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Iron Kingdoms in the world of Warcraft?
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<blockquote data-quote="Gez" data-source="post: 1172627" data-attributes="member: 1328"><p>WarCraft has tech elements since at least WarCraft 2 (I don't remember having seen steamtech elements in WarCraft 1, which had only orcs and humans battling each other (maybe some ogres, I don't remember); but WarCraft 2 introduced goblin alchemists and gnome engineers that produced various explosive products; gnomish helicopters, and various boats with cannons.</p><p></p><p>WarCraft 3 went even further in this direction, with dwarven gunners and steamtanks.</p><p></p><p></p><p>The Archipelagos universe is indeed steampunkish as well. Developped by the French company Oriflam, several adventures and sourcebooks have been published, and Eden has began to sold translations of them by now.</p><p></p><p>The Archipelagos setting was designed to be easy to drop in another setting as long as it includes a big enough sea or ocean to have moving islands.</p></blockquote><p></p>
[QUOTE="Gez, post: 1172627, member: 1328"] WarCraft has tech elements since at least WarCraft 2 (I don't remember having seen steamtech elements in WarCraft 1, which had only orcs and humans battling each other (maybe some ogres, I don't remember); but WarCraft 2 introduced goblin alchemists and gnome engineers that produced various explosive products; gnomish helicopters, and various boats with cannons. WarCraft 3 went even further in this direction, with dwarven gunners and steamtanks. The Archipelagos universe is indeed steampunkish as well. Developped by the French company Oriflam, several adventures and sourcebooks have been published, and Eden has began to sold translations of them by now. The Archipelagos setting was designed to be easy to drop in another setting as long as it includes a big enough sea or ocean to have moving islands. [/QUOTE]
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