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Iron Kingdoms with Grim Tales
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<blockquote data-quote="GIBattiste" data-source="post: 2352337" data-attributes="member: 33465"><p>Yeah, the ley lines bit helps, and being that in my IK game, the group is working with ley line study, there is some precident for my group in that direction.</p><p> </p><p>Now I have to make a confession as to being a twit. I was looking over things, thinking that you needed caster level to get access to spells of a certain level. </p><p> </p><p>This was such a fallicy on my part.</p><p> </p><p>With the example in GTs of the guy casting a third level spell, and taking 3d6 to his con... Did he have the requirements for a third level spell? Nope, so why would a wizard need to be 17th level to be looking at 9th level stuff.</p><p> </p><p>Lightbulb went off, and I feel dumb.</p><p> </p><p>So, now the only real issue I have is with certain IK feats and abilities needing a caster level, and I think ley lines and nexus points would fix that. </p><p> </p><p>I am already using the action dice/points idea in my group. So far we have only been using those as D6 to any D20 roll before you know the result. When we convert over, I plan on taking the straight D6 from GT with popping 6s. I am playing in a Stargate group as well, and we are low enough level that we roll D4s on the graduated scale. I really think a 25% pop rate is too high, and at higher levels, you luck tends to level off. </p><p> </p><p>Sorry for the digression.</p><p> </p><p>Yeah, spell burn will run as is... This was one of the mechanics that sold me on this system. I really wanted to get away from "vancian" spell systems, and felt that most spell point systems were the same thing, under a new name.</p><p> </p><p>Thanks for the input.</p><p> </p><p>Battiste</p></blockquote><p></p>
[QUOTE="GIBattiste, post: 2352337, member: 33465"] Yeah, the ley lines bit helps, and being that in my IK game, the group is working with ley line study, there is some precident for my group in that direction. Now I have to make a confession as to being a twit. I was looking over things, thinking that you needed caster level to get access to spells of a certain level. This was such a fallicy on my part. With the example in GTs of the guy casting a third level spell, and taking 3d6 to his con... Did he have the requirements for a third level spell? Nope, so why would a wizard need to be 17th level to be looking at 9th level stuff. Lightbulb went off, and I feel dumb. So, now the only real issue I have is with certain IK feats and abilities needing a caster level, and I think ley lines and nexus points would fix that. I am already using the action dice/points idea in my group. So far we have only been using those as D6 to any D20 roll before you know the result. When we convert over, I plan on taking the straight D6 from GT with popping 6s. I am playing in a Stargate group as well, and we are low enough level that we roll D4s on the graduated scale. I really think a 25% pop rate is too high, and at higher levels, you luck tends to level off. Sorry for the digression. Yeah, spell burn will run as is... This was one of the mechanics that sold me on this system. I really wanted to get away from "vancian" spell systems, and felt that most spell point systems were the same thing, under a new name. Thanks for the input. Battiste [/QUOTE]
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