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Iron Kingdoms Game (OOC)
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<blockquote data-quote="Branding Opportunity" data-source="post: 2431716" data-attributes="member: 31812"><p>[New intro added 9-6-05]</p><p>We've now finished the recruiting process. Thanks for your interest!</p><p>BrOp</p><p>[/New Intro]</p><p></p><p>Greetings folks,</p><p></p><p>I'm just about to start a tabletop Iron Kingdoms game set in the Cygnaran city of Ceryl. I'm still working out the details of the game and thought it would be a neat idea to start a seperate PbP game which would run parallel to it; same city, same general power level, same timeline but different characters. I was thinking that both games could inform the other by fleshing out NPCs, helping me detail locations, sketching out plotlines, etc ...</p><p></p><p>The PbP game would be very RP-heavy and I'd be interested in having characters with fully fleshed-out backgrounds and that also may have real group affiliations. Combat can be a fun break, but it generally takes sooooo long in the PbP format, and really, combat in the IK is very similar to combat in a number of other D&D settings (well, except for the guns, that is). The PCs would probably start at 3rd or 4th level and could come from any part of the Iron Kingdoms. I'm thinking of starting it in early 605 AR, with Khador already having begun the invasion of Llael. The war itself would figure heavily in the game, although it wouldn't be all-encompassing, as Ceryl is a bit removed from the main front. It is, however, the northern headquarters of the Cygnaran Navy, so the military presence there is strong. Where the adventures would go would depend very heavily on the type of characters the players would create.</p><p></p><p>I don't know what people's general feeling is toward the Iron Kingdoms around here, so I thought I'd float this idea first. Obviously familiarity with the setting would be important, although that could be picked up along the way. Mainly I'd be interested in finding a dedicated group of players who are interested in helping to fully explore the potential of this extremely detailed and rich setting (and work out any bugs in the rules).</p><p></p><p>So, any interest out there?</p><p></p><p><span style="font-size: 15px">GENERAL INFO ON THE CAMPAIGN</span></p><p></p><p>LIST OF IK-SPECIFIC FEATS[SBLOCK]Sources used: Iron Kingdoms Campaign Guide, Liber Mechanika, No Quarter Magazine (Issues 1 & 2)</p><p></p><p>BAYONET CHARGE [GENERAL]</p><p>BEAST RIDER [GENERAL]</p><p>CALLOUSED HANDS [GENERAL]</p><p>COMBAT LOADING [GENERAL]</p><p> - IMPROVED COMBAT LOADING [GENERAL]</p><p>COMBINED MELEE ATTACK [GENERAL]</p><p>EXOTIC ARMOR PROFICIENCY (STEAM ARMOR) [GENERAL]</p><p>EXOTIC ARMOR PROFICIENCY (WARCASTER ARMOR) [GENERAL]</p><p>EXOTIC WEAPON PROFICIENCY (SMALL ARMS) [GENERAL]</p><p>GROUP SUBDUAL [GENERAL]</p><p>GUNSLINGER [GENERAL]</p><p> - IMPROVED GUNSLINGING [GENERAL]</p><p>JAM GEARS [GENERAL]</p><p>MECHANIKAL APTITUDE [GENERAL]</p><p>MECHANIKAL SPECIALTY [GENERAL]</p><p>MYTH DELVER [GENERAL]</p><p>RIFLEMAN [GENERAL]</p><p>RUGGED MECHANIKA [GENERAL]</p><p>SAGAS AND STORIES [GENERAL]</p><p>SALVAGE AMMUNITION [GENERAL]</p><p>SENSE MARK [GENERAL]</p><p>SHARPSHOOTER [GENERAL]</p><p>SHIELD WALL [GENERAL]</p><p>STEAM MONKEY [GENERAL]</p><p>STEAMO [GENERAL]</p><p>STRONGHAMMER SMITH [GENERAL]</p><p>TALL TALES [GENERAL]</p><p>TROLL CALL [GENERAL]</p><p>UNIVERSITY EDUCATION [GENERAL]</p><p>WINTER'S EDGE [GENERAL]</p><p>WITCH HOUND [GENERAL]</p><p></p><p>EARTH'S SKIN [FAITH]</p><p>FAITHCASTING [FAITH]</p><p>FIRE'S WRATH [FAITH]</p><p>GREEN WEAPON [FAITH]</p><p>LITURGY OF JUDGMENT [FAITH]</p><p>MINDFIRE [FAITH]</p><p>NATURE'S BOUNTY [FAITH]</p><p>RITE OF ASSESSMENT [FAITH]</p><p>SANCTION OF THE FATHERS [FAITH]</p><p>SPRING OF UNDERSTANDING [FAITH]</p><p>STRENGTH OF THE EARTH [FAITH]</p><p>THUNDEROUS EXALTATION [FAITH]</p><p>UNDINE SUMMONS [FAITH]</p><p>VIGILANCE AND VOICE OF THE LAW [FAITH]</p><p>WIND SHROUD [FAITH]</p><p></p><p>CRAFT BLASTING POWDER [ITEM CREATION]</p><p>CRAFT CEREBRAL MATRIX [ITEM CREATION]</p><p>CRAFT CORTEX [ITEM CREATION]</p><p>CRAFT CYRISS-TECH [ITEM CREATION]</p><p>CRAFT MECHANIKAL PROSTHETIC [ITEM CREATION]</p><p>CRAFT MECHANIKAL CONSTRUCT [ITEM CREATION]</p><p>CRAFT STEAM ARMOR [ITEM CREATION]</p><p>CREATE THRALL [ITEM CREATION]</p><p>ETCH RUNE PLATE [ITEM CREATION]</p><p></p><p>ADVANCED SYNTHESIS [SOCIETY]</p><p>ARTIFICER [SOCIETY]</p><p>AURUM OMINUS ALCHEMIST [SOCIETY]</p><p> - MAXIMIZE ALCHEMY [SOCIETY]</p><p>BATTLECASTER [SOCIETY]</p><p>CHANNEL HOLY MIGHT [SOCIETY]</p><p>FAITHFUL RESOLVE [SOCIETY]</p><p>FOR THE MOTHERLAND [SOCIETY]</p><p>FORBIDDEN KNOWLEDGE [SOCIETY]</p><p>FRATERNAL BROTHER [SOCIETY]</p><p> - SCRIVENER [SOCIETY]</p><p>GREYLORD [SOCIETY]</p><p> - UNBREAKABLE CONCENTRATION [SOCIETY]</p><p>ILLUMINATED ONE [SOCIETY]</p><p>INQUISITOR [SOCIETY]</p><p>MECHANIKAL SECRETS [SOCIETY]</p><p>QUICK FIX [SOCIETY]</p><p>UNION STEAMO [SOCIETY][/SBLOCK]</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2431716, member: 31812"] [New intro added 9-6-05] We've now finished the recruiting process. Thanks for your interest! BrOp [/New Intro] Greetings folks, I'm just about to start a tabletop Iron Kingdoms game set in the Cygnaran city of Ceryl. I'm still working out the details of the game and thought it would be a neat idea to start a seperate PbP game which would run parallel to it; same city, same general power level, same timeline but different characters. I was thinking that both games could inform the other by fleshing out NPCs, helping me detail locations, sketching out plotlines, etc ... The PbP game would be very RP-heavy and I'd be interested in having characters with fully fleshed-out backgrounds and that also may have real group affiliations. Combat can be a fun break, but it generally takes sooooo long in the PbP format, and really, combat in the IK is very similar to combat in a number of other D&D settings (well, except for the guns, that is). The PCs would probably start at 3rd or 4th level and could come from any part of the Iron Kingdoms. I'm thinking of starting it in early 605 AR, with Khador already having begun the