead[/I] (Trickery) 7- [I]Blasphemy[/I], [I]Resurrection[/I], [I]Screen[/I] (Trickery), [I]Unholy Blight[/I] (Maximize) 8- [I]Earthquake[/I], [I]Inflict Serious Wounds[/I] (Empower, Maximize), [I]Polymorph Any Object[/I] (Trickery). Krie’Sn, kobold cleric of Kurtulmak, performed a transgression of immeasurable effrontery. While leading a warband of his fellow kobolds to scout a new gnomish settlement for weaknesses, they encountered a working patrol of gnomes. Through Krie’Sn’s cunning and Kurtulmak’s blessing, the kobolds were able to overcome most of the gnomes with only half casualties. The remainder of the gnomes took to foot, but were stopped as the rock formed a wall to bar their escape. Krie’Sn sent his brothers in to clean up the mess. As the joyous sounds of slaughter reached his ear, a single piercing, musical note resounded in the cavern. One of the gnomes was singing. And it was gorgeous. The cleric bounded to observe the source of the angelic music. There he saw Hiyla, a gnome bard of infinite beauty, at least to Krie’Sn’s eyes. Krie’Sn ordered the bard’s capture, and he himself carried her back to their lair. Over the course of the next few months, he kept careful watch over his prisoner. He made clear his advances from the output, but his love was scorned. Still, he chose not to abate, nor to force himself on her. Hiyla eventually warmed to his attentions. A half year after her capture, she finally professed her love for her captor. Krie’Sn was so overjoyed he immediately bedded the gnome maiden. Afterwards he took her out for a tour of his tribe’s lair, so that she might see what lay outside the prison she had inhabited for six months. Near the outskirts of the lair, she blind-sided him with a vicious blow. Hiyla attempted to take his holy dagger of Kurtulmak, but it burned her hand and her soul. She screamed a pure note, dropped the dagger, and sped into the cavernous darkness. Krie’Sn staggered to his feet, tears streaming from his reptilian eyes. He watched his love flee from him. He only half-watched as his brothers took up chase, but he had already resigned to let her go. Kurtulmak was not pleased when a subordinate priest of Krie’Sn, one by the name of Daig’Hg, reported in prayer what had transpired. Kurtulmak sent two Kyton assassins to apprehend his most foul betrayer. Krie’Sn posed no threat for the assassins, for Kurtulmak had taken back his granted powers and his weapon’s might. The Kytons brought Krie’Sn back to Draukari, the domain of Kurtulmak. There, the kobold god decided to curse Krie’Sn in punishment. He would strip him of memories and abilities. He would further damn the traitor by placing a geas on him: Krie’Sn would seek out his own bastard child (Hiyla had borne his child and kept it only after much debate) and slay it without the knowledge that it was even his. Krie’Sn’s torture would be completed by the Law laid down by Kurtulmak – he may never harm a kobold. Thus, Kurtulmak had doomed Krie’Sn to failure, an unwitting failure at that. Krie’Sn was deposited on the surface, the overworld, several miles above his former home. Although he didn’t know that. He didn’t know anything. He had lost his abilities, lost his lover, and lost his religion. His meandering eventually found him stumbling across a camp of scores of hobgoblins. A hobgoblin sentry, by the name of Okarl, seized the amnesiac kobold and threw him in with the rest of the slaves. The other slaves, goblins only, gave him raiment to cover his naked body. He treasured the new clothing, his first possession in his new life. Upon discovering he had no name, they called him Cretin. Cretin found his name fitting somehow. He asked the goblins about a gnome-kobold boy, but he only received angry snarls in response. The days dragged by, Cretin felt sick compulsions to find a gnome-kobold boy warred with his mind. After a few weeks of heavy slave work, his overseers discovered his work was on par or better than the rest of the goblin slaves. They decided to promote him to front line battle fodder. Cretin did not object. His first battle was against a small human hamlet, Mari’s Blood, or some silly name like that. He was given a small, rusty dagger, and chains to connect his legs. He detested those chains. As a wave of humans rushed to meet the line of goblins and Cretin (the hobgoblins stood back, of course), Cretin used all of his might to impale a stocky, blonde human. He leaped on the human’s fallen body and repeated stabbed downward into the man’s chest. Some forgotten survival ability allowed Cretin to see the potential killing strike before it fell. A human had a short-sword aimed to lop of Cretin’s head. Cretin felt