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<blockquote data-quote="Tzeentch" data-source="post: 4405791" data-attributes="member: 13222"><p>Update 1: Updated Iosan and Nyss based on feedback.</p><p>Update 2: Rewritten somewhat, human "variants", language notes, ogrun, new feats</p><p></p><p></p><p><strong><span style="font-size: 12px">LANGUAGES AND SCRIPT</span></strong></p><p>These tables show how the Player's Guide languages and scripts fit with the Iron Kingdoms equivalents. It is intended as a guide and not a strict conversion - as a general rule a 4e character will be passably fluent in a large number of languages in the Iron Kingdoms.</p><p></p><p>The chart below assumes that the 4e languages and scripts are used as-is (aside from being renamed for flavor) and that each 4e language can include a multitude of tongues that in the 3e rules were separate.</p><p></p><p><strong>Language Iron Kingdoms Languages</strong></p><p>Common; Cygnaran, Khadoran, Llaelese, Sulese, Ordic, High Tordoris</p><p>Deep Speech; None</p><p>Draconic; Tkra</p><p>Dwarven; Rhulic, Miner Rhulic</p><p>Elven; Aeric, Shyr</p><p>Giant; Molgur-Og, Molgur-Trul</p><p>Goblin; Farrow, Gobberish, Molgur, Quor</p><p>Primordial; None</p><p>Supernal; Telgesh</p><p>Abyssal; Nokiri</p><p><strong>Script; Iron Kingdoms Scripts</strong></p><p>Common; Caspian, Khadoran</p><p>Davek: Rhulic, Rhul-Runic</p><p>Rellanic: Aeric, Shyric</p><p>Iokharic: Tkra</p><p>Davek: Molgur</p><p>Barazhad: Saelaan glyphs, Nonokrian glyphs</p><p>Supernal: Telgesh glyphs</p><p></p><p><strong>New Languages and Scripts (IK Languages) Used By Script</strong></p><p>Cant (Five Cant, Swampie) Pirates, criminals, river-folk Common</p><p>Scharde Tongue (Scharde Tongue) Cryxians Common</p><p>Skorne (Skorne) Skorne Skorne</p><p>Tharn (Tharn) Tharn None</p><p>Satyxi (Satyxi) Satyx Satyxi</p><p>Thrallspeak (Thrallspeak) Undead thralls None</p><p>Zunus (Zunus) Zu Zunus</p><p></p><p><strong>Further Collapsing Languages:</strong> To further reduce the implementation of new languages in 4e do the following - Scharde Tongue, Five Cant, and Swampie added to Common. Thrallspeak added to Abyssal. This leaves four new languages and three new scripts. These languages are rather obscure, and largely in use by NPCs you will rarely interact with.</p><p></p><p><span style="font-size: 18px"><strong>CHARACTER RACES</strong></span></p><p></p><p></p><p><strong><span style="font-size: 12px">Humans (all regions)</span></strong></p><p>As PHB Humans, pp. 46-47. Suggested attribute bonus and bonus feat are listed below:</p><p><em><strong>Khard:</strong></em></p><p><em>Stubborn and proud humans of the north, who claim to have the blood of giants and ancient horselords running in their veins.</em></p><p>+2 Strength and Power Attack</p><p><em><strong>Kossite:</strong></em></p><p><em>Reclusive forest-dwellers with little patience for intruders on their lands.</em></p><p>+2 Constitution and Two-Weapon Fighting</p><p><em><strong>Ryn:</strong></em></p><p><em>Natives of a land where eloquence in word and deed is held in high esteem.</em></p><p>+2 Charisma and Linguist</p><p><em><strong>Skirov:</strong></em></p><p><em>Barbaric humans with an unwavering dedication their religious faith.</em></p><p>+2 Constitution and Toughness</p><p><em><strong>Umbrean:</strong></em></p><p><em>Remnants of the Old Umbrey horselords, now a people on the decline.</em></p><p>+2 Strength and Mounted Combat</p><p></p><p><em><strong>Midlunder:</strong></em></p><p><em>No-nonsense and obstinate people who dominate the northern regions of Cygnar.</em></p><p>+2 Wisdom and Action Surge</p><p><em><strong>Morridane:</strong></em></p><p><em>Suspicious outcastes who rarely leave their boggy home in Morrdh.</em></p><p>+2 Dexterity and Alertness</p><p><em><strong>Thurian:</strong></em></p><p><em>Tenacious humans with a knack for magic.</em></p><p>+2 Intelligence and Skill Focus</p><p><em><strong>Tordorian:</strong></em></p><p><em>Proud descendants of a people that once claimed all of Ord.