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Iron Lore ... can't wait ... Any playtesters here?
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<blockquote data-quote="A'koss" data-source="post: 2208055" data-attributes="member: 840"><p><strong>The Hunter</strong></p><p></p><p>I just finished having a good read-through of the Hunter and all I can say is... <em><strong>awesome</strong></em>.</p><p></p><p><em>Concept:</em> The thinking man's warrior has been a long time in coming to this genre. I guess you can say the closest modern analog would be the guerilla fighter. A huge list of class abilities, I thought for second I was looking at the monk! Much more than I was expecting and some very interesting game design here...</p><p></p><p><em>Hit Points:</em> 1d4+4. The broad range in HPs in D&D has been a sticking point for many (including myself). How many people do you know use "Average, round up" or "3/4" when assigning HPs? I've seen this idea before as well and it's a good compromise between the two.</p><p></p><p><em>Skill Groups:</em> Now we get to see some of the different Skill Groups in IL and even a little on how to gain ranks in them. From the 1st level character example we can determine that 1 skill point = 1 rank in an entire Skill Group. Each class I assume has their own skill groups they specialize in and therefore gain ranks in these skills the easiest. Interesting!</p><p></p><p><em>Feats:</em> Ahh, so now we get a peek at Feat Mastery and the bonuses you can expect when you take feats that fall in a certain category. Going by the "Vorpal Hurricane" feat we saw in the IL brochure, we can see (I assume) what bonus you need to have in order to make use of the expanded features of the feat. A hunter whose Weapon Category of choice was Power Weapons and who had this feat could use it at it's Base Mastery level @ level 7 and gain the 1st Expanded Mastery ability by level 13. He won't be able to use the 2nd Expanded Mastery ability as it would require a base bonus of +9 and his tops out at +8. Again, if I'm reading into this right...</p><p></p><p>I also see that IL character might have some kind of level cap @ 20th level, going by the feat mastery bonus caps.</p><p></p><p><em>BAB:</em> No departure from the norm...</p><p></p><p><em>Base Defense Bonus:</em> Nice... I can see some of the class abilities can really bolster your AC at higher levels if you want it to. More thoughts on this later.</p><p></p><p>I'll get into the Hunter abilities in detail in another post... But first, food!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="A'koss, post: 2208055, member: 840"] [b]The Hunter[/b] I just finished having a good read-through of the Hunter and all I can say is... [i][b]awesome[/b][/i]. [i]Concept:[/i] The thinking man's warrior has been a long time in coming to this genre. I guess you can say the closest modern analog would be the guerilla fighter. A huge list of class abilities, I thought for second I was looking at the monk! Much more than I was expecting and some very interesting game design here... [i]Hit Points:[/i] 1d4+4. The broad range in HPs in D&D has been a sticking point for many (including myself). How many people do you know use "Average, round up" or "3/4" when assigning HPs? I've seen this idea before as well and it's a good compromise between the two. [i]Skill Groups:[/i] Now we get to see some of the different Skill Groups in IL and even a little on how to gain ranks in them. From the 1st level character example we can determine that 1 skill point = 1 rank in an entire Skill Group. Each class I assume has their own skill groups they specialize in and therefore gain ranks in these skills the easiest. Interesting! [i]Feats:[/i] Ahh, so now we get a peek at Feat Mastery and the bonuses you can expect when you take feats that fall in a certain category. Going by the "Vorpal Hurricane" feat we saw in the IL brochure, we can see (I assume) what bonus you need to have in order to make use of the expanded features of the feat. A hunter whose Weapon Category of choice was Power Weapons and who had this feat could use it at it's Base Mastery level @ level 7 and gain the 1st Expanded Mastery ability by level 13. He won't be able to use the 2nd Expanded Mastery ability as it would require a base bonus of +9 and his tops out at +8. Again, if I'm reading into this right... I also see that IL character might have some kind of level cap @ 20th level, going by the feat mastery bonus caps. [i]BAB:[/i] No departure from the norm... [i]Base Defense Bonus:[/i] Nice... I can see some of the class abilities can really bolster your AC at higher levels if you want it to. More thoughts on this later. I'll get into the Hunter abilities in detail in another post... But first, food! Cheers! [/QUOTE]
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