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Iron Kingdoms Game (Ceryl)
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<blockquote data-quote="Karl Green" data-source="post: 2463725" data-attributes="member: 1467"><p><span style="font-size: 12px"><strong>Treal de'Quell</strong></span></p><p></p><p>Treal is a young human male, born in the Protectorate of Menoth, who at a young age recognizing his talent toward sorcery. A bit of a rebel even before these 'witch-cursed' abilities manifested, he fled his homeland country to escape the inevitable persecution of his heritage. He did not want to get burned at the stake of course! </p><p></p><p>Treal fled into Cygnar and was quickly recognized for his potential as a War-Bard. Attending two years at the Strategic Academy, Treal gained work as a soldier and mercenary and sent north. Using hardy song, ballets and mystical powers, along with the occasional strategic well-placed shot from his pistols, Treal has earned some praise in the military structure. </p><p></p><p>Treal is a bit tall and lanky, with light red hair and blue eyes. He of course wears a dark greatcoat and carries a couple different pistols. He tends to only use his magic when he has to or when no one is looking, due to the general weariness of people towards sorcerers.</p><p></p><p><strong>4-th level War-Bard</strong></p><p>Human (Sulese), Male</p><p>Age: 19</p><p>Height: 5' 10"</p><p>Weight: 167 lbs</p><p>Hair: Red</p><p>Eyes: Blue-Green</p><p></p><p>STR: 10 (+0) [2pt]</p><p>DEX: 14 (+2) [6pt]</p><p>CON: 14 (+2) [6pt]</p><p>INT: 14 (+2) [6pt]</p><p>WIS: 12 (+1) [4pt]</p><p>CHA: 16 (+3) [8pt +1 for 4th level]</p><p></p><p>Hit Points: 26 (4d6+8)</p><p>Armor Class: 17 (10 +dex +chain +greatcoat), Touch 12, Flat 15</p><p>Initiative: +2</p><p>Move: 30ft</p><p>ALN: CG</p><p>Religion: Marrow (Asc. Angellia; Knowledge)</p><p></p><p>Fortitude +3</p><p>Reflex +6</p><p>Willpower +5</p><p></p><p>BAB/Grapple: +3/+3</p><p>Melee +3, Ranged +5</p><p>Attack: melee +4 (rapier 1d6, crit 18-20)</p><p>ranged +7 (masterwork accurate military pistol 2d6, crit 19-20/x3, range 80ft, reload 1S craft DC8) </p><p>with Precision shot rounds: ranged +8 </p><p></p><p>SKILLS (36 +9+9+9)</p><p>Concentration (con) +7 [5 ranks]</p><p>Craft: Small Arms (int) +7 [5 ranks]</p><p>Decipher Script (int) +7 [5 ranks]</p><p>Diplomacy (cha) +10 [5 ranks, +2 Sulese]</p><p>Gather Information (cha) +12 [7 ranks, +2 synergy] </p><p>Knowledge: Arcane (int) +7 [5 ranks]</p><p>Knowledge: History (int) +7 [5 ranks]</p><p>Knowledge: Local (int) +7 [5 ranks] </p><p>Knowledge: Nature (int) +7 [5 ranks]</p><p>Knowledge: Religion (int) +5 [1 ranks, +2 Sulese]</p><p>Perform (cha) +10 [7 ranks]</p><p>Spellcraft (int) +9 [5 ranks, +2 synergy]</p><p>Use Magical Device (cha) +7 [5 ranks, +2 with scrolls]</p><p></p><p>Languages: </p><p>Cygnaron, Caspian, Khodoran, Khurzic</p><p></p><p>FEATS</p><p>Exotic Weapon Proficiency: Small Arms</p><p>Research</p><p>Tall Tales (adds +4 to Knowledge or Bardic Knowledge, whichever is appropriate and higher)</p><p></p><p>CLASS FEATURES</p><p>Weapon and Armor Proficiency - all simple weapons, plus longswords, rapier, sap, short sword, shortbow, and whip. Light armor and shields (can wear light armor without spell casting failure do to somatic components)</p><p>Bardic Knowledge (+12 [+2 synergy, +4 from Tall Tales])</p><p>Bardic Music (4/day)</p><p>* Countersong - counter magical effects that depend on sound</p><p>* Fascinate - up to Two creatures within 90ft</p><p>* Inspire Courage (+1) -inspire allies who hear him after 1-rd and up to 5-rd after he stops. Adds +1 moral rolls, attack and damage </p><p>* Inspire Competence - allies within 30ft gain +2 competency bonus on skill checks as long as they hear him </p><p>Spellcasting Spells Per Day - 0-lvl: <strong>three</strong>, 1st-lvl: <strong>three</strong>; 2nd-lvl: <strong>one</strong></p><p>Known Spells: 0-lvl: Detect Magic, Light, Mage Hand, Message, Prestidigitation, Read Magic; 1st-lvl: Alarm, Cure Light Wounds, Grease; 2nd-lvl: Mirror Image, Sonic Weapon </p><p></p><p>EQUIPMENT</p><p><strong>Combat Load</strong></p><p>Masterwork lesser-Serricsteel Mail Shirt [AC+4, MDB+4, ACP -1, Wt 5lbs] (850gp) </p><p>Greatcoat [AC bonus +1, MDB -, ACP -0, Wt 5lbs] (25gp)</p><p>Masterwork Rapier [2lb] (320gp)</p><p>two Masterwork Accuracy Light weight Military Pistol [3.3 lbs each] (2040gp) </p><p>two Holsters (8gp) [1/2 lb each] </p><p>12 normal Basic ammunition (96gp) [1.2lbs], 12 Precision ammunition (156gp) [1.2lbs]</p><p>two Ammunition Bandoliers (2sp) [1lb each]</p><p>Ascendant talisman: Angellia (5sp) [1/2lb]</p><p>Goggles (4gp) [1lb]</p><p>Collapsing Spyglass (35gp) [1lb]</p><p>Pocket Watch (150gp) [1/2lb]</p><p>two Coben's Wound Closers (60gp) [1/2lb]</p><p>Flintstikers (6pg)</p><p>Belt Pouch (1sp) with 31 gold crowns and 6 silver pents</p><p>Encumbrance Combat Load - 27.8 lbs </p><p></p><p><strong>Extra Gear</strong></p><p>40 normal Basic ammunition (320gp) [4lbs], 20 Precision ammunition (260) [2lbs]</p><p>Gunner's Kit (100gp) [15lbs]</p><p>Backpack (2gp) [2lbs]</p><p>Bedroll (1sp) [5lbs]</p><p>Map case (1gp) [1/2lb]</p><p>Small Sack (1cp) with 250 gold crowns hidden away in it</p><p>Ink (1 vial) and 4 Inkpen (8gp, 4sp) </p><p>10 sheets of Paper (4gp)</p><p>10 days of Trail Ration (5gp) [10lbs]</p><p>2 Corben's Invigorating Elixir (360gp)</p><p>4 Corben's Wound Closer (120gp)</p><p>5 Cure-All Cream (100gp)</p><p>Chest (2gp) [25lbs]</p><p>Good lock (80gp) [1lb]</p><p></p><p></p><p>Spent Coin - 5,117gp 3sp, 1cp</p></blockquote><p></p>
[QUOTE="Karl Green, post: 2463725, member: 1467"] [size=3][b]Treal de'Quell[/b][/size] Treal is a young human male, born in the Protectorate of Menoth, who at a young age recognizing his talent toward sorcery. A bit of a rebel even before these 'witch-cursed' abilities manifested, he fled his homeland country to escape the inevitable persecution of his heritage. He did not want to get burned at the stake of course! Treal fled into Cygnar and was quickly recognized for his potential as a War-Bard. Attending two years at the Strategic Academy, Treal gained work as a soldier and mercenary and sent north. Using hardy song, ballets and mystical powers, along with the occasional strategic well-placed shot from his pistols, Treal has earned some praise in the military structure. Treal is a bit tall and lanky, with light red hair and blue eyes. He of course wears a dark greatcoat and carries a couple different pistols. He tends to only use his magic when he has to or when no one is looking, due to the general weariness of people towards sorcerers. [b]4-th level War-Bard[/b] Human (Sulese), Male Age: 19 Height: 5' 10" Weight: 167 lbs Hair: Red Eyes: Blue-Green STR: 10 (+0) [2pt] DEX: 14 (+2) [6pt] CON: 14 (+2) [6pt] INT: 14 (+2) [6pt] WIS: 