</em></p><p>+2 Wisdom and Improved Initiative</p><p></p><p><em><strong>Caspian:</strong></em></p><p><em>Cosmopolitan progressive people who dominate western Immoren.</em></p><p>+2 Charisma and Jack of All Trades</p><p><em><strong>Sulese:</strong></em></p><p><em>Devout and modest people who harbor a bitter grudge against their Caspian neighbors.</em></p><p>+2 Wisdom and Skill Focus</p><p><em><strong>Idrian:</strong></em></p><p><em>Member of one of over a hundred tribes lumped into a single name.</em></p><p>+2 Dexterity and Two-Weapon Fighting</p><p><em><strong>Sharde:</strong></em></p><p><em>An unfortunate people dominated and warped by their exposure to dragonblight.</em></p><p>+2 Constitution and Durable</p><p></p><p></p><p><span style="font-size: 12px"><strong>Iosans (Elves)</strong></span></p><p>As PHB Eldaran, pp. 38-39, but replace <em>fey step</em> with <em>Iosan divination</em>. Remove <em>fey origin</em>.</p><p><strong>Iosan Divination:</strong> You can use <em>Iosan divination</em> as a daily power.</p><p><strong>Paragon Feat:</strong> Replace <em>feywild protection</em> with <em>Iosan magehunter.</em></p><p></p><p>[sblock=Iosan Divination]</p><p><strong>Iosan Divination; Racial Power</strong></p><p><em>The time you have foreseen has finally come to pass.</em></p><p>Daily</p><p>Free action</p><p>Personal</p><p>Effect: Before any roll, you may use this power to add a +4 racial bonus to the result.</p><p>[/sblock]</p><p>[sblock=Paragon Feat: Iosan Magehunter]</p><p><strong>Iosan Divination [Eldaran]</strong></p><p><em>I strike in the name of our goddess!</em></p><p>Prerequisite: Wis 15, Eldaran</p><p>Benefit: You gain a +2 feat bonus on saves against effects with the radiant, fire, and cold keywords.</p><p>[/sblock]</p><p></p><p></p><p><strong><span style="font-size: 12px">Goblins (Gobbers and Bogrin)</span></strong></p><p><strong>Ability Scores: </strong></p><p> Gobber: +2 Dexterity, +2 Intelligence</p><p> Bogrin: +2 Dexterity, +2 Constitution</p><p><strong>Size:</strong> Small</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Low-light</p><p><strong>Skill Bonuses:</strong> +2 Endurance, +2 Thievery</p><p><strong>Goblin Concealment:</strong> You can use <em>goblin concealment</em> as an encounter power.</p><p><strong>Goblin Fortitude:</strong> You gain a +1 racial bonus to your Fortitude defense.</p><p></p><p>[sblock=Goblin Concealment]</p><p><strong>Goblin Concealment; Racial Power</strong></p><p><em>Oi! Where did e' go?</em></p><p>Encounter</p><p>Move action</p><p>Personal</p><p>Effect: You gain concealment until the end of your next turn.</p><p>[/sblock]</p><p></p><p><strong><span style="font-size: 12px">Rhulfolk (Dwarves)</span></strong></p><p>As PHB Dwarves, pp. 36-37.</p><p><strong>Heroic Feat:</strong> Oathkeeper can be selected.</p><p><strong>Paragon Feat:</strong> Oathbound can be selected.</p><p></p><p>[sblock=Heroic and Paragon Tier Feats]</p><p><strong>Oathkeeper [Dwarf]</strong></p><p><em>You cannot dissuade me from my duty with such cheap tricks!</em></p><p>Prerequisite: Dwarf</p><p>Benefit: +2 feat bonus to resist fear effects.</p><p></p><p><strong>Oathbound [Dwarf]</strong></p><p><em>Is that all you got?!</em></p><p>Prerequisites: Wis 15, dwarf</p><p>Benefit: You gain a +5 bonus against fear effects for the remainder of the encounter if you are bloodied.</p><p>[/sblock]</p><p></p><p><strong><span style="font-size: 12px">Nyss (Winter Elves)</span></strong></p><p>As PHB Elves. pp. 40-41, but proficient with the longbow and greatsword. Remove <em>fey origin</em> and <em>group awareness</em>. Add:</p><p><strong>Arctic Walker: </strong>You have ice walk.</p><p><strong>Blessing of Nyssor: </strong>You have resist cold 5 + one-half your level.</p><p></p><p><strong><span style="font-size: 12px">Trollkin</span></strong></p><p><strong>Ability Scores: </strong></p><p> Standard: +2 Strength, +2 Constitution</p><p> Sorceror: +2 Wisdom, +2 Constitution</p><p><strong>Size: </strong>Medium</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Darkvision</p><p><strong>Skill Bonuses:</strong> +2 Endurance, +2 Nature</p><p><strong>Poison Resistance:</strong> +4 racial bonus to saving throws against poison.