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<blockquote data-quote="A'koss" data-source="post: 2212472" data-attributes="member: 840"><p>Agreed. If there was any hope of revising the x/day abilities I think the Token Mechanic is the way to go. Personally I'd like to see only two kinds of abilities in IL - those you can use at will and those that rely on Tokens. </p><p> </p><p>Actually, I quite like the Tall trait. On the game board, you just point your mini in the direction of the reach square - I don't see that being a big deal in play at all. After all, we had "facing" for years in D&D (front/flank/rear/head ACs) and this is still orders of magnitude more simple. </p><p> </p><p>Any bet that Barbarians will be d6+6, with maybe 1d5+5 classes thrown in for good measure... I agree it's a good compromise, I just hope the range between the classes doesn't end up too disparate (which creates problems at higher levels).</p><p> </p><p>From what I've read, it seems to suggest that armor is DR only. I also wanted to point out that, if the hunter is any indication, it looks like there will many opportunities for situational bonuses to attack rolls (and defense for that matter). And I suspect that the hunter's DB will be greater than characters who are geared more towards heavier armor. I'm willing to bet the Armiger's DB won't look as pretty, but the Harrier may be higher yet based on his description.</p><p> </p><p>Cheers!</p></blockquote><p></p>
[QUOTE="A'koss, post: 2212472, member: 840"] Agreed. If there was any hope of revising the x/day abilities I think the Token Mechanic is the way to go. Personally I'd like to see only two kinds of abilities in IL - those you can use at will and those that rely on Tokens. [b][/b]Actually, I quite like the Tall trait. On the game board, you just point your mini in the direction of the reach square - I don't see that being a big deal in play at all. After all, we had "facing" for years in D&D (front/flank/rear/head ACs) and this is still orders of magnitude more simple. [b][/b]Any bet that Barbarians will be d6+6, with maybe 1d5+5 classes thrown in for good measure... I agree it's a good compromise, I just hope the range between the classes doesn't end up too disparate (which creates problems at higher levels). [b][/b]From what I've read, it seems to suggest that armor is DR only. I also wanted to point out that, if the hunter is any indication, it looks like there will many opportunities for situational bonuses to attack rolls (and defense for that matter). And I suspect that the hunter's DB will be greater than characters who are geared more towards heavier armor. I'm willing to bet the Armiger's DB won't look as pretty, but the Harrier may be higher yet based on his description. Cheers! [/QUOTE]
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