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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2233582" data-attributes="member: 6533"><p>I think it's very possible to do, Conan's Nomad actually does it very well in that all of the class's abilities work very well with horses, bonuses to charging, landscapes, certain weapons and mobility are the classes forte, but that doesn't mean that without the horse the abilities are useless. Well, aside from horse specific abilities that give you bonuses on taking care of and choosing horses but I don't really think those are game unbalancing since the whole party is likely to benefit from those when the party has horses.</p><p></p><p>There are two other ways I think you can do the class:</p><p></p><p>first, is a sort of beastmaster basic concept. That way even when you can't bring a horse into a situation you still gain the horse related to bonuses to animals that you can bring into the situation. This may seem like a twinky concept but I submit that's only because of the movie fantasy archetypes for this stretch from hawking nobles to dog keeping peasants to Hagrid.</p><p></p><p>Second, is a knight. That is someone who's real skill is impressing the world with his nobility, both as a status and virtue. To my mind this is innately related to riding horses in combat as establishing that sort of hierarchical relationship is pretty much intrinsic to convincing a horse to take you into combat and that basic approach is far from useless in non-horse situations.</p><p></p><p>Now, I can easilly see ways of taking anyone of these three concepts into the Iron Lore system and fitting them into what we know of the class structure, and I think any one of them would rock terrificly, particularly the knight since you could open up the whole virtue in combat based ethos that people seem to be picking up, but I think that Iron Lore would probably let you do this another way:</p><p></p><p>through racial traits.</p><p></p><p>That is if you think of yourself as a Pirate or a Nomad I don't think Mearls is going to make you waste feats to play your concept. One of the defining traits of Iron Lore as of now is that you don't wait to play your concept you play it right out of the box. You wanna necromancer, you play a first level arcanist necromancer, or at least a fourth level. You wanna play an assassin you pick up an Executioner with the City Rat trait. Templar? Armiger with Man of Faith. </p><p></p><p>And I think we are going to see that right out of the box: traits for pirates and nomads and knights all the basic meta-archetypes. We pretty much see that right now with the Child of Faith, City Rat, and the various Barbarian traits Mike name dropped in the picture challenge earlier in this thread.</p><p></p><p>Now that said, I'm certain there will be feats dealing with combat from horseback, how could there not be, but that's always been true and never really been what defined a nomad versus say an Archer who could ride anyway.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2233582, member: 6533"] I think it's very possible to do, Conan's Nomad actually does it very well in that all of the class's abilities work very well with horses, bonuses to charging, landscapes, certain weapons and mobility are the classes forte, but that doesn't mean that without the horse the abilities are useless. Well, aside from horse specific abilities that give you bonuses on taking care of and choosing horses but I don't really think those are game unbalancing since the whole party is likely to benefit from those when the party has horses. There are two other ways I think you can do the class: first, is a sort of beastmaster basic concept. That way even when you can't bring a horse into a situation you still gain the horse related to bonuses to animals that you can bring into the situation. This may seem like a twinky concept but I submit that's only because of the movie fantasy archetypes for this stretch from hawking nobles to dog keeping peasants to Hagrid. Second, is a knight. That is someone who's real skill is impressing the world with his nobility, both as a status and virtue. To my mind this is innately related to riding horses in combat as establishing that sort of hierarchical relationship is pretty much intrinsic to convincing a horse to take you into combat and that basic approach is far from useless in non-horse situations. Now, I can easilly see ways of taking anyone of these three concepts into the Iron Lore system and fitting them into what we know of the class structure, and I think any one of them would rock terrificly, particularly the knight since you could open up the whole virtue in combat based ethos that people seem to be picking up, but I think that Iron Lore would probably let you do this another way: through racial traits. That is if you think of yourself as a Pirate or a Nomad I don't think Mearls is going to make you waste feats to play your concept. One of the defining traits of Iron Lore as of now is that you don't wait to play your concept you play it right out of the box. You wanna necromancer, you play a first level arcanist necromancer, or at least a fourth level. You wanna play an assassin you pick up an Executioner with the City Rat trait. Templar? Armiger with Man of Faith. And I think we are going to see that right out of the box: traits for pirates and nomads and knights all the basic meta-archetypes. We pretty much see that right now with the Child of Faith, City Rat, and the various Barbarian traits Mike name dropped in the picture challenge earlier in this thread. Now that said, I'm certain there will be feats dealing with combat from horseback, how could there not be, but that's always been true and never really been what defined a nomad versus say an Archer who could ride anyway. [/QUOTE]
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