</p><p><strong>Trollkin Regeneration: </strong>If you are reduced to 0 or less hit points by an attack, you may spend a healing surge to rise at the beginning of your next turn (as a move action) with 5 hit points.</p><p></p><p></p><p><strong><span style="font-size: 12px">Ogrun</span></strong></p><p><strong>Ability Scores: </strong> +2 Strength, +2 Constitution</p><p><strong>Size: </strong>Medium</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Normal</p><p><strong>Skill Bonuses:</strong> +2 Endurance, +2 Intimidate</p><p><strong>Oath of Fealty:</strong> If an ally you can see is reduced to 0 or less hit points you may use a healing surge as an immediate reaction.</p><p><strong>Ogrun Weapon Proficiency:</strong> You gain proficiency with the glaive and halberd.</p><p><strong>Oversized:</strong> You can use weapons of your size or one size larger than you as if they were your size.</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 4405791, member: 13222"] Update 1: Updated Iosan and Nyss based on feedback. Update 2: Rewritten somewhat, human "variants", language notes, ogrun, new feats [B][SIZE="3"]LANGUAGES AND SCRIPT[/SIZE][/B] These tables show how the Player's Guide languages and scripts fit with the Iron Kingdoms equivalents. It is intended as a guide and not a strict conversion - as a general rule a 4e character will be passably fluent in a large number of languages in the Iron Kingdoms. The chart below assumes that the 4e languages and scripts are used as-is (aside from being renamed for flavor) and that each 4e language can include a multitude of tongues that in the 3e rules were separate. [b]Language Iron Kingdoms Languages[/b] Common; Cygnaran, Khadoran, Llaelese, Sulese, Ordic, High Tordoris Deep Speech; None Draconic; Tkra Dwarven; Rhulic, Miner Rhulic Elven; Aeric, Shyr Giant; Molgur-Og, Molgur-Trul Goblin; Farrow, Gobberish, Molgur, Quor Primordial; None Supernal; Telgesh Abyssal; Nokiri [b]Script; Iron Kingdoms Scripts[/b] Common; Caspian, Khadoran Davek: Rhulic, Rhul-Runic Rellanic: Aeric, Shyric Iokharic: Tkra Davek: Molgur Barazhad: Saelaan glyphs, Nonokrian glyphs Supernal: Telgesh glyphs [b]New Languages and Scripts (IK Languages) Used By Script[/b] Cant (Five Cant, Swampie) Pirates, criminals, river-folk Common Scharde Tongue (Scharde Tongue) Cryxians Common Skorne (Skorne) Skorne Skorne Tharn (Tharn) Tharn None Satyxi (Satyxi) Satyx Satyxi Thrallspeak (Thrallspeak) Undead thralls None Zunus (Zunus) Zu Zunus [b]Further Collapsing Languages:[/b] To further reduce the implementation of new languages in 4e do the following - Scharde Tongue, Five Cant, and Swampie added to Common. Thrallspeak added to Abyssal. This leaves four new languages and three new scripts. These languages are rather obscure, and largely in use by NPCs you will rarely interact with. [SIZE="5"][B]CHARACTER RACES[/B][/SIZE] [B][SIZE="3"]Humans (all regions)[/SIZE][/B] As PHB Humans, pp. 46-47. Suggested attribute bonus and bonus feat are listed below: [i][B]Khard:[/B][/i] [i]Stubborn and proud humans of the north, who claim to have the blood of giants and ancient horselords running in their veins.[/i] +2 Strength and Power Attack [i][B]Kossite:[/B][/i] [i]Reclusive forest-dwellers with little patience for intruders on their lands.[/i] +2 Constitution and Two-Weapon Fighting [i][B]Ryn:[/B][/i] [i]Natives of a land where eloquence in word and deed is held in high esteem.[/i] +2 Charisma and Linguist [i][B]Skirov:[/B][/i] [i]Barbaric humans with an unwavering dedication their religious faith.[/i] +2 Constitution and Toughness [i][B]Umbrean:[/B][/i] [i]Remnants of the Old Umbrey horselords, now a people on the decline.[/i] +2 Strength and Mounted Combat [i][B]Midlunder:[/B][/i] [i]No-nonsense and obstinate people who dominate the northern regions of Cygnar.[/i] +2 Wisdom and Action Surge [i][B]Morridane:[/B][/i] [i]Suspicious outcastes who rarely leave their boggy home in Morrdh.[/i] +2 Dexterity and Alertness [i][B]Thurian:[/B][/i] [i]Tenacious humans with a knack for magic.