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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Andor" data-source="post: 2231842" data-attributes="member: 1879"><p><strong>Skill groups</strong></p><p></p><p></p><p></p><p>I think DnD does a miserable job of giving you enough skill points to acomplish what your character needs to, and flesh out your character. Consider for a moment the skills posessed by a roman centurion, and then figure out how many skill points that is in DnD. A fighter needs to be what level to be that competent?</p><p></p><p>Also consider what skills are likely to be in the perception skill group. Spot, Listen, maybe search. Athletics? Climb, jump, swim. Stealth? Hide, move silently. </p><p></p><p>So each skill group is likely to encompass 2 or 3 skills. This might seem like a large multiplication of skill points, but what it really does is remove the penalty associated with picking a skill that only works well when paired up with it's companion skill. E.G. Hide and Move silently. Since you never take one without the other, it is really a single skill that costs double points. What Iron Lore is doing is removing that penalty for select classes. So sneaky types can spend one skill point to get hide AND move silenty, whereas unsneaky characters (My money is on the armigier) do not, and must continue to pay the penalty if they want to try to sneak. </p><p></p><p>Granting other skills are not quite as requisite a pairing as hide and move silently, but spot and listen are almost always taken as a pair, and the physical skills (climb, jump, swim, balance) are so rarely used that is seems a mere kindness to give them a group rate.</p></blockquote><p></p>
[QUOTE="Andor, post: 2231842, member: 1879"] [b]Skill groups[/b] I think DnD does a miserable job of giving you enough skill points to acomplish what your character needs to, and flesh out your character. Consider for a moment the skills posessed by a roman centurion, and then figure out how many skill points that is in DnD. A fighter needs to be what level to be that competent? Also consider what skills are likely to be in the perception skill group. Spot, Listen, maybe search. Athletics? Climb, jump, swim. Stealth? Hide, move silently. So each skill group is likely to encompass 2 or 3 skills. This might seem like a large multiplication of skill points, but what it really does is remove the penalty associated with picking a skill that only works well when paired up with it's companion skill. E.G. Hide and Move silently. Since you never take one without the other, it is really a single skill that costs double points. What Iron Lore is doing is removing that penalty for select classes. So sneaky types can spend one skill point to get hide AND move silenty, whereas unsneaky characters (My money is on the armigier) do not, and must continue to pay the penalty if they want to try to sneak. Granting other skills are not quite as requisite a pairing as hide and move silently, but spot and listen are almost always taken as a pair, and the physical skills (climb, jump, swim, balance) are so rarely used that is seems a mere kindness to give them a group rate. [/QUOTE]
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