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<blockquote data-quote="Dirigible" data-source="post: 1360022" data-attributes="member: 12631"><p><strong>All</strong></p><p></p><p>Thrusting a torch into the obscured doorway, Eyvind and Dark shuffle forwards, peering into the gloom. The gobber follows behind, looking out form between their hips, with Tyra and Gavyn bringin up the rear.</p><p></p><p>A 12' wide passage is behind the door, the floor buckled slightly form the pressures of it's descent, and will not provide very safe footing. The tiles appear to have been brightly coloured at one time, but now are smudged and dirty with dead plant matter, muck and cobwebs. Heavy oak stands line the walls, cut with holes that look like they would have been for bottles of wine; empty now. You can almost hear the woodworm feeding... there's a crackly, creepy sort of sound in the air, a scuttling sound. Bent ironwork is fitted to the ceiling, possibly used to hold lights in earlier times.</p><p></p><p>The air is icy sharp, causing your breath to frost in the air and lungs to sear in the cold. Eerily enough, those of you closest to Dark don't feel the cold so much; heat <em>emanates</em> from him in nearly palpable waves. </p><p></p><p>There is a creaking behind you. Tyra and Gavyn spin to look, and see the door you entered by slamming itself shut. A solid, final sound, like the closing of a coffin lid.</p><p></p><p>The gloom seems to eat up the light your carry. Form the far end of the passage, where a heavy door stands there is a rushing-air sound, like a deep breath being taken.</p></blockquote><p></p>
[QUOTE="Dirigible, post: 1360022, member: 12631"] [B]All[/B] Thrusting a torch into the obscured doorway, Eyvind and Dark shuffle forwards, peering into the gloom. The gobber follows behind, looking out form between their hips, with Tyra and Gavyn bringin up the rear. A 12' wide passage is behind the door, the floor buckled slightly form the pressures of it's descent, and will not provide very safe footing. The tiles appear to have been brightly coloured at one time, but now are smudged and dirty with dead plant matter, muck and cobwebs. Heavy oak stands line the walls, cut with holes that look like they would have been for bottles of wine; empty now. You can almost hear the woodworm feeding... there's a crackly, creepy sort of sound in the air, a scuttling sound. Bent ironwork is fitted to the ceiling, possibly used to hold lights in earlier times. The air is icy sharp, causing your breath to frost in the air and lungs to sear in the cold. Eerily enough, those of you closest to Dark don't feel the cold so much; heat [i]emanates[/i] from him in nearly palpable waves. There is a creaking behind you. Tyra and Gavyn spin to look, and see the door you entered by slamming itself shut. A solid, final sound, like the closing of a coffin lid. The gloom seems to eat up the light your carry. Form the far end of the passage, where a heavy door stands there is a rushing-air sound, like a deep breath being taken. [/QUOTE]
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