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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2251181" data-attributes="member: 6533"><p>Good to have you here as well, Irda Ranger/Mac Callum.</p><p></p><p>In terms of the Horseman, I agree that you can really only go so far with animal companions that aren't mounts, but that's why I'd give beastmaster traits to the Horseman and just call it a horseman or huntsman. The mount aspects would be the core of the class and the beastmaster bits would be side benefits for when your mount isn't around.</p><p></p><p>I agree that beasts have never levelled up all together satisfactorilly in DnD, but I think Tokens might be a way around that. Instead of having a 20th level hound to go with your 20th level Horseman, you end up with a Freekin tough hound trained by a 20th level Huntsman to accompany you. For no tokens you can have the thing helping you out intelligently with aid another attacks or maybe taking out some mooks with its own powerful teeth and jaws. By investing tokens, on the other hand, you can have it hit with the power of your own training or surivive a hit with your own luck and durability.</p><p></p><p>Sides you had a character like this one around and then you could call it the Huntsman, put it far more definitively in the wilderness silo, and rename the Hunter the Cavalier and rearrange a few of its abilities, I'd recommend giving it some slightly less 'useful' skill groups, reducing the skill ranks per level to 4, and giving it more armor, so that it had a far more aristocratic and officer-like tone.</p><p></p><p>In other news, from what I've seen of the character builds so far I don't think anyone's in danger of having all the skills. My bet is that the Arcanist ends up with a LOT more skills than we are used to seeing in the Wizard, Sorceror, or Cleric and that the Thief might very well be a sort of hyper-skill using monkey, but that for the rest you're just finally ending up with characters who can actually play in anything that isn't a fight. </p><p></p><p>As it is in DnD I have to plan to make certain that we have at least one character who's competent at doing everything since everyone else is more or less incapable of doing everything from talking to people to swimming. It's a weird dynamic when taking on the undead is thrilling rather than terrifying and crossing a river is the reverse.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2251181, member: 6533"] Good to have you here as well, Irda Ranger/Mac Callum. In terms of the Horseman, I agree that you can really only go so far with animal companions that aren't mounts, but that's why I'd give beastmaster traits to the Horseman and just call it a horseman or huntsman. The mount aspects would be the core of the class and the beastmaster bits would be side benefits for when your mount isn't around. I agree that beasts have never levelled up all together satisfactorilly in DnD, but I think Tokens might be a way around that. Instead of having a 20th level hound to go with your 20th level Horseman, you end up with a Freekin tough hound trained by a 20th level Huntsman to accompany you. For no tokens you can have the thing helping you out intelligently with aid another attacks or maybe taking out some mooks with its own powerful teeth and jaws. By investing tokens, on the other hand, you can have it hit with the power of your own training or surivive a hit with your own luck and durability. Sides you had a character like this one around and then you could call it the Huntsman, put it far more definitively in the wilderness silo, and rename the Hunter the Cavalier and rearrange a few of its abilities, I'd recommend giving it some slightly less 'useful' skill groups, reducing the skill ranks per level to 4, and giving it more armor, so that it had a far more aristocratic and officer-like tone. In other news, from what I've seen of the character builds so far I don't think anyone's in danger of having all the skills. My bet is that the Arcanist ends up with a LOT more skills than we are used to seeing in the Wizard, Sorceror, or Cleric and that the Thief might very well be a sort of hyper-skill using monkey, but that for the rest you're just finally ending up with characters who can actually play in anything that isn't a fight. As it is in DnD I have to plan to make certain that we have at least one character who's competent at doing everything since everyone else is more or less incapable of doing everything from talking to people to swimming. It's a weird dynamic when taking on the undead is thrilling rather than terrifying and crossing a river is the reverse. [/QUOTE]
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