rather attached to his head. His raised his dagger to block the strike and closed his eyes. The force jarred his arm, and he opened his eyes to discover he had diverted the blow and now had an opportunity to strike. Cretin seized the opportunity and stabbed the attacking human in the heart. He grabbed the human’s fallen blade and struck at his own chains until the broke in two. Krie’Sn, Male Kobold Fighter2: CR 2; Size S; Type Humanoid (Reptilian); HD (2d10)+2; hp 18; Init +8 (+4 Dex, +4 Impr. Init.); Spd 30 ft.; AC 15 [flatfooted 11, touch 15] (+1 size, +4 Dex); Shortsword +3 (1d6-1, crit 19-20/x2); SQ Light Sensitivity; AL LE; SV Fort +4, Ref +4, Will +3; Str 8, Dex 18, Con 13, Int 13, Wis 16, Cha 16. [I]Skills and Feats[/I]: Bluff +5, Craft (Trapmaking) +3, Intimidate +5, Jump +0, Move Silently +5, Profession (Mining) +5, Search +4, Spot +4, Dodge, Improved Initiative, Weapon Focus [Shortsword]. [I]Special Qualities – Light Sensitivity (Ex)[/I]: Character suffers a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell. [I]Equipment[/I]: Goblin raiment, Shortword. Now liberated from his imprisonment, Cretin attacked with new-found fury. In total, he killed six humans, at one point saving a hobgoblin from death. The hobgoblins noted his skill in battle. He then took part in every battle, gaining skill and notoriety within the hobgoblin platoon. They soon treated him as a near-equal. He kept asking them about the baby he was to seek, but he was met with shrugs or anger at his request to leave on his quest. When an opening came, he jumped on it. The leader of the platoon, Ragzog, insulted Cretin based on his diminutive size, kobold race, and obsession with an impossibly bred boy. Cretin challenged Ragzog to combat and ferociously jumped to the attack. After a brief battle, Cretin placed his clawed toes on Ragzog’s corpse and retrieved the former leader’s buckler. He now led the hobgoblin platoon. Krie’Sn, Male Kobold Fighter6: CR 6; Size S; Type Humanoid (Reptilian); HD (6d10)+6; hp 38; Init +8 (+4 Dex, +4 Impr. Init.); Spd 30 ft.; AC 16 [flatfooted 12, touch 15] (+1 size, +4 Dex, +1 buckler); Shortsword +7/+2 (1d6+1, crit 19-20/x2); SQ Light Sensitivity; AL LE; SV Fort +6, Ref +6, Will +5; Str 9, Dex 18, Con 13, Int 13, Wis 16, Cha 16. [I]Skills and Feats[/I]: Bluff +6, Climb +0, Craft (Trapmaking) +3, Intimidate +7, Jump +1, Move Silently +5, Profession (Mining) +5, Search +5, Spot +5, Dodge, Improved Initiative, Leadership, Mobility, Spring Attack, Weapon Focus [Shortsword], Weapon Specialization [Shortsword]. [I]Special Qualities – Light Sensitivity (Ex)[/I]: Character suffers a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell. [I]Equipment[/I]: Buckler, Goblin raiment, Shortword. Adorned in his goblin raiment still Cretin decided to remain with his first possession, and have the hobgoblin shamans enchant it with powerful sorceries. He now looked the part of the hobgoblin leader, cloaked in black raiment made by a goblin, enchanted by a hobgoblin, worn by a kobold. Cretin led his platoon into the cavernous deeps of the world under. His quest pressed his troops on with furious fervor. He assimilated tribes of kobolds into his platoon as engineers, teaching them to utilize their craft for full warfare. He searched for gnome encampments to seek out new information regarding his hunt. One such encampment yielded him Little Prick, his new shortsword that left nasty wounds behind in Cretin’s wake. Still, he never forgot nor failed to pursue his quest, despite anything that stood in his way. He was forever trying to locate the boy he knew he must kill, ignorant of the Law that prevented him from doing so. Krie’Sn, Male Kobold Fighter10: CR 10; Size S; Type Humanoid (Reptilian); HD (10d10)+10; hp 75; Init +8 (+4 Dex, +4 Impr. Init.); Spd 30 ft.; AC 19 [flatfooted 15, touch 15] (+1 size, +4 Dex, +2 goblin raiment, +2 buckler); Shortsword +12/+7 (1d6+2, crit 17-20/x2); SQ Light Sensitivity; AL LE; SV Fort +8, Ref +7, Will +6; Str 10, Dex 18, Con 13, Int 13, Wis 16, Cha 16. [I]Skills and Feats[/I]: Bluff +8, Climb +1, Craft (Trapmaking) +3, Intimidate +9, Jump +2, Move Silently +5, Profession (Mining) +5, Search +6, Spot +6, Dodge, Expertise, Improved Critical [Shortsword], Improved Initiative, Leadership, Mobility, Spring Attack, Weapon Focus [Shortsword], Weapon Specialization [Shortsword], Whirlwind Attack. [I]Special Qualities – Light Sensitivity (Ex)[/I]: Character suffers a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell. [I]Equipment[/I]: [I]Buckler +1[/I], [I]Goblin Raiment of Protection +2[/I] (Shadow), [I]Shortword +1[/I] (Keen). [/QUOTE]
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