invasion of Llael. The war itself would figure heavily in the game, although it wouldn't be all-encompassing, as Ceryl is a bit removed from the main front. It is, however, the northern headquarters of the Cygnaran Navy, so the military presence there is strong. Where the adventures would go would depend very heavily on the type of characters the players would create. I don't know what people's general feeling is toward the Iron Kingdoms around here, so I thought I'd float this idea first. Obviously familiarity with the setting would be important, although that could be picked up along the way. Mainly I'd be interested in finding a dedicated group of players who are interested in helping to fully explore the potential of this extremely detailed and rich setting (and work out any bugs in the rules). So, any interest out there? [SIZE=4]GENERAL INFO ON THE CAMPAIGN[/SIZE] LIST OF IK-SPECIFIC FEATS[SBLOCK]Sources used: Iron Kingdoms Campaign Guide, Liber Mechanika, No Quarter Magazine (Issues 1 & 2) BAYONET CHARGE [GENERAL] BEAST RIDER [GENERAL] CALLOUSED HANDS [GENERAL] COMBAT LOADING [GENERAL] - IMPROVED COMBAT LOADING [GENERAL] COMBINED MELEE ATTACK [GENERAL] EXOTIC ARMOR PROFICIENCY (STEAM ARMOR) [GENERAL] EXOTIC ARMOR PROFICIENCY (WARCASTER ARMOR) [GENERAL] EXOTIC WEAPON PROFICIENCY (SMALL ARMS) [GENERAL] GROUP SUBDUAL [GENERAL] GUNSLINGER [GENERAL] - IMPROVED GUNSLINGING [GENERAL] JAM GEARS [GENERAL] MECHANIKAL APTITUDE [GENERAL] MECHANIKAL SPECIALTY [GENERAL] MYTH DELVER [GENERAL] RIFLEMAN [GENERAL] RUGGED MECHANIKA [GENERAL] SAGAS AND STORIES [GENERAL] SALVAGE AMMUNITION [GENERAL] SENSE MARK [GENERAL] SHARPSHOOTER [GENERAL] SHIELD WALL [GENERAL] STEAM MONKEY [GENERAL] STEAMO [GENERAL] STRONGHAMMER SMITH [GENERAL] TALL TALES [GENERAL] TROLL CALL [GENERAL] UNIVERSITY EDUCATION [GENERAL] WINTER'S EDGE [GENERAL] WITCH HOUND [GENERAL] EARTH'S SKIN [FAITH] FAITHCASTING [FAITH] FIRE'S WRATH [FAITH] GREEN WEAPON [FAITH] LITURGY OF JUDGMENT [FAITH] MINDFIRE [FAITH] NATURE'S BOUNTY [FAITH] RITE OF ASSESSMENT [FAITH] SANCTION OF THE FATHERS [FAITH] SPRING OF UNDERSTANDING [FAITH] STRENGTH OF THE EARTH [FAITH] THUNDEROUS EXALTATION [FAITH] UNDINE SUMMONS [FAITH] VIGILANCE AND VOICE OF THE LAW [FAITH] WIND SHROUD [FAITH] CRAFT BLASTING POWDER [ITEM CREATION] CRAFT CEREBRAL MATRIX [ITEM CREATION] CRAFT CORTEX [ITEM CREATION] CRAFT CYRISS-TECH [ITEM CREATION] CRAFT MECHANIKAL PROSTHETIC [ITEM CREATION] CRAFT MECHANIKAL CONSTRUCT [ITEM CREATION] CRAFT STEAM ARMOR [ITEM CREATION] CREATE THRALL [ITEM CREATION] ETCH RUNE PLATE [ITEM CREATION] ADVANCED SYNTHESIS [SOCIETY] ARTIFICER [SOCIETY] AURUM OMINUS ALCHEMIST [SOCIETY] - MAXIMIZE ALCHEMY [SOCIETY] BATTLECASTER [SOCIETY] CHANNEL HOLY MIGHT [SOCIETY] FAITHFUL RESOLVE [SOCIETY] FOR THE MOTHERLAND [SOCIETY] FORBIDDEN KNOWLEDGE [SOCIETY] FRATERNAL BROTHER [SOCIETY] - SCRIVENER [SOCIETY] GREYLORD [SOCIETY] - UNBREAKABLE CONCENTRATION [SOCIETY] ILLUMINATED ONE [SOCIETY] INQUISITOR [SOCIETY] MECHANIKAL SECRETS [SOCIETY] QUICK FIX [SOCIETY] UNION STEAMO [SOCIETY][/SBLOCK] [/QUOTE]
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