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Iron Kingdoms Campaign Guide .pdf preview - Gun Mage Core Class - spell list added
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<blockquote data-quote="Skade" data-source="post: 1063692" data-attributes="member: 3320"><p>Though I guess we are now delving into rules (so did my first post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), I'd say the spells are done as a sorceror, and the gun is done like a familiar. They do pay for it. Considering it familair benefits, as well as subbing for components, and being a kick butt firearm, I think that's fair.</p><p></p><p>Starting funds? Same as a sorceror?</p><p></p><p>I've been a fan of Matt Wilson's for a while now, and really love the pieces he and Brian Snoddy have done for the Iron Kingdoms. The girl in the Gun Mage piece is great, especially the tri-corner hat, almost looks Revolutionary. What's up with the runes though, they look a little too modern, even for the Iron Kingdoms.</p></blockquote><p></p>
[QUOTE="Skade, post: 1063692, member: 3320"] Though I guess we are now delving into rules (so did my first post :)), I'd say the spells are done as a sorceror, and the gun is done like a familiar. They do pay for it. Considering it familair benefits, as well as subbing for components, and being a kick butt firearm, I think that's fair. Starting funds? Same as a sorceror? I've been a fan of Matt Wilson's for a while now, and really love the pieces he and Brian Snoddy have done for the Iron Kingdoms. The girl in the Gun Mage piece is great, especially the tri-corner hat, almost looks Revolutionary. What's up with the runes though, they look a little too modern, even for the Iron Kingdoms. [/QUOTE]
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