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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="scourger" data-source="post: 2101374" data-attributes="member: 12328"><p>I surmsie from the answer that no adventure support is intended. The answer suggests that a DM can import any D&D adventure to Iron Lore...as long as all the player & the DM use Iron Lore (IL) for the player characters. It's an ingenous solution to the publisher's conundrum that sourcebooks sell more than adventures do yet adventures get people playing which sells sourcebooks. IL will sell to players & DMs, which is good for the publisher; and individual DMs can use adventures from other sources without this publisher being obligated to make adventures to support this alternate game. Portability. HMMM.</p><p></p><p>My concern is that my players don't like it when the bad guys can do stuff that they can't do. So, traditional spell-casting foes make them unhappy if all they have is naked steel. I just think that no matter how much cool stuff they can do, they will always lament the lack of cool stuff that they don't have; especially if the bad guys can do the cool magic that they can't do. It just seems like a hard sell.</p><p></p><p>Also, how portable is it, really? I may be able to achieve the same effect as a DM by just challenging the group of non-magic PCs to standrad adventures that are a few CRs lower in level. Why embrace IL to make this happen? </p><p></p><p>I do like the small bit of Mike's work that I have. I'll look for more information on this game notwithstanding my reservations.</p></blockquote><p></p>
[QUOTE="scourger, post: 2101374, member: 12328"] I surmsie from the answer that no adventure support is intended. The answer suggests that a DM can import any D&D adventure to Iron Lore...as long as all the player & the DM use Iron Lore (IL) for the player characters. It's an ingenous solution to the publisher's conundrum that sourcebooks sell more than adventures do yet adventures get people playing which sells sourcebooks. IL will sell to players & DMs, which is good for the publisher; and individual DMs can use adventures from other sources without this publisher being obligated to make adventures to support this alternate game. Portability. HMMM. My concern is that my players don't like it when the bad guys can do stuff that they can't do. So, traditional spell-casting foes make them unhappy if all they have is naked steel. I just think that no matter how much cool stuff they can do, they will always lament the lack of cool stuff that they don't have; especially if the bad guys can do the cool magic that they can't do. It just seems like a hard sell. Also, how portable is it, really? I may be able to achieve the same effect as a DM by just challenging the group of non-magic PCs to standrad adventures that are a few CRs lower in level. Why embrace IL to make this happen? I do like the small bit of Mike's work that I have. I'll look for more information on this game notwithstanding my reservations. [/QUOTE]
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