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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2107074" data-attributes="member: 94"><p>I have found it almost universally true that when a "big name" company publishes something that crosses over my work in any way, my sales go up. Grim Tales has enjoyed a renaissance in interest several times now, and I'll be surprised if a few people don't immediately start looking for ways to use them together. So I'm really not concerned about competing. (It will probably also sell a few of my Grim Tales-themed adventures.)</p><p></p><p>I am looking forward to seeing how Mike solved some of the problems that I myself encountered. I have pretty much bought everything from either mearls or Monte that wasn't tied to a specific campaign setting-- their nuts and bolts stuff is always good.</p><p></p><p>Overall Iron Lore sounds (a) more high action that the perceived "default" GT campaign, (b) it has a fixed fantasy theme/feel (you wouldn't use it to play a future apocalyptic game, for example-- you'll no doubt want to wait for Cyber Lore for that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and (c) it's less tool-kitty in the nuts and bolts (classes are defined, with a fixed progression of abilities, more like D&D than Modern).</p><p></p><p>So, yeah, my guess is you <em>could</em> probably use Grim Tales with a dash of The Book of Iron Might to build an Iron Lore game, but why would you when you can have Mike F'in Mearls do it for you and publish it all pretty-like through Malhavoc?</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2107074, member: 94"] I have found it almost universally true that when a "big name" company publishes something that crosses over my work in any way, my sales go up. Grim Tales has enjoyed a renaissance in interest several times now, and I'll be surprised if a few people don't immediately start looking for ways to use them together. So I'm really not concerned about competing. (It will probably also sell a few of my Grim Tales-themed adventures.) I am looking forward to seeing how Mike solved some of the problems that I myself encountered. I have pretty much bought everything from either mearls or Monte that wasn't tied to a specific campaign setting-- their nuts and bolts stuff is always good. Overall Iron Lore sounds (a) more high action that the perceived "default" GT campaign, (b) it has a fixed fantasy theme/feel (you wouldn't use it to play a future apocalyptic game, for example-- you'll no doubt want to wait for Cyber Lore for that ;) ) and (c) it's less tool-kitty in the nuts and bolts (classes are defined, with a fixed progression of abilities, more like D&D than Modern). So, yeah, my guess is you [i]could[/i] probably use Grim Tales with a dash of The Book of Iron Might to build an Iron Lore game, but why would you when you can have Mike F'in Mearls do it for you and publish it all pretty-like through Malhavoc? Wulf [/QUOTE]
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