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[Iron] IronNPC -- RAY SILVER WINS!
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 725544" data-attributes="member: 4441"><p>Whew! RuinedOne - good job, I was going to have to start nibbling on my wrists next during the waiting because yours was quite a good entry! </p><p></p><p>Ok, exposition time for Ray. </p><p></p><p> Sorry Nifft, eeeeeeeeeeeeevil yellow fevers, so sorry to hear you were sick. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> Ya, it was kinda hard to figure out what to do with it. I eventually started thinking about it as a wizard in a tower, and he wasn't about to leave his "tower." So he made his enemies leave instead.</p><p></p><p> I was trying to figure out how to make a second tragedy for The Frail. When I had to used the Brewer's Guild the first thing that came to my mind was dwarves. Since Anastrianna didn't know about the curse at that time, she gave the crest to the Guildmaster at the place she was staying (which was tacked-on, I'll freely admit, but I had to get her in there somehow). Since the crest of curses had to be one something for it to work, and I needed it to affect nearly the whole city at once, and I was working with dwarves, it was logical to simply curse some ale that had the crest on the barrel. </p><p></p><p> Thanks. The second city that Anastrianna came to was supposed to show her the true nature of the crest that had, so far, been her only positive reminder of her home. To show her what might have happened to her own people. A kind of kick in the pants to get her on the path of righteousness. </p><p></p><p></p><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The </p><p></p><p> The reason she took it was that for several years it had been thought of as a kind of good luck charm for her city. And her father had been fond of it. So she took it with her as a reminder. Though one could hypothesize that she was a bit out of her head when she chose to take that rather than just get the heck out of Dodge. </p><p></p><p>Also, the crest was slowly gaining in power each time it was activated fully. The first time it just gave everyone a debilitating illness that could eventually be fatal. The second time it had gained strength, and thus not only killed those affected, but raised them as undead as well. I really should have explained that further I guess. </p><p></p><p> Well, a great deal of people had died, but there were still some people alive and should have been her responsibility to try to organize better care for them. Her father was far too ill to have made those kind of decisions, but Anastrianna should have tried to contact other priests or healers or something. Instead she chickened out. </p><p></p><p> She's the classic anti-tank. She's more like a sage that players would meet, or the head of a mage guild. Even if they were to meet her on the road as a member of her adventuring party, she would never even considering traveling without being layered with magical protection. She knows her own physical weaknesses and shores them up with magic. She'd be happy to do the same for PCs. </p><p></p><p>Ok, looking forward to the next round! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 725544, member: 4441"] Whew! RuinedOne - good job, I was going to have to start nibbling on my wrists next during the waiting because yours was quite a good entry! Ok, exposition time for Ray. Sorry Nifft, eeeeeeeeeeeeevil yellow fevers, so sorry to hear you were sick. :( Ya, it was kinda hard to figure out what to do with it. I eventually started thinking about it as a wizard in a tower, and he wasn't about to leave his "tower." So he made his enemies leave instead. [b][/b] I was trying to figure out how to make a second tragedy for The Frail. When I had to used the Brewer's Guild the first thing that came to my mind was dwarves. Since Anastrianna didn't know about the curse at that time, she gave the crest to the Guildmaster at the place she was staying (which was tacked-on, I'll freely admit, but I had to get her in there somehow). Since the crest of curses had to be one something for it to work, and I needed it to affect nearly the whole city at once, and I was working with dwarves, it was logical to simply curse some ale that had the crest on the barrel. Thanks. The second city that Anastrianna came to was supposed to show her the true nature of the crest that had, so far, been her only positive reminder of her home. To show her what might have happened to her own people. A kind of kick in the pants to get her on the path of righteousness. [b][/b] Thanks! :) The The reason she took it was that for several years it had been thought of as a kind of good luck charm for her city. And her father had been fond of it. So she took it with her as a reminder. Though one could hypothesize that she was a bit out of her head when she chose to take that rather than just get the heck out of Dodge. Also, the crest was slowly gaining in power each time it was activated fully. The first time it just gave everyone a debilitating illness that could eventually be fatal. The second time it had gained strength, and thus not only killed those affected, but raised them as undead as well. I really should have explained that further I guess. Well, a great deal of people had died, but there were still some people alive and should have been her responsibility to try to organize better care for them. Her father was far too ill to have made those kind of decisions, but Anastrianna should have tried to contact other priests or healers or something. Instead she chickened out. She's the classic anti-tank. She's more like a sage that players would meet, or the head of a mage guild. Even if they were to meet her on the road as a member of her adventuring party, she would never even considering traveling without being layered with magical protection. She knows her own physical weaknesses and shores them up with magic. She'd be happy to do the same for PCs. Ok, looking forward to the next round! :D [/QUOTE]
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