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Iron Lore ... can't wait ... Any playtesters here?
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<blockquote data-quote="Ashanderai" data-source="post: 2207841" data-attributes="member: 13210"><p>Don't worry about it. I have had a little practice over the last year, what with designing a couple of new classes for the setting I am hoping to get published (see sig.).</p><p></p><p>Has anyone seen the Hunter class preview over at Monte's site? Wow! I just finished reading it and I am blown away by the detail and thought that was put into those class abilities for making an intelligent, strategic-minded fighting class. A lot of what I read in that class is exactly what many a squad leader in today's army has to think about when directing his team into combat. Now we just need feats for directing these leadership-like class abilities into a longer range via hand signals and team members relaying commands down the line.</p><p></p><p>Unfortunately for me, even though that preview answered a lot of questions, I now have a lot more questions about the system. But first of all, where are the saving throw columns for the class? I guess we will have to wait till August to see those. What happens to a character who is left with too many tokens at the end of a battle? It sounds like it is supposed to be a bad thing. What skills are broken down into what skill groups? What do those columns of bonuses do exactly for those Lore Groups? What about...</p><p></p><p>Anyway, I guess my questions will have to wait till GenCon, unless they get covered in a design diary sooner.</p></blockquote><p></p>
[QUOTE="Ashanderai, post: 2207841, member: 13210"] Don't worry about it. I have had a little practice over the last year, what with designing a couple of new classes for the setting I am hoping to get published (see sig.). Has anyone seen the Hunter class preview over at Monte's site? Wow! I just finished reading it and I am blown away by the detail and thought that was put into those class abilities for making an intelligent, strategic-minded fighting class. A lot of what I read in that class is exactly what many a squad leader in today's army has to think about when directing his team into combat. Now we just need feats for directing these leadership-like class abilities into a longer range via hand signals and team members relaying commands down the line. Unfortunately for me, even though that preview answered a lot of questions, I now have a lot more questions about the system. But first of all, where are the saving throw columns for the class? I guess we will have to wait till August to see those. What happens to a character who is left with too many tokens at the end of a battle? It sounds like it is supposed to be a bad thing. What skills are broken down into what skill groups? What do those columns of bonuses do exactly for those Lore Groups? What about... Anyway, I guess my questions will have to wait till GenCon, unless they get covered in a design diary sooner. [/QUOTE]
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