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<blockquote data-quote="Branding Opportunity" data-source="post: 2538545" data-attributes="member: 31812"><p>Sure thing. I'll give you the changes up to and including 4th level.</p><p></p><p><strong>Skills:</strong></p><p>Climb is no longer a class skill.</p><p>Craft (small arms) is no longer a class skill.</p><p>Disable Device is no longer a class skill.</p><p>Use Rope is no longer a class skill.</p><p></p><p><strong>BAB:</strong></p><p>ArM now has Cleric's (or Average) BAB progression (i.e. 0, +1, +2, +3, +3 , etc ...) instead of Wizard's (Poor).</p><p></p><p><strong>Weapon and Armor Proficiency:</strong></p><p>ArM are no longer proficient with medium armor and shields, but are proficient with all simple weapons. Arcane spell failure still applies to all spells with somatic components.</p><p></p><p><strong>Spells per Day:</strong></p><p>ArM gets more spells than before (see below), but is still capped at 6th level.</p><p>[code]Level 0 1 2</p><p></p><p>1 4 1 -</p><p>2 4 1 -</p><p>3 4 2 0</p><p>4 4 2 1[/code]</p><p></p><p><strong>Class Abilities:</strong></p><p>This is where the big changes are.</p><p>1st level: Delete Scribe Scroll and Summon Familiar. Substitute Etch Rune Plate (see below) and Fabrication score (10%).</p><p>The funny thing about the new Etch Rune Plate feat is that Scribe Scroll is a prereq for it. I guess an ArM can just ignore that?</p><p>Fabrication is basically just a discount applied to the XP cost to create or draft mechanikal items.</p><p></p><p><strong>ETCH RUNE PLATE [ITEM CREATION]</strong></p><p>Vital components of all mechanikal devices, rune plates are crafted in a complex procedure involving the etching of scroll glyphs, alchemical treatments, and a series of washes of specific magically treated solutions that lock arcane glyph patterns into a plate of speically treated brass, copper, or alchemical aurum.</p><p>The result of this process is a rune plate, and several mechanikal components cannot be created without the use of this feat.</p><p>Prerequisite: Scribe Scroll, Craft (alchemy) 4 ranks</p><p>Benefit: A character with this feat can create mechanikal rune plates using spells from scrolls or spells the character knows. The base price for a rune plate is the spell level X the caster level X 275 gp. Etching a standard rune plate of the sort used in mehcnikal wants or arcantrik convergence engines takes one day for each 1,000 gp in its market price (minimum 1 day). The character must pay 1/25th of the rune plate's market cost in XP.</p><p></p><p>2nd level: Get rid of Mechanika familiarity and substitute Charge Accumulator</p><p>The Charge Accumulator ability has changed. The ArM now converts spell levels into accumulator charges on a 1:1 basis, instead of 2:1 as in the IKCG. Otherwise the ability is the same.</p><p></p><p>3rd level: Take out Craft Wondrous Item, and substitute Bonus feat and Mechanika familiarity. Bonus feats can be drawn from the following list: Craft Accumulator, Craft Cerebral Matrix, Craft Cortex, Craft Mechanikal Construct, Craft Mechanikal Prosthetic, Craft Wondrous Item, Mechanikal Specialty, and Union Steamo.</p><p>Mechanika Familiarity: An arcane mechanik never needs to make a Craft (mechanika) check to use a mechanikal device he has built. He also gains a competence bonus to all Craft (mechanika) skill checks to use foreign mechanika, replace accumulators and rune plates, and to repair damaged mechanika equal to his class level (maximum +10).</p><p></p><p>4th level: Charge accumulator moved to second level. No new class ability.</p><p></p><p></p><p>Let me know if you have other questions/comments, linnorm.</p><p></p><p>BrOp</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2538545, member: 31812"] Sure thing. I'll give you the changes up to and including 4th level. [B]Skills:[/B] Climb is no longer a class skill. Craft (small arms) is no longer a class skill. Disable Device is no longer a class skill. Use Rope is no longer a class skill. [B]BAB:[/B] ArM now has Cleric's (or Average) BAB progression (i.e. 0, +1, +2, +3, +3 , etc ...) instead of Wizard's (Poor). [B]Weapon and Armor Proficiency:[/B] ArM are no longer proficient with medium armor and shields, but are proficient with all simple weapons. Arcane spell failure still applies to all spells with somatic components. [B]Spells per Day:[/B] ArM gets more spells than before (see below), but is still capped at 6th level. [code]Level 0 1 2 1 4 1 - 2 4 1 - 3 4 2 0 4 4 2 1[/code] [B]Class Abilities:[/B] This is where the big changes are. 1st level: Delete Scribe Scroll and Summon Familiar. Substitute Etch Rune Plate (see below) and Fabrication score (10%). The funny thing about the new Etch Rune Plate feat is that Scribe Scroll is a prereq for it. I guess an ArM can just ignore that? Fabrication is basically just a discount applied to the XP cost to create or draft mechanikal items. [B]ETCH RUNE PLATE [ITEM CREATION][/B] Vital components of all mechanikal devices, rune plates are crafted in a complex procedure involving the etching of scroll glyphs, alchemical treatments, and a series of washes of specific magically treated solutions that lock arcane glyph patterns into a plate of speically treated brass, copper, or alchemical aurum. The result of this process is a rune plate, and several mechanikal components cannot be created without the use of this feat. Prerequisite: Scribe Scroll, Craft (alchemy) 4 ranks Benefit: A character with this feat can create mechanikal rune plates using spells from scrolls or spells the character knows. The base price for a rune plate is the spell level X the caster level X 275 gp. Etching a standard rune plate of the sort used in mehcnikal wants or arcantrik convergence engines takes one day for each 1,000 gp in its market price (minimum 1 day). The character must pay 1/25th of the rune plate's market cost in XP. 2nd level: Get rid of Mechanika familiarity and substitute Charge Accumulator The Charge Accumulator ability has changed. The ArM now converts spell levels into accumulator charges on a 1:1 basis, instead of 2:1 as in the IKCG. Otherwise the ability is the same. 3rd level: Take out Craft Wondrous Item, and substitute Bonus feat and Mechanika familiarity. Bonus feats can be drawn from the following list: Craft Accumulator, Craft Cerebral Matrix, Craft Cortex, Craft Mechanikal Construct, Craft Mechanikal Prosthetic, Craft Wondrous Item, Mechanikal Specialty, and Union Steamo. Mechanika Familiarity: An arcane mechanik never needs to make a Craft (mechanika) check to use a mechanikal device he has built. He also gains a competence bonus to all Craft (mechanika) skill checks to use foreign mechanika, replace accumulators and rune plates, and to repair damaged mechanika equal to his class level (maximum +10). 4th level: Charge accumulator moved to second level. No new class ability. Let me know if you have other questions/comments, linnorm. BrOp [/QUOTE]
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