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IRON KINGDOM the Witchfire Chronicles
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<blockquote data-quote="doghead" data-source="post: 2821041" data-attributes="member: 8243"><p><strong>Multiple, male Midlunder Scout</strong></p><p></p><p><strong>Multiple</strong></p><p><strong>Human (Midlunder) male Ranger (Scout) 2nd level</strong></p><p>[sblock]-- Attribute and base abilities --</p><p>Strength: 14 [+2] {6pts}</p><p>Dexterity: 16 [+3] {10pts}</p><p>Constitution: 14 [+2] {6pts}</p><p>Intelligence: 14 [+2] {6pts}</p><p>Wisdom: 14 [+2] {6pts}</p><p>Charisma: 14 [+2] {6pts}</p><p></p><p>-- Status --</p><p>Current XP: 1,000</p><p>XP toward next level: 3,000</p><p>Hit Points: 18</p><p>Alignment: Neutral Good.</p><p>Movement: 30ft</p><p></p><p>Fort +5 (+3 class, +2 Con)</p><p>Refl +6 (+3 class, +3 Dex) </p><p>Will +2 (+0 class, +2 Wis) </p><p></p><p>AC 16, touch 13, flat-footed: 13 (studded lethal +dex)</p><p></p><p>Init +3 (+3 Dex); Senses: Listen +7, Spot +7</p><p>Languages: Cygnaran, Llaelese, Rhulic (spoken) </p><p></p><p>Base Atk +2 (+2 class)</p><p>Grapple +4 (+2 bab, +0 size, +2 Str)</p><p>Spd 30 ft</p><p>Melee</p><p>* +4 Long Sword (DMG 1d8+2, Crit 19-20/x2)</p><p>* +4 Dagger (DMG 1d4+2, Crit 19-20/x2)</p><p>Ranged </p><p>* +5 Long Rifle (DMG 2d6, Crit 19-20/x3, Rng Inc 320ft</p><p>* * {special with scope penalty is only -1 each rng increment}) </p><p>* * {+1 to hit and damage within 30ft}</p><p></p><p>Special Qualities (Racial): Extra Feat, Extra Skills, Favored Class, Bonus Skills </p><p>Special Qualities (Ranger): Favored Enemies (Trolls), Track Feat, Wild Empathy (+4), Favored Terrain (Forest) </p><p></p><p>-- Special Qualities --</p><p>* Favored Enemy (Ex): The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.</p><p>* Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.</p><p>To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.</p><p>The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.</p><p>* Favored Terrain (Ex): The ranger gains a +2 competency bonus to Hide, Move Silent, Spot and Survival in his favored terrain and this ability also reduces movement penalties in this terrain to the next highest facto </p><p></p><p>-- Skills ([11 x4 =44 +11 =55]pts) -- </p><p>Climb (str) 5/+7, Craft (int) [blacksmith] {+2 racial bonus} 0/+4, Craft (int) [small arms] 5/+7, Creature Lore (int) 2/+4, Handle Animals (cha) 1/+3, Gather Information (cha) 0/+4 {+2 racial bonus}, Hide (dex) 5/+8, Jump 2/+4, Knowledge (int) [geography] 2/+4, Knowledge (int) [history] 3/+5, Knowledge (int) [nature] 5/+7, Knowledge (int) [tactics] 2/+4, Listen (wis) 5/+7, Move Silent (dex) 5/+8, Search (int) 3/+5, Spot (wis) 5/+7, Survival (wis) 5/+7 {+9/+11} {+2 synergy bonus for above ground, +2 circumstance bonus in forests}</p><p></p><p>-- Feats: (2 +1 +1 class bonus feat) --</p><p>Exotic Weapon Focus (Small Arms)</p><p>Point Blank Shot</p><p>Precise Shot </p><p>Track</p><p></p><p>-- Equipment (starting gold 720gp) --</p><p>Dagger (1gp, 1lb)</p><p>Longsword (15gp, 3lbs)</p><p>Long Rifle with Scope (575gp, 11lbs)</p><p>10 regular rounds (80gp, 5lbs)</p><p>Bandolier for ten rounds of ammo (5sp, 1lb) </p><p>Studded leather armor (25gp, 20lbs)</p><p>Traveler’s Outfit (1gp, 5lbs)</p><p>Backpack (2gp, 2lbs)</p><p>* Blanket (5sp, 2lbs)</p><p>* Rations, 1 week (3gp 5sp, 7lbs)</p><p>* Waterskin (1gp, 2lbs)</p><p></p><p>Money: 15gp 5sp</p><p>Encumbrance: (Combat Load w/o backpack) 46lbs (Full load) 59lbs [/sblock]</p><p></p><p><a href="http://www.privateerpress.com/images/ironkingdoms/miniatures/Rifleman.jpg" target="_blank">http://www.privateerpress.com/images/ironkingdoms/miniatures/Rifleman.jpg</a></p><p></p><p>Description: Multiple is a fairly ordinary looking young man. He has a soft face, dark brown eyes and a mop of curly dark hair. His life so far has left him fairly lean and strong for his size, and he moves with a deceptive ease.</p><p>Height: 5'10"; Weight: 176 lb; Age: 23</p><p></p><p>Background: Multiple grew up in the Thronwood of northern Cygnar where he learned his trade as a ranger and scout fighting the various Troll-breed of the forest (occasional marauding Trollkin, but mostly ‘True’ Trolls and Forest Pigmy Trolls). He inherited his father’s rifle, which was handed down from his grandfather and is still in good shape (the scope is new). Wanting to see the world, he wandered south and hired on a scout with the Steam and Iron Works Union.</p><p></p><p>Personality: Multiple is a softly spoken young man. Generally cheerful, he has moments of brooding quiet.</p><p>__________________</p></blockquote><p></p>
