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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="mearls" data-source="post: 2097479" data-attributes="member: 697"><p>1. Mixing classes - you need to do some conversion work, but it isn't much. Without magic items in the equation, there's a gap between an IL character and a D&D character. IL characters have additional features and abilities that close that gap. Thus, moving a character requires you to either give a character the IL features that close that gap (if you move to IL), or remove those features to put that gap back in place (if you move out of IL).</p><p></p><p>The spellcasting classes are the easiest to move. They don't require any changes to their class abilities, just some added capabilities that all IL characters have. Moving characters from IL to D&D requires a little more work. In some cases, it makes no sense to move a class from D&D to IL (and vice versa) because an IL class fills the same role as a D&D one. To draw an analogy, it doesn't make sense to convert the D&D fighter to d20 Star Wars, because the SW soldier class already fills that role. There's a few classes like that in IL.</p><p></p><p>2. I *hope* that there are lots of IL rules that people use in other games, including d20 Modern. For instance, the changes to the skill and feat system have proven very popular with the playtesters, and both are relatively easy to migrate.</p><p></p><p>One of my design goals with the game was to make it useful in an Unearthed Arcana sort of way - you can use it as a treasure chest full of new rules that you can add to your game. The supplements also follow this design pattern.</p></blockquote><p></p>
[QUOTE="mearls, post: 2097479, member: 697"] 1. Mixing classes - you need to do some conversion work, but it isn't much. Without magic items in the equation, there's a gap between an IL character and a D&D character. IL characters have additional features and abilities that close that gap. Thus, moving a character requires you to either give a character the IL features that close that gap (if you move to IL), or remove those features to put that gap back in place (if you move out of IL). The spellcasting classes are the easiest to move. They don't require any changes to their class abilities, just some added capabilities that all IL characters have. Moving characters from IL to D&D requires a little more work. In some cases, it makes no sense to move a class from D&D to IL (and vice versa) because an IL class fills the same role as a D&D one. To draw an analogy, it doesn't make sense to convert the D&D fighter to d20 Star Wars, because the SW soldier class already fills that role. There's a few classes like that in IL. 2. I *hope* that there are lots of IL rules that people use in other games, including d20 Modern. For instance, the changes to the skill and feat system have proven very popular with the playtesters, and both are relatively easy to migrate. One of my design goals with the game was to make it useful in an Unearthed Arcana sort of way - you can use it as a treasure chest full of new rules that you can add to your game. The supplements also follow this design pattern. [/QUOTE]
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