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Iron Kingdoms in the world of Warcraft?
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<blockquote data-quote="FDP Mike" data-source="post: 1172908" data-attributes="member: 325"><p>Sure! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The <strong>Warcraft RPG</strong> core book includes a section on creating technological devices (written by Chris Aylott, who frequents these boards) as well as a selection of tech items to get started in a <strong>Warcraft</strong> campaign. The core book also presents a tech-focussed core class called the tinker. Some folks on the official <strong>Warcraft RPG</strong> discussion forum at the Sword & Sorcery site are posting their own tech devices, and they've created some great stuff.</p><p></p><p><strong>Magic & Mayhem</strong>, a future supplement, will go into more detail on creating tech devices and offer just a whole bunch of new tech devices. (That's the "mayhem" part of the book's title. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) It's not scheduled for release until 2004, however.</p><p></p><p>In relation to the original question of this thread, one can most definitely "cross-pollenate" between the <strong>Warcraft RPG</strong> and the Iron Kingdoms. (Oddly enough, there's a writer working on both settings....) The <strong>Warcraft</strong> stuff <em>is</em> designed to be usable with any revised edition d20 game. So, for instance, you could pull the tinker class into another setting along with the tech creation rules -- plus the tech devices and some weapon such as firearms -- and have at it. The <strong>Warcraft RPG</strong> also includes "technology" feats aimed primarily at enhancing the tinker core class, but they're certainly good for trying out in a "steampunk" fantasy game. I suspect you could also easily do the reverse, taking elements of the Iron Kingdom into a <strong>Warcraft</strong> campaign.</p><p></p><p>Let me know if you have more questions!</p><p></p><p></p><p>Take care,</p><p>Mike</p></blockquote><p></p>
[QUOTE="FDP Mike, post: 1172908, member: 325"] Sure! :) The [b]Warcraft RPG[/b] core book includes a section on creating technological devices (written by Chris Aylott, who frequents these boards) as well as a selection of tech items to get started in a [b]Warcraft[/b] campaign. The core book also presents a tech-focussed core class called the tinker. Some folks on the official [b]Warcraft RPG[/b] discussion forum at the Sword & Sorcery site are posting their own tech devices, and they've created some great stuff. [b]Magic & Mayhem[/b], a future supplement, will go into more detail on creating tech devices and offer just a whole bunch of new tech devices. (That's the "mayhem" part of the book's title. ;) ) It's not scheduled for release until 2004, however. In relation to the original question of this thread, one can most definitely "cross-pollenate" between the [b]Warcraft RPG[/b] and the Iron Kingdoms. (Oddly enough, there's a writer working on both settings....) The [b]Warcraft[/b] stuff [i]is[/i] designed to be usable with any revised edition d20 game. So, for instance, you could pull the tinker class into another setting along with the tech creation rules -- plus the tech devices and some weapon such as firearms -- and have at it. The [b]Warcraft RPG[/b] also includes "technology" feats aimed primarily at enhancing the tinker core class, but they're certainly good for trying out in a "steampunk" fantasy game. I suspect you could also easily do the reverse, taking elements of the Iron Kingdom into a [b]Warcraft[/b] campaign. Let me know if you have more questions! Take care, Mike [/QUOTE]
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