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Iron Kingdoms with Grim Tales
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<blockquote data-quote="GIBattiste" data-source="post: 2351748" data-attributes="member: 33465"><p>Wow, that was some good stuff I hadn't thought off... That would destroy people with massive damage. After just rereading the damage section, It still comes down to a DC 15 fort save. So, if we look at the big caster with 19 levels, most of his spells top out before 19D* and with the fireball example, (Tops out at 10 I think) we are looking at a blast of a max of 60 points without any feats. This will overcome anyones threshold. A barbarian with an 18 con, however, with 10 points of AC could concieveably take that hit, however. A 20th level fighter could as well, by this time in his career. There are nastier spells though, so lets look at 60 as a base damage. This will overcome your resistance. If you are a Rogue type, chances are you have the evade stuff. Most of these damage spells are reflex saves. A few are fort, but most are Ref. A rogue will get two saves or die. This betters the characters chances. A fighter type is going to have a GOOD fort save at 10th level or at 20th, and making a 15 isn't too hard. Both tough and strong heros have a 50/50 base save at 10th level, better at 20. Chances are, at 20th, these characters are going to be worried about a critical fumble, and that is about it.</p><p></p><p>Not that your arguement didn't convince me. Lower magic in this regard might be better. Some things in IK, however, require a caster level of 9. (creating undead thralls) and this would become much harder to do in straight GT. </p><p></p><p>Spell burn, you are right. I think I will go with a straight +2 resistance feat or talent. I might make this a feat to keep it readily available. Spell burn feat to keep you above one CON? Never! That is too much fun! A caster should be better about managing his spells then to have to get his STR down, and then worry about his CON hitting 0.</p><p></p><p>Thanks for the help though. This is the kind of stuff I was looking for, and not getting at Privateer.</p><p></p><p>Battiste</p></blockquote><p></p>
[QUOTE="GIBattiste, post: 2351748, member: 33465"] Wow, that was some good stuff I hadn't thought off... That would destroy people with massive damage. After just rereading the damage section, It still comes down to a DC 15 fort save. So, if we look at the big caster with 19 levels, most of his spells top out before 19D* and with the fireball example, (Tops out at 10 I think) we are looking at a blast of a max of 60 points without any feats. This will overcome anyones threshold. A barbarian with an 18 con, however, with 10 points of AC could concieveably take that hit, however. A 20th level fighter could as well, by this time in his career. There are nastier spells though, so lets look at 60 as a base damage. This will overcome your resistance. If you are a Rogue type, chances are you have the evade stuff. Most of these damage spells are reflex saves. A few are fort, but most are Ref. A rogue will get two saves or die. This betters the characters chances. A fighter type is going to have a GOOD fort save at 10th level or at 20th, and making a 15 isn't too hard. Both tough and strong heros have a 50/50 base save at 10th level, better at 20. Chances are, at 20th, these characters are going to be worried about a critical fumble, and that is about it. Not that your arguement didn't convince me. Lower magic in this regard might be better. Some things in IK, however, require a caster level of 9. (creating undead thralls) and this would become much harder to do in straight GT. Spell burn, you are right. I think I will go with a straight +2 resistance feat or talent. I might make this a feat to keep it readily available. Spell burn feat to keep you above one CON? Never! That is too much fun! A caster should be better about managing his spells then to have to get his STR down, and then worry about his CON hitting 0. Thanks for the help though. This is the kind of stuff I was looking for, and not getting at Privateer. Battiste [/QUOTE]
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