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<blockquote data-quote="Branding Opportunity" data-source="post: 2444710" data-attributes="member: 31812"><p>Thanks for submitting the character, Karl! At first glance he looks good, although I have a few comments.</p><p></p><p>1) HP are calculated as follows: Full hit point at 1st level, of course, after that halve the hit die and add 1 if your hit die is d4 or d6, and 2 if it is is d8, d10 or d12.</p><p></p><p>2) You need to pick an ethnicity. I'm guessing from your background it will be Sulese, which means you get a +2 racial bonus on Diplomacy and Knowledge (religion) checks. It would also dictate your bonus languages.</p><p></p><p>3) I don't like the "Legends & Lore" mechanic presented in MN1 (although I haven't read the updated one yet and don't know if anything has changed), and would prefer not to use it. I think it's a clunky mechanic and I don't like adding a new skill "Creature Lore" to the skill list. I already think there are too few skill points to spend.</p><p>I think the Research feat from the Eberron Campaign Setting is a better approach to this issue. If you have the book take a look at it, if not, I'll be happy to fill you in. If you like you can switch out your Tall Tales feat for that.</p><p>I would suggest taking your ranks in Creature Lore, and spreading it out a bit among other Knowledge skill that help you gain information about monsters (dungeoneering, nature, or religion). You don't have to worry about Knowledge (the planes) because there basically are none and very few outsiders.</p><p></p><p>4) Here's something interesting I hadn't thought about. Well, first of all, the 1st level bard spell is Cure Light Wounds, not Cure Minor Wounds. But what I'm getting at, is that your Cure spell is an arcane spell, not a divine one, which means it doesn't fall under the "Pain of Healing" mechanic from the IK. Interesting, I had never thought of that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>5) BTW, I'm house ruling that you can sub in Use Magic Device for Craft (mechanika) for the purporse of activating any mechanikal device. It can't be used to replace empty/burned out accumulators or rune plates.</p><p></p><p>So what do you think? Any comments?</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2444710, member: 31812"] Thanks for submitting the character, Karl! At first glance he looks good, although I have a few comments. 1) HP are calculated as follows: Full hit point at 1st level, of course, after that halve the hit die and add 1 if your hit die is d4 or d6, and 2 if it is is d8, d10 or d12. 2) You need to pick an ethnicity. I'm guessing from your background it will be Sulese, which means you get a +2 racial bonus on Diplomacy and Knowledge (religion) checks. It would also dictate your bonus languages. 3) I don't like the "Legends & Lore" mechanic presented in MN1 (although I haven't read the updated one yet and don't know if anything has changed), and would prefer not to use it. I think it's a clunky mechanic and I don't like adding a new skill "Creature Lore" to the skill list. I already think there are too few skill points to spend. I think the Research feat from the Eberron Campaign Setting is a better approach to this issue. If you have the book take a look at it, if not, I'll be happy to fill you in. If you like you can switch out your Tall Tales feat for that. I would suggest taking your ranks in Creature Lore, and spreading it out a bit among other Knowledge skill that help you gain information about monsters (dungeoneering, nature, or religion). You don't have to worry about Knowledge (the planes) because there basically are none and very few outsiders. 4) Here's something interesting I hadn't thought about. Well, first of all, the 1st level bard spell is Cure Light Wounds, not Cure Minor Wounds. But what I'm getting at, is that your Cure spell is an arcane spell, not a divine one, which means it doesn't fall under the "Pain of Healing" mechanic from the IK. Interesting, I had never thought of that :) 5) BTW, I'm house ruling that you can sub in Use Magic Device for Craft (mechanika) for the purporse of activating any mechanikal device. It can't be used to replace empty/burned out accumulators or rune plates. So what do you think? Any comments? [/QUOTE]
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