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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="A'koss" data-source="post: 2106817" data-attributes="member: 840"><p>Yeah, I had a chance to look at the preview stuff earlier today - very cool. So... 8 Warrior classes, 1 "Thief" class and 1 Magic-Using class. Hmmm, most of the names seem pretty good. I quite like the name <em><strong>Armiger</strong></em>... has a nice solid ring to it. "Executioner" though... maybe not so much. Doesn't quite convey the idea of a finesse fighter the description seems to suggest. The <em>Harrier</em> or perhaps the <em>Hunter</em> sound like the most interesting so far. Hmmm... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p> </p><p>I'm diggin' the IL feat ideas - feats that can improve with you as gain levels and that each class has certain feats that it excels in over other classes. Also love the idea that different weapons have their own distinctive advantages. That's something I've been doing IMG for a while now too. The whole "Mastery Rating" thing is still a bit of a mystery - I wonder if they somehow tied to skill points or something similar.</p><p> </p><p>I'm very interested in seeing how IL handles Stunts and how they are to use "in play". Hopefully we'll see an example of one in the near future...</p><p> </p><p>All-in-all I am very hyped and only... 5... months... to... go... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p> </p><p>Cheers!</p></blockquote><p></p>
[QUOTE="A'koss, post: 2106817, member: 840"] Yeah, I had a chance to look at the preview stuff earlier today - very cool. So... 8 Warrior classes, 1 "Thief" class and 1 Magic-Using class. Hmmm, most of the names seem pretty good. I quite like the name [i][b]Armiger[/b][/i]... has a nice solid ring to it. "Executioner" though... maybe not so much. Doesn't quite convey the idea of a finesse fighter the description seems to suggest. The [i]Harrier[/i] or perhaps the [i]Hunter[/i] sound like the most interesting so far. Hmmm... :cool: I'm diggin' the IL feat ideas - feats that can improve with you as gain levels and that each class has certain feats that it excels in over other classes. Also love the idea that different weapons have their own distinctive advantages. That's something I've been doing IMG for a while now too. The whole "Mastery Rating" thing is still a bit of a mystery - I wonder if they somehow tied to skill points or something similar. I'm very interested in seeing how IL handles Stunts and how they are to use "in play". Hopefully we'll see an example of one in the near future... All-in-all I am very hyped and only... 5... months... to... go... :uhoh: Cheers! [/QUOTE]
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