Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Iron Kingdoms 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="humble minion" data-source="post: 9212391" data-attributes="member: 5948"><p>I haven't played, but i've done a lot of reading of them and put together some sample characters.</p><p></p><p>For beginner players, I'd steer clear of Warcaster and Warlock classes. The Iron Kingdoms Warlock in particular is possibly the most complicated class I've seen in any 5e book. Lots of bookkeeping, lots of resources to juggle, multiple pets, etc etc etc. And Warcasters are tied to their warjack, which requires a continual supply of hundreds of pounds of coal to keep it running, which limits your party's freedom of action a LOT (you could just give them an Iosian warjack to bypass that problem, I suppose).</p><p></p><p>Gun rules seem <em>relatively </em>fine, but I'm not much of an optimiser and I'm sure there's exploits I've missed. They do make guns more powerful compared to most vanilla D&D weapons, but that's a deliberate design choice and fits with the setting, and I'm ok with it.</p><p></p><p>There are some definite balance issues. The big problem with PP is they pump out far too much game mechanical material, especially entire new classes, and don't sufficiently playtest. I'd never allow the Ogrun race, for instance. Gun Mage class seems very weak after the first couple of levels, Bonegrinder and mekanik seem fairly feeble and suffer from the Alchemist Artificer disease of being a support character who often doesn't have much of a combat button to press when you need one, which can be frustrating. It's too easy to stack too many mekanikal boosts on a single item and make it broken as heck.</p><p></p><p>There's some good stuff here, and I love the world (although for some ridiculous reason PP are continuing with their RPG line immediately post the Claiming war, but have advanced the timeline a decade or two and made a lot of changes in the miniatures game timeline that obsoletes a lot of the RPG material...) but it'd be a challenge for first-timers, and the DM would need to be willing to step in at any time to house-rule broken stuff, and players would have to be ok with that.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9212391, member: 5948"] I haven't played, but i've done a lot of reading of them and put together some sample characters. For beginner players, I'd steer clear of Warcaster and Warlock classes. The Iron Kingdoms Warlock in particular is possibly the most complicated class I've seen in any 5e book. Lots of bookkeeping, lots of resources to juggle, multiple pets, etc etc etc. And Warcasters are tied to their warjack, which requires a continual supply of hundreds of pounds of coal to keep it running, which limits your party's freedom of action a LOT (you could just give them an Iosian warjack to bypass that problem, I suppose). Gun rules seem [I]relatively [/I]fine, but I'm not much of an optimiser and I'm sure there's exploits I've missed. They do make guns more powerful compared to most vanilla D&D weapons, but that's a deliberate design choice and fits with the setting, and I'm ok with it. There are some definite balance issues. The big problem with PP is they pump out far too much game mechanical material, especially entire new classes, and don't sufficiently playtest. I'd never allow the Ogrun race, for instance. Gun Mage class seems very weak after the first couple of levels, Bonegrinder and mekanik seem fairly feeble and suffer from the Alchemist Artificer disease of being a support character who often doesn't have much of a combat button to press when you need one, which can be frustrating. It's too easy to stack too many mekanikal boosts on a single item and make it broken as heck. There's some good stuff here, and I love the world (although for some ridiculous reason PP are continuing with their RPG line immediately post the Claiming war, but have advanced the timeline a decade or two and made a lot of changes in the miniatures game timeline that obsoletes a lot of the RPG material...) but it'd be a challenge for first-timers, and the DM would need to be willing to step in at any time to house-rule broken stuff, and players would have to be ok with that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Iron Kingdoms 5e
Top