12 (+1) [4pt] CHA: 16 (+3) [8pt +1 for 4th level] Hit Points: 26 (4d6+8) Armor Class: 17 (10 +dex +chain +greatcoat), Touch 12, Flat 15 Initiative: +2 Move: 30ft ALN: CG Religion: Marrow (Asc. Angellia; Knowledge) Fortitude +3 Reflex +6 Willpower +5 BAB/Grapple: +3/+3 Melee +3, Ranged +5 Attack: melee +4 (rapier 1d6, crit 18-20) ranged +7 (masterwork accurate military pistol 2d6, crit 19-20/x3, range 80ft, reload 1S craft DC8) with Precision shot rounds: ranged +8 SKILLS (36 +9+9+9) Concentration (con) +7 [5 ranks] Craft: Small Arms (int) +7 [5 ranks] Decipher Script (int) +7 [5 ranks] Diplomacy (cha) +10 [5 ranks, +2 Sulese] Gather Information (cha) +12 [7 ranks, +2 synergy] Knowledge: Arcane (int) +7 [5 ranks] Knowledge: History (int) +7 [5 ranks] Knowledge: Local (int) +7 [5 ranks] Knowledge: Nature (int) +7 [5 ranks] Knowledge: Religion (int) +5 [1 ranks, +2 Sulese] Perform (cha) +10 [7 ranks] Spellcraft (int) +9 [5 ranks, +2 synergy] Use Magical Device (cha) +7 [5 ranks, +2 with scrolls] Languages: Cygnaron, Caspian, Khodoran, Khurzic FEATS Exotic Weapon Proficiency: Small Arms Research Tall Tales (adds +4 to Knowledge or Bardic Knowledge, whichever is appropriate and higher) CLASS FEATURES Weapon and Armor Proficiency - all simple weapons, plus longswords, rapier, sap, short sword, shortbow, and whip. Light armor and shields (can wear light armor without spell casting failure do to somatic components) Bardic Knowledge (+12 [+2 synergy, +4 from Tall Tales]) Bardic Music (4/day) * Countersong - counter magical effects that depend on sound * Fascinate - up to Two creatures within 90ft * Inspire Courage (+1) -inspire allies who hear him after 1-rd and up to 5-rd after he stops. Adds +1 moral rolls, attack and damage * Inspire Competence - allies within 30ft gain +2 competency bonus on skill checks as long as they hear him Spellcasting Spells Per Day - 0-lvl: [b]three[/b], 1st-lvl: [b]three[/b]; 2nd-lvl: [b]one[/b] Known Spells: 0-lvl: Detect Magic, Light, Mage Hand, Message, Prestidigitation, Read Magic; 1st-lvl: Alarm, Cure Light Wounds, Grease; 2nd-lvl: Mirror Image, Sonic Weapon EQUIPMENT [b]Combat Load[/b] Masterwork lesser-Serricsteel Mail Shirt [AC+4, MDB+4, ACP -1, Wt 5lbs] (850gp) Greatcoat [AC bonus +1, MDB -, ACP -0, Wt 5lbs] (25gp) Masterwork Rapier [2lb] (320gp) two Masterwork Accuracy Light weight Military Pistol [3.3 lbs each] (2040gp) two Holsters (8gp) [1/2 lb each] 12 normal Basic ammunition (96gp) [1.2lbs], 12 Precision ammunition (156gp) [1.2lbs] two Ammunition Bandoliers (2sp) [1lb each] Ascendant talisman: Angellia (5sp) [1/2lb] Goggles (4gp) [1lb] Collapsing Spyglass (35gp) [1lb] Pocket Watch (150gp) [1/2lb] two Coben's Wound Closers (60gp) [1/2lb] Flintstikers (6pg) Belt Pouch (1sp) with 31 gold crowns and 6 silver pents Encumbrance Combat Load - 27.8 lbs [b]Extra Gear[/b] 40 normal Basic ammunition (320gp) [4lbs], 20 Precision ammunition (260) [2lbs] Gunner's Kit (100gp) [15lbs] Backpack (2gp) [2lbs] Bedroll (1sp) [5lbs] Map case (1gp) [1/2lb] Small Sack (1cp) with 250 gold crowns hidden away in it Ink (1 vial) and 4 Inkpen (8gp, 4sp) 10 sheets of Paper (4gp) 10 days of Trail Ration (5gp) [10lbs] 2 Corben's Invigorating Elixir (360gp) 4 Corben's Wound Closer (120gp) 5 Cure-All Cream (100gp) Chest (2gp) [25lbs] Good lock (80gp) [1lb] Spent Coin - 5,117gp 3sp, 1cp [/QUOTE]
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