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Iron Lore: Malhavoc's Surprise?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2270658" data-attributes="member: 94"><p>I encourage folks to go back to page 3 and 4 and read my comments on this thread. To recap:</p><p></p><p>1) I am very, <em>very</em> interested, as a designer, in what mearls has done</p><p></p><p>2) I acknowledge and defer to his greater experience and talent</p><p></p><p>3) I have said repeatedly that I expect Iron Lore will be great</p><p></p><p>4) I don't consider myself a competitor to Malhavoc or vice versa (I shouldn't even have to say it, it should be self-evident)</p><p></p><p>Having re-read my earlier enthusiastic comments and predictions, and having sat quiet for about 6 pages to review the releases along with the rest of you, I think most of my predictions were pretty close.</p><p></p><p>I will admit I'm currently a little disappointed for two reasons:</p><p></p><p>1) I am hoping to be <em>taught</em> something (though this thread has already provided a lot of cool insight to Mike's design philosophy)</p><p></p><p>2) I am a fan of low magic, low fantasy gaming. Iron Lore is shaping up to be low magic, high fantasy. </p><p></p><p>I don't think it's churlish to agree with a poster who put that sentiment into almost exactly the words necessary to express the sentiment.</p><p></p><p>There <em>is</em> no conflict here other than what folks feel necessary to read into it themselves. </p><p></p><p>Through the course of this thread, I have made design comments, and I have made personal comments. The personal comments run along the lines of "I am sure it will be great," and "I buy all of Malhavoc's crunch..." and the designer comments are very specific questions to Mike based on the exact same information that everyone else has: Mike's comments here and a look at the previews. It is not out of line to discuss what we can based on either of those sources (creating interest and discussion is the <em>point</em> of those previews).</p><p></p><p>I'm not sure where that leaves me, but I can tell you that I don't intend to surrender the right to comment on a thread that interests me because other folks seem determined to paint me in a competitive-- no, adversarial-- relationship with Mike. </p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2270658, member: 94"] I encourage folks to go back to page 3 and 4 and read my comments on this thread. To recap: 1) I am very, [i]very[/i] interested, as a designer, in what mearls has done 2) I acknowledge and defer to his greater experience and talent 3) I have said repeatedly that I expect Iron Lore will be great 4) I don't consider myself a competitor to Malhavoc or vice versa (I shouldn't even have to say it, it should be self-evident) Having re-read my earlier enthusiastic comments and predictions, and having sat quiet for about 6 pages to review the releases along with the rest of you, I think most of my predictions were pretty close. I will admit I'm currently a little disappointed for two reasons: 1) I am hoping to be [i]taught[/i] something (though this thread has already provided a lot of cool insight to Mike's design philosophy) 2) I am a fan of low magic, low fantasy gaming. Iron Lore is shaping up to be low magic, high fantasy. I don't think it's churlish to agree with a poster who put that sentiment into almost exactly the words necessary to express the sentiment. There [i]is[/i] no conflict here other than what folks feel necessary to read into it themselves. Through the course of this thread, I have made design comments, and I have made personal comments. The personal comments run along the lines of "I am sure it will be great," and "I buy all of Malhavoc's crunch..." and the designer comments are very specific questions to Mike based on the exact same information that everyone else has: Mike's comments here and a look at the previews. It is not out of line to discuss what we can based on either of those sources (creating interest and discussion is the [i]point[/i] of those previews). I'm not sure where that leaves me, but I can tell you that I don't intend to surrender the right to comment on a thread that interests me because other folks seem determined to paint me in a competitive-- no, adversarial-- relationship with Mike. Wulf [/QUOTE]
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