Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
IRON KINGDOMS UNLEASHED: Zocha the Outcast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 7658115" data-attributes="member: 1"><p>Last time <a href="http://www.enworld.org/forum/content.php?2253-Iron-Kingdoms-Unleashed-The-Bloodweaver" target="_blank">we talked about Zocha’s careers</a> and what she can do, so for this installment of Fridays Unleashed we’ll focus on who she is, what’s driving her, and what she can become. The following piece of new short fiction gives you a brief glimpse into the backstory of Zocha the Outcast.</p><p>[PRBREAK][/PRBREAK]</p><p>Zocha vaulted over fallen trees and moss-covered stones as she raced through the unspoken and overgrown byways of the Gnarls, her precise movements making no sound despite her haste. Three days had passed since her failed challenge against Galbar for leadership of the White Maw, three days of self-imposed exile. In that time she had slain several scouting parties belonging to the farrow warband responsible for the death of her tribe’s former chieftain, and here was yet another. As she studied the winding trail of broken twigs and hoof prints with her trained eye, she knew she would spill yet more blood before the day drew to a close.</p><p></p><p>There were five farrow in all, each boar-like figure hefting a crude rifle banded with iron. A pair argued in shrill voices while the others swept the barrels of their guns over the surrounding forest. They’d caught her scent, as she’d expected.</p><p></p><p>The blurred shapes of trees slipped past Zocha as she skirted the farrow, avoiding what light filtered through the canopy. She drew a javelin from the quiver on her back and in the next instant twisted around the trunk of a tree and snapped her arm forward. The javelin struck the nearest farrow with enough force to pierce his torso and skewer him to the ground. Alarmed squeals filled the air, followed by the noise of gunfire as shots peppered the tree from which she had launched her opening gambit, but Zocha was already gone, legs pumping as she propelled herself through the underbrush and continued to circle. </p><p></p><p>The sight of blood and the screams of the dying farrow fueled her hunger for violence, and she invoked the will of the Wurm. Her strides lengthened and her eyes dilated. Her senses reached a heightened state, and the sounds and colors of the Gnarls became more intense to her transformed perception. A second javelin appeared in her hand, and she altered her course abruptly to charge headlong into the remaining enemy. She hurled the weapon to impale another farrow against a tree trunk. As soon as the javelin left her hand, in one fluid motion she drew a pronged ceremonial dagger from her waist and plunged it into the throat of the next farrow. The eruption of arterial spray coated them both with a fine red mist, warm and tasting of copper. </p><p></p><p>Her own blood brimmed with exultation at the feeling upon her skin. As she tore the dagger free, a rudimentary club scored a glancing blow on her shoulder. The impact sent her reeling, turning her out of the arc of a second club. In her transformed state she ignored the damage to her body and recovered quickly despite the numbness in her shoulder. Again she lashed out with her dagger, whose jagged edges clipped arteries and tore at vital muscle groups, the blade acting as a tooth of the Wurm itself. The terrified farrow uttered wild shrieks of panic. Each of the group’s remaining members fell under her sacral blade in turn, their lifeblood pooling beneath their bodies to feed the forest floor. </p><p></p><p>Zocha ran her tongue over the prongs of her weapon and savored the taste of her victory. A dull ache worked its way into her shoulder as the adrenaline faded and the blow she’d received from the farrow’s club made itself known. </p><p>Another five dead, and yet it was still not enough. Her progress had proven slow, and the many scouts she had killed brought her no closer to their warlord. She looked over the cooling bodies strewn about and gave in to the inevitable conclusion: to accomplish her goal of avenging her chieftain and slaying his killer, she was going to need some help.</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]109078[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>[h=4]Playing Zocha[/h]</p><p>Zocha is a skilled warrior with a mission: track down and eliminate Morrg for killing her chieftain. She is an outcast of the White Maw tribe, having exiled herself from them on her quest to defeat Morrg. She hungers for a direct confrontation with the farrow warlord and cannot rest until she claims his heart. </p><p></p><p>The White Maw tribe once controlled all of Blackmarsh Valley, letting others—like Gullin’s people—live at its fringes, but war with Morrg’s band forced them out of much of their territory. Outwardly calm and collected, Zocha relishes in calling to the power of the Devourer Wurm and letting its power transform her into a lethal and shadowy stalker.</p><p></p><p>Players who take on the role of Zocha are rewarded with a fast, hard-hitting melee character. With experience, they gain access to a larger suite of Blood Magic spells, like Blood Magic: Weaken, which decreases the strength of the enemy, as well as abilities like Battle Plan: Shadow, which lets all of Zocha’s companions become just as stealthy as she is. The Unleashed Adventure Kit contains plenty of options for Zocha along with guidelines for bringing her up to 15 experience points. Though that’s just a fraction of what a character can gain in the full Iron Kingdoms Unleashed game presented in the Core Rules, a character with that amount of experience has a broad range of options at his or her disposal. </p><p></p><p>The selections a player makes for Zocha can be transformative. Will she focus on amassing Blood Magic spells, or will she choose to enhance her abilities as a scout? Will you increase her skill with the tribal weapons of the Tharn or instead emphasize stealth and camouflage? The choices are up to you!