[QUOTE="doghead, post: 2821041, member: 8243"] [b]Multiple, male Midlunder Scout[/b] [B]Multiple Human (Midlunder) male Ranger (Scout) 2nd level[/B] [sblock]-- Attribute and base abilities -- Strength: 14 [+2] {6pts} Dexterity: 16 [+3] {10pts} Constitution: 14 [+2] {6pts} Intelligence: 14 [+2] {6pts} Wisdom: 14 [+2] {6pts} Charisma: 14 [+2] {6pts} -- Status -- Current XP: 1,000 XP toward next level: 3,000 Hit Points: 18 Alignment: Neutral Good. Movement: 30ft Fort +5 (+3 class, +2 Con) Refl +6 (+3 class, +3 Dex) Will +2 (+0 class, +2 Wis) AC 16, touch 13, flat-footed: 13 (studded lethal +dex) Init +3 (+3 Dex); Senses: Listen +7, Spot +7 Languages: Cygnaran, Llaelese, Rhulic (spoken) Base Atk +2 (+2 class) Grapple +4 (+2 bab, +0 size, +2 Str) Spd 30 ft Melee * +4 Long Sword (DMG 1d8+2, Crit 19-20/x2) * +4 Dagger (DMG 1d4+2, Crit 19-20/x2) Ranged * +5 Long Rifle (DMG 2d6, Crit 19-20/x3, Rng Inc 320ft * * {special with scope penalty is only -1 each rng increment}) * * {+1 to hit and damage within 30ft} Special Qualities (Racial): Extra Feat, Extra Skills, Favored Class, Bonus Skills Special Qualities (Ranger): Favored Enemies (Trolls), Track Feat, Wild Empathy (+4), Favored Terrain (Forest) -- Special Qualities -- * Favored Enemy (Ex): The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. * Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. * Favored Terrain (Ex): The ranger gains a +2 competency bonus to Hide, Move Silent, Spot and Survival in his favored terrain and this ability also reduces movement penalties in this terrain to the next highest facto -- Skills ([11 x4 =44 +11 =55]pts) -- Climb (str) 5/+7, Craft (int) [blacksmith] {+2 racial bonus} 0/+4, Craft (int) [small arms] 5/+7, Creature Lore (int) 2/+4, Handle Animals (cha) 1/+3, Gather Information (cha) 0/+4 {+2 racial bonus}, Hide (dex) 5/+8, Jump 2/+4, Knowledge (int) [geography] 2/+4, Knowledge (int) [history] 3/+5, Knowledge (int) [nature] 5/+7, Knowledge (int) [tactics] 2/+4, Listen (wis) 5/+7, Move Silent (dex) 5/+8, Search (int) 3/+5, Spot (wis) 5/+7, Survival (wis) 5/+7 {+9/+11} {+2 synergy bonus for above ground, +2 circumstance bonus in forests} -- Feats: (2 +1 +1 class bonus feat) -- Exotic Weapon Focus (Small Arms) Point Blank Shot Precise Shot Track -- Equipment (starting gold 720gp) -- Dagger (1gp, 1lb) Longsword (15gp, 3lbs) Long Rifle with Scope (575gp, 11lbs) 10 regular rounds (80gp, 5lbs) Bandolier for ten rounds of ammo (5sp, 1lb) Studded leather armor (25gp, 20lbs) Traveler’s Outfit (1gp, 5lbs) Backpack (2gp, 2lbs) * Blanket (5sp, 2lbs) * Rations, 1 week (3gp 5sp, 7lbs) * Waterskin (1gp, 2lbs) Money: 15gp 5sp Encumbrance: (Combat Load w/o backpack) 46lbs (Full load) 59lbs [/sblock] [url]http://www.privateerpress.com/images/ironkingdoms/miniatures/Rifleman.jpg[/url] Description: Multiple is a fairly ordinary looking young man. He has a soft face, dark brown eyes and a mop of curly dark hair. His life so far has left him fairly lean and strong for his size, and he moves with a deceptive ease. Height: 5'10"; Weight: 176 lb; Age: 23 Background: Multiple grew up in the Thronwood of northern Cygnar where he learned his trade as a ranger and scout fighting the various Troll-breed of the forest (occasional marauding Trollkin, but mostly ‘True’ Trolls and Forest Pigmy Trolls). He inherited his father’s rifle, which was handed down from his grandfather and is still in good shape (the scope is new). Wanting to see the world, he wandered south and hired on a scout with the Steam and Iron Works Union. Personality: Multiple is a softly spoken young man. Generally cheerful, he has moments of brooding quiet. __________________ [/QUOTE]
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