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Iron Kingdoms Campaign Guide .pdf preview - Gun Mage Core Class - spell list added
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<blockquote data-quote="tetsujin28" data-source="post: 1079148" data-attributes="member: 1478"><p>True, 9d6 is certainly nothing to sneeze at. However, the gun mage doesn't even get 3rd level spells such as fireball 'till 7th level. So assuming you're correct, he can either take a chance on getting a critical for 9d6 on one target (assuming a confirmed critical threat, followed by a successful touch attack), or do 7d6 to everything in a large area with a save for half. I'd take the fireball, everytime. Especially since the gun mage doesn't have to memorize spells. If he did, the option to fire, say, an identify for an extra d6 would be pretty handy. But since he can always fire whatever combat spells he wants, as long as he still has slots, it makes sense to me to run it the way I posted earlier.</p><p></p><p>BTW, did anyone else notice there's no mention of arcane failure for the gun mage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Add in a level of fighter to get some real armour, and you're wrecking some major havok.</p></blockquote><p></p>
[QUOTE="tetsujin28, post: 1079148, member: 1478"] True, 9d6 is certainly nothing to sneeze at. However, the gun mage doesn't even get 3rd level spells such as fireball 'till 7th level. So assuming you're correct, he can either take a chance on getting a critical for 9d6 on one target (assuming a confirmed critical threat, followed by a successful touch attack), or do 7d6 to everything in a large area with a save for half. I'd take the fireball, everytime. Especially since the gun mage doesn't have to memorize spells. If he did, the option to fire, say, an identify for an extra d6 would be pretty handy. But since he can always fire whatever combat spells he wants, as long as he still has slots, it makes sense to me to run it the way I posted earlier. BTW, did anyone else notice there's no mention of arcane failure for the gun mage :D Add in a level of fighter to get some real armour, and you're wrecking some major havok. [/QUOTE]
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