Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Iron] IronNPC -- RAY SILVER WINS!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 709504" data-attributes="member: 6562"><p><strong>Round 1, Match 3 -- JUDGEMENT!</strong></p><p></p><p><strong>Whippit Gud vs. Greybar</strong></p><p></p><p>I note with interest that both entries use specialist Wizards as NPCs, and both use the Quartet as a foursome of assassins. This makes me wonder about musicians in general. Finally, I guess something about onyx is inherently evil -- the crowns are both dark artifacts.</p><p></p><p>Commentary is in order of posting. (Yes -- quickness should buy you something!)</p><p></p><p></p><p><strong>Wippit Guud</strong></p><p></p><p>Mr. Nar would make a great villian. He's ready to destroy a whole city because of one person's rivalry -- that's a mega-villain personality trait if ever I saw one!</p><p></p><p>Of course, as the scourge of a Drow city, he's a potential ally of a group of good PCs, though he's "morally ambiguous" at best -- and since at worst he's a "homocidal maniac", it's very possible either he or the PCs would attack first, and wouldn't bother speaking with each other at all.</p><p></p><p>Your penultimate line puzzles me: how can a lich smile? (Or, rather: how can you tell?)</p><p></p><p></p><p><u>What was GOOD:</u></p><p></p><p>Necromancer's Revenge: "First, I will kill you all!" -- his revenge is that of a consumate Necromancer, replacing a living city with a necropolis of undead slaves.</p><p></p><p>Onyx Crown: Quality artifact.</p><p></p><p>Utility: Evil guy, alone, in exile, fighting other evil guys, seeking an evil artifact. The plot hooks bait themselves.</p><p></p><p></p><p><u>What was OKAY:</u></p><p></p><p>Personality: He's not the outgoing type, but he's an archtypical Necromancer bad guy.</p><p></p><p>Risen Fiend: It's really got no tie to him save its bond, so it's going to be plotting against poor Mr. Nar for the next 99.9 years.</p><p></p><p>Palace Intrigue: I'm surprised that Nar didn't use a bit more Divination magic once he knew Sarasa was against him.</p><p></p><p></p><p><u>What was BAD:</u></p><p></p><p>Mistaken Identity: At the character power levels in question, a quick <em>Commune</em> spell could have solved the "mystery", as could any number of mind-reading and truth-verifying spells. Even if a Drow could resist one of these lower-level spells, one who was innocent would likely choose to allow it to affect him. This is a challenging ingredient in a normal-magic D&D setting.</p><p></p><p>Quartet: They feel tacked on -- it could have been anyone who tried to assassinate him. There's nothing special or particularly "four" about them.</p><p></p><p></p><p></p><p><strong>Greybar</strong> and his <u>very</u> complete spellcaster statblocks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Gelfara is a good Robin Hood-esque heroine. She advances pretty quickly for her age. I'm surprised she has levels of Rogue and not Aristocrat -- the latter seems more suited to her early life (which briefly "had been effortlessly happy"). Do you explicitly state her prohibited school? I can infer that she's a Diviner, and I'm guessing that her prohibited school is Necromancy, which would be a nice touch -- "Mom said to <em>never</em> use Necromancy!"</p><p></p><p></p><p><u>What was GOOD:</u></p><p></p><p>Utility: She's someone I can use <em>right now</em>. Any place which has Paladins, Nobles and Fiends is suited for her. She's got an amazing number of plot hooks hanging off of her.</p><p></p><p>Personality: She has a mysterious past and a quest to redeem herself. If only she had a higher Charisma, she'd be ideal Love Interest material.</p><p></p><p>Risen Fiend: I kinda like him, even though we never get to meet him.</p><p></p><p></p><p><u>What was OKAY:</u></p><p></p><p>Most ingredient usage falls here.</p><p></p><p>Necromancer's Revenge: He did a number on her family, and took her land. He doesn't do anything particularly Necromancer-ish, though.</p><p></p><p>Mistaken Identity: It's more of a mistaken <em>function</em> or <em>alliance</em>, since she didn't actually mistake one person for another. Still, this kind of mistake is actually plausible in the D&D magic system.</p><p></p><p>Onyx Crown: Offstage mysterious artifact, bonus points for eventual plot hook.</p><p></p><p>Quartet: As above, there's nothing "four" about them -- though two of them are illustrated, if the other two were integral to the whole I'd like this better.</p><p></p><p>Palace Intrigue: This happens around her, and we don't seem to see much effect on her.</p><p></p><p></p><p><u>What was BAD:</u></p><p></p><p>Nothing was actually bad.</p><p></p><p></p><p><strong><u>Final Judgement:</u></strong></p><p></p><p><strong>Wippit Guud</strong></p><p>- Mistaken Identity: 3</p><p>- Necromancer's Revenge: 9</p><p>- Onyx Crown: 7</p><p>- Palace Intrigue: 6</p><p>- Quartet: 2</p><p>- Risen Fiend: 7</p><p></p><p>Personality: 8</p><p>Utility: 14</p><p></p><p><u>Total: 56/100</u></p><p></p><p></p><p><strong>Greybar</strong></p><p>- Mistaken Identity: 4</p><p>- Necromancer's Revenge: 6</p><p>- Onyx Crown: 6</p><p>- Palace Intrigue: 5</p><p>- Quartet: 4</p><p>- Risen Fiend: 6</p><p></p><p>Personality: 13</p><p>Utility: 17</p><p></p><p><u>Total: 61/100</u></p><p></p><p></p><p>Congradulations <strong>Greybar</strong>!