[/i] +2 Intelligence and Skill Focus [i][B]Tordorian:[/B][/i] [i]Proud descendants of a people that once claimed all of Ord.[/i] +2 Wisdom and Improved Initiative [i][B]Caspian:[/B][/i] [i]Cosmopolitan progressive people who dominate western Immoren.[/i] +2 Charisma and Jack of All Trades [i][B]Sulese:[/B][/i] [i]Devout and modest people who harbor a bitter grudge against their Caspian neighbors.[/i] +2 Wisdom and Skill Focus [i][B]Idrian:[/B][/i] [i]Member of one of over a hundred tribes lumped into a single name.[/i] +2 Dexterity and Two-Weapon Fighting [i][B]Sharde:[/B][/i] [i]An unfortunate people dominated and warped by their exposure to dragonblight.[/i] +2 Constitution and Durable [SIZE="3"][B]Iosans (Elves)[/B][/SIZE] As PHB Eldaran, pp. 38-39, but replace [I]fey step[/I] with [I]Iosan divination[/I]. Remove [I]fey origin[/I]. [B]Iosan Divination:[/B] You can use [I]Iosan divination[/I] as a daily power. [b]Paragon Feat:[/b] Replace [i]feywild protection[/i] with [i]Iosan magehunter.[/i] [sblock=Iosan Divination] [B]Iosan Divination; Racial Power[/B] [I]The time you have foreseen has finally come to pass.[/I] Daily Free action Personal Effect: Before any roll, you may use this power to add a +4 racial bonus to the result. [/sblock] [sblock=Paragon Feat: Iosan Magehunter] [B]Iosan Divination [Eldaran][/B] [I]I strike in the name of our goddess![/I] Prerequisite: Wis 15, Eldaran Benefit: You gain a +2 feat bonus on saves against effects with the radiant, fire, and cold keywords. [/sblock] [B][SIZE="3"]Goblins (Gobbers and Bogrin)[/SIZE][/B] [B]Ability Scores: [/B] Gobber: +2 Dexterity, +2 Intelligence Bogrin: +2 Dexterity, +2 Constitution [B]Size:[/B] Small [B]Speed:[/B] 6 squares [B]Vision:[/B] Low-light [B]Skill Bonuses:[/B] +2 Endurance, +2 Thievery [B]Goblin Concealment:[/B] You can use [I]goblin concealment[/I] as an encounter power. [B]Goblin Fortitude:[/B] You gain a +1 racial bonus to your Fortitude defense. [sblock=Goblin Concealment] [B]Goblin Concealment; Racial Power[/B] [I]Oi! Where did e' go?[/I] Encounter Move action Personal Effect: You gain concealment until the end of your next turn. [/sblock] [B][SIZE="3"]Rhulfolk (Dwarves)[/SIZE][/B] As PHB Dwarves, pp. 36-37. [b]Heroic Feat:[/b] Oathkeeper can be selected. [b]Paragon Feat:[/b] Oathbound can be selected. [sblock=Heroic and Paragon Tier Feats] [B]Oathkeeper [Dwarf][/B] [I]You cannot dissuade me from my duty with such cheap tricks![/I] Prerequisite: Dwarf Benefit: +2 feat bonus to resist fear effects. [B]Oathbound [Dwarf][/B] [I]Is that all you got?![/I] Prerequisites: Wis 15, dwarf Benefit: You gain a +5 bonus against fear effects for the remainder of the encounter if you are bloodied. [/sblock] [B][SIZE="3"]Nyss (Winter Elves)[/SIZE][/B] As PHB Elves. pp. 40-41, but proficient with the longbow and greatsword. Remove [I]fey origin[/I] and [I]group awareness[/I]. Add: [B]Arctic Walker: [/B]You have ice walk. [B]Blessing of Nyssor: [/B]You have resist cold 5 + one-half your level. [B][SIZE="3"]Trollkin[/SIZE][/B] [B]Ability Scores: [/B] Standard: +2 Strength, +2 Constitution Sorceror: +2 Wisdom, +2 Constitution [B]Size: [/B]Medium [B]Speed:[/B] 6 squares [B]Vision:[/B] Darkvision [B]Skill Bonuses:[/B] +2 Endurance, +2 Nature [B]Poison Resistance:[/B] +4 racial bonus to saving throws against poison. [B]Trollkin Regeneration: [/B]If you are reduced to 0 or less hit points by an attack, you may spend a healing surge to rise at the beginning of your next turn (as a move action) with 5 hit points. [B][SIZE="3"]Ogrun[/SIZE][/B] [B]Ability Scores: [/B] +2 Strength, +2 Constitution [B]Size: [/B]Medium [B]Speed:[/B] 6 squares [B]Vision:[/B] Normal [B]Skill Bonuses:[/B] +2 Endurance, +2 Intimidate [b]Oath of Fealty:[/b] If an ally you can see is reduced to 0 or less hit points you may use a healing surge as an immediate reaction. [b]Ogrun Weapon Proficiency:[/b] You gain proficiency with the glaive and halberd. [b]Oversized:[/b] You can use weapons of your size or one size larger than you as if they were your size. [/QUOTE]
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