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<blockquote data-quote="Branding Opportunity" data-source="post: 2583645" data-attributes="member: 31812"><p>Now that I've heard people's comments it seems that everyone would be interested in sort-of an independent "problem-solver" type of company that hires itself out for various jobs. That way you are not wedded to one group, and adventures could head in many different directions. I think that's a great idea, although I do think that we should get more specific about this.</p><p></p><p>In order to narrow things down a bit, I'd like to create some backstory about the kinds of jobs you have done in the past. The way it will work is that I will give you the basic outline of the job, and then each of you can let the rest of us know how your character was involved. I'll give you more information at the end of this post.</p><p></p><p>One of the things that folks could start working on while we are waiting for people to finish their characters is the home base. I'm assuming that you are renting a house for all of you to live in and work from, although not everyone necessarily needs to live there. The house would probably have a few servants (you've got enough money to pay wages for quite some time). What do the servants look like? What are their names, ethnicities, or races? Are they good at their job? What would the house look like? I'm assuming it's not in THE worst part of town, but certainly not in the best. How many stories does it have? Do you keep equipment there that you wouldn't necessarily carry around with you? Do you have horses, and if so, do you have your own stable, or do you rent space at a neighborhood stablery?</p><p></p><p>----------------------------------------------------</p><p></p><p><strong>PAST JOB</strong></p><p>First Job</p><p></p><p>(2 years ago)</p><p>Having recently established themselves in the town of Ceryl, the [INSERT NAME OF GROUP] was hired by concerned parishoners of a local church of Morrow to track down their priest who had fled his congregation. Upon interviewing his parishoners the PCs had discovered that the local Vicarate Council of Ceryl was busy appointing a new interim priest, but that they had given up looking for the one who disappeared. The priest had been acting very strangely in the weeks prior to his disappearance, giving strange sermons involving the end of the world, and fortelling a great calamity which would befall Cygnar.</p><p>The priest had also run off with a large amount of the congregation's offerings and a number of antique altar clothes, which they wanted back.</p><p>A quick investigation of the church's rectory revealed that it seemed that the priest had become addicted to a drug called porphyry, and that it might have driven him a bit mad. None of you had heard of the drug before, or knew where it came from.</p><p>Following one of the many leads they received they traveled to the nearby fishing village of Eaglescove where they discovered that locals had seen the priest a few months back, heading out to a nearby island in a little boat.</p><p>On the island they had to contend with a group of pirates and brigands who in addition to being a menace to the local shipping industry, had begun kidnapping people and selling them to the crew of Satyxisian slavers. From these folk they discovered that a man fitting the description of the priest had made a home on the far side of the island, and was living with a tribe of bogrin.</p><p>After tracking down the bogrin the group found out that they were following the priest as some kind of prophet of the Devourer Wurm and that he had retreated to a partially-submerged cave near the water.</p><p>Once they found the cave they found the priest, but he was already quite unstable, ranting and raving about the end of the world and the ascendence of the "Great Devourer". Although he was eventually captured alive, he had not gone without a fight and had displayed magical abilities not generally found among priests of Morrow, including control over a local pack of burrow-mawgs.</p><p>The group eventually returned him to Ceryl, where he was taken into the care of the Church.</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2583645, member: 31812"] Now that I've heard people's comments it seems that everyone would be interested in sort-of an independent "problem-solver" type of company that hires itself out for various jobs. That way you are not wedded to one group, and adventures could head in many different directions. I think that's a great idea, although I do think that we should get more specific about this. In order to narrow things down a bit, I'd like to create some backstory about the kinds of jobs you have done in the past. The way it will work is that I will give you the basic outline of the job, and then each of you can let the rest of us know how your character was involved. I'll give you more information at the end of this post. One of the things that folks could start working on while we are waiting for people to finish their characters is the home base. I'm assuming that you are renting a house for all of you to live in and work from, although not everyone necessarily needs to live there. The house would probably have a few servants (you've got enough money to pay wages for quite some time). What do the servants look like? What are their names, ethnicities, or races? Are they good at their job? What would the house look like? I'm assuming it's not in THE worst part of town, but certainly not in the best. How many stories does it have? Do you keep equipment there that you wouldn't necessarily carry around with you? Do you have horses, and if so, do you have your own stable, or do you rent space at a neighborhood stablery? ---------------------------------------------------- [B]PAST JOB[/B] First Job (2 years ago) Having recently established themselves in the town of Ceryl, the [INSERT NAME OF GROUP] was hired by concerned parishoners of a local church of Morrow to track down their priest who had fled his congregation. Upon interviewing his parishoners the PCs had discovered that the local Vicarate Council of Ceryl was busy appointing a new interim priest, but that they had given up looking for the one who disappeared. The priest had been acting very strangely in the weeks prior to his disappearance, giving strange sermons involving the end of the world, and fortelling a great calamity which would befall Cygnar. The priest had also run off with a large amount of the congregation's offerings and a number of antique altar clothes, which they wanted back. A quick investigation of the church's rectory revealed that it seemed that the priest had become addicted to a drug called porphyry, and that it might have driven him a bit mad. None of you had heard of the drug before, or knew where it came from. Following one of the many leads they received they traveled to the nearby fishing village of Eaglescove where they discovered that locals had seen the priest a few months back, heading out to a nearby island in a little boat. On the island they had to contend with a group of pirates and brigands who in addition to being a menace to the local shipping industry, had begun kidnapping people and selling them to the crew of Satyxisian slavers. From these folk they discovered that a man fitting the description of the priest had made a home on the far side of the island, and was living with a tribe of bogrin. After tracking down the bogrin the group found out that they were following the priest as some kind of prophet of the Devourer Wurm and that he had retreated to a partially-submerged cave near the water. Once they found the cave they found the priest, but he was already quite unstable, ranting and raving about the end of the world and the ascendence of the "Great Devourer". Although he was eventually captured alive, he had not gone without a fight and had displayed magical abilities not generally found among priests of Morrow, including control over a local pack of burrow-mawgs. The group eventually returned him to Ceryl, where he was taken into the care of the Church. [/QUOTE]
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