</p><p></p><p>Very good work on both sides. I hope to see Wippit Guud in more Iron events in the future.</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 709504, member: 6562"] [b]Round 1, Match 3 -- JUDGEMENT![/b] [b]Whippit Gud vs. Greybar[/b] I note with interest that both entries use specialist Wizards as NPCs, and both use the Quartet as a foursome of assassins. This makes me wonder about musicians in general. Finally, I guess something about onyx is inherently evil -- the crowns are both dark artifacts. Commentary is in order of posting. (Yes -- quickness should buy you something!) [b]Wippit Guud[/b] Mr. Nar would make a great villian. He's ready to destroy a whole city because of one person's rivalry -- that's a mega-villain personality trait if ever I saw one! Of course, as the scourge of a Drow city, he's a potential ally of a group of good PCs, though he's "morally ambiguous" at best -- and since at worst he's a "homocidal maniac", it's very possible either he or the PCs would attack first, and wouldn't bother speaking with each other at all. Your penultimate line puzzles me: how can a lich smile? (Or, rather: how can you tell?) [u]What was GOOD:[/u] Necromancer's Revenge: "First, I will kill you all!" -- his revenge is that of a consumate Necromancer, replacing a living city with a necropolis of undead slaves. Onyx Crown: Quality artifact. Utility: Evil guy, alone, in exile, fighting other evil guys, seeking an evil artifact. The plot hooks bait themselves. [u]What was OKAY:[/u] Personality: He's not the outgoing type, but he's an archtypical Necromancer bad guy. Risen Fiend: It's really got no tie to him save its bond, so it's going to be plotting against poor Mr. Nar for the next 99.9 years. Palace Intrigue: I'm surprised that Nar didn't use a bit more Divination magic once he knew Sarasa was against him. [u]What was BAD:[/u] Mistaken Identity: At the character power levels in question, a quick [i]Commune[/i] spell could have solved the "mystery", as could any number of mind-reading and truth-verifying spells. Even if a Drow could resist one of these lower-level spells, one who was innocent would likely choose to allow it to affect him. This is a challenging ingredient in a normal-magic D&D setting. Quartet: They feel tacked on -- it could have been anyone who tried to assassinate him. There's nothing special or particularly "four" about them. [b]Greybar[/b] and his [u]very[/u] complete spellcaster statblocks ;) Gelfara is a good Robin Hood-esque heroine. She advances pretty quickly for her age. I'm surprised she has levels of Rogue and not Aristocrat -- the latter seems more suited to her early life (which briefly "had been effortlessly happy"). Do you explicitly state her prohibited school? I can infer that she's a Diviner, and I'm guessing that her prohibited school is Necromancy, which would be a nice touch -- "Mom said to [i]never[/i] use Necromancy!" [u]What was GOOD:[/u] Utility: She's someone I can use [i]right now[/i]. Any place which has Paladins, Nobles and Fiends is suited for her. She's got an amazing number of plot hooks hanging off of her. Personality: She has a mysterious past and a quest to redeem herself. If only she had a higher Charisma, she'd be ideal Love Interest material. Risen Fiend: I kinda like him, even though we never get to meet him. [u]What was OKAY:[/u] Most ingredient usage falls here. Necromancer's Revenge: He did a number on her family, and took her land. He doesn't do anything particularly Necromancer-ish, though. Mistaken Identity: It's more of a mistaken [i]function[/i] or [i]alliance[/i], since she didn't actually mistake one person for another. Still, this kind of mistake is actually plausible in the D&D magic system. Onyx Crown: Offstage mysterious artifact, bonus points for eventual plot hook. Quartet: As above, there's nothing "four" about them -- though two of them are illustrated, if the other two were integral to the whole I'd like this better. Palace Intrigue: This happens around her, and we don't seem to see much effect on her. [u]What was BAD:[/u] Nothing was actually bad. [b][u]Final Judgement:[/u][/b] [b]Wippit Guud[/b] - Mistaken Identity: 3 - Necromancer's Revenge: 9 - Onyx Crown: 7 - Palace Intrigue: 6 - Quartet: 2 - Risen Fiend: 7 Personality: 8 Utility: 14 [u]Total: 56/100[/u] [b]Greybar[/b] - Mistaken Identity: 4 - Necromancer's Revenge: 6 - Onyx Crown: 6 - Palace Intrigue: 5 - Quartet: 4 - Risen Fiend: 6 Personality: 13 Utility: 17 [u]Total: 61/100[/u] Congradulations [b]Greybar[/b]! Very good work on both sides. I hope to see Wippit Guud in more Iron events in the future. -- Nifft [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Iron] IronNPC -- RAY SILVER WINS!
Top