</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]109079[/ATTACH]</p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="Morrus, post: 7658115, member: 1"] Last time [URL="http://www.enworld.org/forum/content.php?2253-Iron-Kingdoms-Unleashed-The-Bloodweaver"]we talked about Zocha’s careers[/URL] and what she can do, so for this installment of Fridays Unleashed we’ll focus on who she is, what’s driving her, and what she can become. The following piece of new short fiction gives you a brief glimpse into the backstory of Zocha the Outcast. [PRBREAK][/PRBREAK] Zocha vaulted over fallen trees and moss-covered stones as she raced through the unspoken and overgrown byways of the Gnarls, her precise movements making no sound despite her haste. Three days had passed since her failed challenge against Galbar for leadership of the White Maw, three days of self-imposed exile. In that time she had slain several scouting parties belonging to the farrow warband responsible for the death of her tribe’s former chieftain, and here was yet another. As she studied the winding trail of broken twigs and hoof prints with her trained eye, she knew she would spill yet more blood before the day drew to a close. There were five farrow in all, each boar-like figure hefting a crude rifle banded with iron. A pair argued in shrill voices while the others swept the barrels of their guns over the surrounding forest. They’d caught her scent, as she’d expected. The blurred shapes of trees slipped past Zocha as she skirted the farrow, avoiding what light filtered through the canopy. She drew a javelin from the quiver on her back and in the next instant twisted around the trunk of a tree and snapped her arm forward. The javelin struck the nearest farrow with enough force to pierce his torso and skewer him to the ground. Alarmed squeals filled the air, followed by the noise of gunfire as shots peppered the tree from which she had launched her opening gambit, but Zocha was already gone, legs pumping as she propelled herself through the underbrush and continued to circle. The sight of blood and the screams of the dying farrow fueled her hunger for violence, and she invoked the will of the Wurm. Her strides lengthened and her eyes dilated. Her senses reached a heightened state, and the sounds and colors of the Gnarls became more intense to her transformed perception. A second javelin appeared in her hand, and she altered her course abruptly to charge headlong into the remaining enemy. She hurled the weapon to impale another farrow against a tree trunk. As soon as the javelin left her hand, in one fluid motion she drew a pronged ceremonial dagger from her waist and plunged it into the throat of the next farrow. The eruption of arterial spray coated them both with a fine red mist, warm and tasting of copper. Her own blood brimmed with exultation at the feeling upon her skin. As she tore the dagger free, a rudimentary club scored a glancing blow on her shoulder. The impact sent her reeling, turning her out of the arc of a second club. In her transformed state she ignored the damage to her body and recovered quickly despite the numbness in her shoulder. Again she lashed out with her dagger, whose jagged edges clipped arteries and tore at vital muscle groups, the blade acting as a tooth of the Wurm itself. The terrified farrow uttered wild shrieks of panic. Each of the group’s remaining members fell under her sacral blade in turn, their lifeblood pooling beneath their bodies to feed the forest floor. Zocha ran her tongue over the prongs of her weapon and savored the taste of her victory. A dull ache worked its way into her shoulder as the adrenaline faded and the blow she’d received from the farrow’s club made itself known. Another five dead, and yet it was still not enough. Her progress had proven slow, and the many scouts she had killed brought her no closer to their warlord. She looked over the cooling bodies strewn about and gave in to the inevitable conclusion: to accomplish her goal of avenging her chieftain and slaying his killer, she was going to need some help. [CENTER] [ATTACH=FULL]109078[/ATTACH] [/CENTER] [h=4]Playing Zocha[/h] Zocha is a skilled warrior with a mission: track down and eliminate Morrg for killing her chieftain. She is an outcast of the White Maw tribe, having exiled herself from them on her quest to defeat Morrg. She hungers for a direct confrontation with the farrow warlord and cannot rest until she claims his heart. The White Maw tribe once controlled all of Blackmarsh Valley, letting others—like Gullin’s people—live at its fringes, but war with Morrg’s band forced them out of much of their territory. Outwardly calm and collected, Zocha relishes in calling to the power of the Devourer Wurm and letting its power transform her into a lethal and shadowy stalker. Players who take on the role of Zocha are rewarded with a fast, hard-hitting melee character. With experience, they gain access to a larger suite of Blood Magic spells, like Blood Magic: Weaken, which decreases the strength of the enemy, as well as abilities like Battle Plan: Shadow, which lets all of Zocha’s companions become just as stealthy as she is. The Unleashed Adventure Kit contains plenty of options for Zocha along with guidelines for bringing her up to 15 experience points. Though that’s just a fraction of what a character can gain in the full Iron Kingdoms Unleashed game presented in the Core Rules, a character with that amount of experience has a broad range of options at his or her disposal. The selections a player makes for Zocha can be transformative. Will she focus on amassing Blood Magic spells, or will she choose to enhance her abilities as a scout? Will you increase her skill with the tribal weapons of the Tharn or instead emphasize stealth and camouflage? The choices are up to you! [CENTER] [ATTACH=FULL]109079[/ATTACH] [/CENTER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
IRON KINGDOMS UNLEASHED: Zocha the Outcast
Top