Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
[Iron Kingdoms] The Age of Rust.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dirigible" data-source="post: 1355434" data-attributes="member: 12631"><p><strong>All</strong>:</p><p></p><p><em>Skitter skitter. Hissss</em></p><p></p><p>The rat scampers ahead, leading the way though claustrophobic tunnels, every step growing cooler and damper as you descend beneath Corvis. Contrary to all the local geography that Tyra and Kneecap know, you seem to be in some kind of granite inclusion - a spur of solid stone that rises up within the bogs of the City of Ghosts. The walls are sturdier, but the hardness of the amterial seems to have persauded the designrs to make them smaller; the tallfolk often have to drop to their knees and crawl or move on all fours, trickles of limestone-water oozing down their necks.</p><p></p><p>After some time, the tunnel begins to curve to the left - south, unless your senses have been totally disoriented by the time underground... which is very likely. As it bends away, it starts to widen and expand vertically - the ceiling arches up steeply, some kind of cavern, while the floor falls away, leaving jagged channels where the ever-present sludge drains away in septic waterfalls.</p><p></p><p>This space is only partial, however; the cavern here seems to be half-collapsed, and the foundations of build have sunk into it. Craggy bricks affixed to mortared stone slabs have slumped down, the wall crumbling under it's own weight. A sturdy metal door is built into a gargoyle-carved archway on the side of the building, the remains of stairs jumbled precariously in front of it. You could probably pick your way through the fallen masonry to the door easily enough.</p><p></p><p>As you approach, a gust of wind moves the fetid air in the tunnel; the door crashes open, making Gavyn and the twitch Ryn sorcerer jump in surprise. The air comming from the dark doorway, blown open by the change in pressure, is icy.</p><p></p><p><strong>Eyvind</strong></p><p></p><p>You didn't have many swamps back home.. but it seems odd that a house fortuitously built on a stony foundation amidst the marshes of this city would be the one to subside.</p></blockquote><p></p>
[QUOTE="Dirigible, post: 1355434, member: 12631"] [B]All[/B]: [i]Skitter skitter. Hissss[/i] The rat scampers ahead, leading the way though claustrophobic tunnels, every step growing cooler and damper as you descend beneath Corvis. Contrary to all the local geography that Tyra and Kneecap know, you seem to be in some kind of granite inclusion - a spur of solid stone that rises up within the bogs of the City of Ghosts. The walls are sturdier, but the hardness of the amterial seems to have persauded the designrs to make them smaller; the tallfolk often have to drop to their knees and crawl or move on all fours, trickles of limestone-water oozing down their necks. After some time, the tunnel begins to curve to the left - south, unless your senses have been totally disoriented by the time underground... which is very likely. As it bends away, it starts to widen and expand vertically - the ceiling arches up steeply, some kind of cavern, while the floor falls away, leaving jagged channels where the ever-present sludge drains away in septic waterfalls. This space is only partial, however; the cavern here seems to be half-collapsed, and the foundations of build have sunk into it. Craggy bricks affixed to mortared stone slabs have slumped down, the wall crumbling under it's own weight. A sturdy metal door is built into a gargoyle-carved archway on the side of the building, the remains of stairs jumbled precariously in front of it. You could probably pick your way through the fallen masonry to the door easily enough. As you approach, a gust of wind moves the fetid air in the tunnel; the door crashes open, making Gavyn and the twitch Ryn sorcerer jump in surprise. The air comming from the dark doorway, blown open by the change in pressure, is icy. [b]Eyvind[/b] You didn't have many swamps back home.. but it seems odd that a house fortuitously built on a stony foundation amidst the marshes of this city would be the one to subside. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Iron Kingdoms] The Age of Rust.
Top