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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2252170" data-attributes="member: 6533"><p>Actually, I think you'll find that MacCullum's resoning here is more or less a mirror of your own reasoning on the combat vs role-play oriented classes in Vanilla DnD.</p><p></p><p>Even though he applies it to maintaining balance in terms of class skill distribution overall, not so that you can take over the roles of other classes necessarilly so much as to prevent any one class becoming a necessary silo, I think it works just as well for your complaint that there aren't enough social classes.</p><p></p><p>Note that classes gain access to skill groups but essentially all other skills are class skills for Iron Lore characters. If MacCullum is right in his other argument that the Perception skill set contains Sense Motive, and I think it's a dang good argument, then I think even before you applly all the 'extra' skill points that skill groups give players you are actually going to see social skills distributed a lot more evenly throughout the classes as well as the characters.</p><p></p><p>And I like that, I think that given the distribution of skill sets we've seen so far the system already pretty much gives you full ranks in your essentials and then a few extra points to distribute as you see fit. The issue is that going with the 'full discretion' of skill points that you could put into skill sets you give the player many more options in terms of multi-classing or using his skill sets effectively toward something like a prestige class.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2252170, member: 6533"] Actually, I think you'll find that MacCullum's resoning here is more or less a mirror of your own reasoning on the combat vs role-play oriented classes in Vanilla DnD. Even though he applies it to maintaining balance in terms of class skill distribution overall, not so that you can take over the roles of other classes necessarilly so much as to prevent any one class becoming a necessary silo, I think it works just as well for your complaint that there aren't enough social classes. Note that classes gain access to skill groups but essentially all other skills are class skills for Iron Lore characters. If MacCullum is right in his other argument that the Perception skill set contains Sense Motive, and I think it's a dang good argument, then I think even before you applly all the 'extra' skill points that skill groups give players you are actually going to see social skills distributed a lot more evenly throughout the classes as well as the characters. And I like that, I think that given the distribution of skill sets we've seen so far the system already pretty much gives you full ranks in your essentials and then a few extra points to distribute as you see fit. The issue is that going with the 'full discretion' of skill points that you could put into skill sets you give the player many more options in terms of multi-classing or using his skill sets effectively toward something like a prestige class. [/QUOTE]
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