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Iron Kingdoms World Guide. Any good?
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<blockquote data-quote="TheAuldGrump" data-source="post: 2194785" data-attributes="member: 6957"><p>Well, some of them are now redundant because of the Character Guide, but...</p><p></p><p>Steam & Steel, in particular the rules for railroads and for prosthetics. Over on the E.N. World forum you will find a whole bunch of mods for steam trains that I created. (I may well have been the first person to buy Steam & Steel, it is a very good product.)</p><p></p><p>Sorcery & Steam, mostly the prestige classes, again some have been made redundant, but a good number I have kept, you will need to go through them and pick the ones that you feel are appropriate. And the rules for guns - I really do not think that any army would spend 2 gp per shot... I even dropped the price as given in S&S. As you may notice if you have read some of my posts around E. N. World I like blackpowder weapons, and used to fire them as a hobby. The rules in IK bothered me - a firearm is faster than a heavy crossbow in real life, and the weapon as described does not seem worth the cost.</p><p></p><p>Swashbuckling Adventures - I use the limb loss rules, somewhat modified. Since I have prosthetics in my game I want a reason for them to be needed. I do the same in my OGL Steampunk game (or more accurately I started using them in OGL Steampunk and will use them in IK as well, when I start the campaign up again.) Essentially if a character fails a Massive Damage check then they may spend an action point to lose a limb rather than die.</p><p></p><p>Unearthed Arcana, odds and ends, in particular Action Points (see above).</p><p></p><p>Deadlands D20, the rules for Gatling guns, used for certain 'jack mounted weapons.</p><p></p><p>Some critter books, some feats from Netbook of Feats, and various odds and ends.</p><p></p><p>For me D20 is a salad bar, and I am a gourmand.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2194785, member: 6957"] Well, some of them are now redundant because of the Character Guide, but... Steam & Steel, in particular the rules for railroads and for prosthetics. Over on the E.N. World forum you will find a whole bunch of mods for steam trains that I created. (I may well have been the first person to buy Steam & Steel, it is a very good product.) Sorcery & Steam, mostly the prestige classes, again some have been made redundant, but a good number I have kept, you will need to go through them and pick the ones that you feel are appropriate. And the rules for guns - I really do not think that any army would spend 2 gp per shot... I even dropped the price as given in S&S. As you may notice if you have read some of my posts around E. N. World I like blackpowder weapons, and used to fire them as a hobby. The rules in IK bothered me - a firearm is faster than a heavy crossbow in real life, and the weapon as described does not seem worth the cost. Swashbuckling Adventures - I use the limb loss rules, somewhat modified. Since I have prosthetics in my game I want a reason for them to be needed. I do the same in my OGL Steampunk game (or more accurately I started using them in OGL Steampunk and will use them in IK as well, when I start the campaign up again.) Essentially if a character fails a Massive Damage check then they may spend an action point to lose a limb rather than die. Unearthed Arcana, odds and ends, in particular Action Points (see above). Deadlands D20, the rules for Gatling guns, used for certain 'jack mounted weapons. Some critter books, some feats from Netbook of Feats, and various odds and ends. For me D20 is a salad bar, and I am a gourmand. The Auld Grump [/QUOTE]
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