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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Nightfall" data-source="post: 2115785" data-attributes="member: 374"><p>Bryon,</p><p></p><p>Uhm I think what others and Joe (myself included) feel is inappropriate about such a discussion isn't so much that Mike brought it up, but it's kind of like what happened with 3rd edition at the beginning where people were like "NOO!!! They killed off the fun of elves!!!" kind of deal. You know, we are only getting PIECE meal before the whole cloth becomes available.</p><p> </p><p>You and everyone else can discuss it to your heart's content. I'm just saying I'm not going to involve myself in that aspect of the discussion when it comes to Iron Lore. What I AM going to say is this: I LIKE the idea of how to specialize in fighting with a particular type and/or types of weapons. I LIKE the idea where feats, skills and backgrounds are more than just tacked on adjectives for a character AND a world. I LIKE the fact Mike is going to tackle such issues and still leave room for high level/normal D&D magic to be accessible for others. </p><p>This is why I have a lot of hope for what Iron Lore might have to offer. While Grim Tales deals with the gritty/low magic, I want more than a kind of rehash (not saying it is!) of Midnight or even a better variant.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 2115785, member: 374"] Bryon, Uhm I think what others and Joe (myself included) feel is inappropriate about such a discussion isn't so much that Mike brought it up, but it's kind of like what happened with 3rd edition at the beginning where people were like "NOO!!! They killed off the fun of elves!!!" kind of deal. You know, we are only getting PIECE meal before the whole cloth becomes available. You and everyone else can discuss it to your heart's content. I'm just saying I'm not going to involve myself in that aspect of the discussion when it comes to Iron Lore. What I AM going to say is this: I LIKE the idea of how to specialize in fighting with a particular type and/or types of weapons. I LIKE the idea where feats, skills and backgrounds are more than just tacked on adjectives for a character AND a world. I LIKE the fact Mike is going to tackle such issues and still leave room for high level/normal D&D magic to be accessible for others. This is why I have a lot of hope for what Iron Lore might have to offer. While Grim Tales deals with the gritty/low magic, I want more than a kind of rehash (not saying it is!) of Midnight or even a better variant. [/QUOTE]
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