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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="JohnSnow" data-source="post: 2259598" data-attributes="member: 32164"><p>To me, this is the key point about what Mearls is trying to do. Personally, I think D&D needs to take a step back and away from uber-fantasy, and try embracing its origins. I know that lots of people LOVE high fantasy, but to my way of thinking, high fantasy should be added on to, not replace, good action fantasy. I'm as big a fan of Fahfrd and the Grey Mouser, Conan and the rest as Mike Mearls. I know that (Eberron creator) Keith Baker is a huge fan of Martin's <em>A Song of Ice and Fire</em> as I am. And I know that Andy Collins has experimented with various ways to moderate the amount of magical "impact" on his D&D games.</p><p></p><p>I guess I'm just of the mindset that prefers magic as "spice" not the main course. Yes, that's partially because I just enjoy straight medieval action. It's also partially because no matter how much I enjoy magic, a little flavor goes a lot further than all magic all the time (and emulates the source material that got me interested in gaming a lot better).</p><p></p><p>I've gotten flack on the Wizards boards many times for my contention that D&D should be more like the novels that inspired it. Despite that, I stand by the assertion that the further you get from those novels, the more problematic a game you're creating. Sure, it may still be fun, but I can't "play" Lord of the Rings (or Fahfrd and Grey Mouser, or Conan, or...)</p><p></p><p>I'm hopeful that Iron Lore will restore some of that "feel" to d20 Fantasy. Even if it means that a high-level PC is "Hiawatha-esque" without any equipment. Personally, I can live with a 20th level archer being able to accomplish things that are hard to imagine in the "real world." However, as long as that high-level archer's abilities feel "legendary" and not "anime," I'll be fine.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2259598, member: 32164"] To me, this is the key point about what Mearls is trying to do. Personally, I think D&D needs to take a step back and away from uber-fantasy, and try embracing its origins. I know that lots of people LOVE high fantasy, but to my way of thinking, high fantasy should be added on to, not replace, good action fantasy. I'm as big a fan of Fahfrd and the Grey Mouser, Conan and the rest as Mike Mearls. I know that (Eberron creator) Keith Baker is a huge fan of Martin's [i]A Song of Ice and Fire[/i] as I am. And I know that Andy Collins has experimented with various ways to moderate the amount of magical "impact" on his D&D games. I guess I'm just of the mindset that prefers magic as "spice" not the main course. Yes, that's partially because I just enjoy straight medieval action. It's also partially because no matter how much I enjoy magic, a little flavor goes a lot further than all magic all the time (and emulates the source material that got me interested in gaming a lot better). I've gotten flack on the Wizards boards many times for my contention that D&D should be more like the novels that inspired it. Despite that, I stand by the assertion that the further you get from those novels, the more problematic a game you're creating. Sure, it may still be fun, but I can't "play" Lord of the Rings (or Fahfrd and Grey Mouser, or Conan, or...) I'm hopeful that Iron Lore will restore some of that "feel" to d20 Fantasy. Even if it means that a high-level PC is "Hiawatha-esque" without any equipment. Personally, I can live with a 20th level archer being able to accomplish things that are hard to imagine in the "real world." However, as long as that high-level archer's abilities feel "legendary" and not "anime," I'll be fine. [/QUOTE]
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