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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2254752" data-attributes="member: 6533"><p>Well, now, let's not get too down on DnD. I think the number of different well realized settings that have come out of the game, let alone been inspired by it, are an able testament to the game's skill at creating fantasy settings.</p><p></p><p>But I certainly agree that the style of play among the community and game, for some time now, has put too little emphasis on skill points which are among the coolest points of 3.5. I'm very very happy about how much Iron Lore is doing to bring them out into the spot light.</p><p></p><p>One thing I've often seen in games is that they treat skills like a problem since there are so many ways to boost their modifiers.</p><p></p><p>I often think that one of the unspoken justifications for fighters getting such horrible skill points for what is essentially supposed to be the most generic class is that the system assumes their stats are going to get jacked up through the roof. </p><p></p><p>Which is fine, except that it hijacks any number of character concepts especially the idea that the fighter is some sort of generic character class. Instead he ends up being some sort of sheltered uber gladiator who looks like he never leaves the compound except to run at and kill whatever his handlers point toward.</p><p></p><p>Mutants and Masterminds is far far worse, so don't think I don't love the fighter for how much flexibility he does have, or that there aren't plenty of good reasons for the fighter to have such low skills.</p><p></p><p>I'm just glad to see a system come along and develop along the lines that make everyone having plenty of skills make more sense.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2254752, member: 6533"] Well, now, let's not get too down on DnD. I think the number of different well realized settings that have come out of the game, let alone been inspired by it, are an able testament to the game's skill at creating fantasy settings. But I certainly agree that the style of play among the community and game, for some time now, has put too little emphasis on skill points which are among the coolest points of 3.5. I'm very very happy about how much Iron Lore is doing to bring them out into the spot light. One thing I've often seen in games is that they treat skills like a problem since there are so many ways to boost their modifiers. I often think that one of the unspoken justifications for fighters getting such horrible skill points for what is essentially supposed to be the most generic class is that the system assumes their stats are going to get jacked up through the roof. Which is fine, except that it hijacks any number of character concepts especially the idea that the fighter is some sort of generic character class. Instead he ends up being some sort of sheltered uber gladiator who looks like he never leaves the compound except to run at and kill whatever his handlers point toward. Mutants and Masterminds is far far worse, so don't think I don't love the fighter for how much flexibility he does have, or that there aren't plenty of good reasons for the fighter to have such low skills. I'm just glad to see a system come along and develop along the lines that make everyone having plenty of skills make more sense. [/QUOTE]
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